Tiny icon for revealed is not enough
I think this is an awesome idea. Would really help in terms of giving us a bit more awareness amid the chaos of big fights.
I tend to notice when I am no longer transparent >.<
Fergyson’s Crosswalk
WvW Roamer, lover, fighter, and reckless glass cannon
No need to mouse over the icon to know that it’s there, and like all effects, it blinks faster and faster the less of a duration is left on it.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
Well, they could at least replace the Revealed icon with a Skull and Crossbones icon when it lasts for 30 seconds (-cough- Stealth Disruptor Trap -cough-)
I tend to notice when I am no longer transparent >.<
Well sometimes with glitch, lag and stuff, the visual don’t load fast enough making yourself look visible when you really aren’t or invisible when you are.
(like when sometimes on map you only see npcs and peoples’ names but the model hasn’t loaded)
I think it should cover the entire screen, except your health.
Not that I’m salty about the amount of reveal skills being introduced or anything.
90% of the time when I get hit by a reveal (usually sick’em) I have just come out of stealth and already have the revealed icon. I only notice that I’ve been screwed AFTER I’ve wasted INI attempting to re-enter stealth and failed. I think it’s a little much that we are supposed to be evading, dodging and basically actively avoiding damage while at the same time staring at our buff bar to be sure someone hasn’t stealth screwed us. It’s just poor design.
Stop rotating skills, then? The class wasn’t meant to be played with certain combos in mind. Again, the icon blinks when it approaches low duration. If it’s 6s, it’ll not be blinking when it normally should be. It takes just a glance at the “close” mark to know whether or not you can or cannot stealth up again. Or more importantly, just not attempting to until you’re in the clear and the icon is just gone, as that’s substantially easier. Someone is purposely playing mind games to screw with you and your rotation. Losing that is the same as them losing to stealth/teleport repositions and so on, except it’s easier to know when you can act because you have an icon telling you that you can or cannot.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
Given its importance to thief game play Revealed could merit having a soft smudge/glow effect around the entire border of the screen to let you sense it with peripheral vision without having to peer directly at your effects bar.
The current icon would also remain so you can check time remaining, but for intuitive/instinctive flow more could definitely be done.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.