Torment - condition diversity
If Torment strictly acts the same way in the game as it does on paper (from the leaked update notes), then more people will be complaining on how UP it is than anything. On paper it’s just a stronger bleed (when moving). The main benefit from it is adding another condition to the stack making it harder to cleanse everything. Unless I’m missing something and the damage ticks based on distance covered, or it has some other effects tacked on, Torment will just generate more yawns and eye rolls.
As far as I understand, it will tick for more damage if the person with the condition is moving, which will be deadly to use against a thief, but a bit too strong (in my opinion) for a thief to have in it’s arsenal.
If Torment strictly acts the same way in the game as it does on paper (from the leaked update notes), then more people will be complaining on how UP it is than anything. On paper it’s just a stronger bleed (when moving). The main benefit from it is adding another condition to the stack making it harder to cleanse everything. Unless I’m missing something and the damage ticks based on distance covered, or it has some other effects tacked on, Torment will just generate more yawns and eye rolls.
That depends on how much damage it does – while moving – and how long it lasts. The notes don’t mention this. But I expect time will prove you right.
If you’re popping huge backstabs, you won’t be getting any mileage out of Torment. What was it? 50% the damage of a bleed if they stand still or 150% of the damage if they are moving? Two stacks of bleed for my power specced thief does 261 damage over 3 seconds.
No one running with a dagger in their mainhand is actually going to give up valuable utility to equipped a poison that puts out so little damage.
Based off of the leaked notes, which moderators have consolidated into a single thread on the discussion forums leading me to believe that they are actually real (Whether you like it or not) I’m going to give ANet some credit and say they didn’t go overboard with it.
It is going to be great for the Pistol builds that focus around condition damage that they seem to be promoting with some of the changes and that is about it.
If the notes are real, I wouldn’t worry about torment at all. It will be stuck on a thief trap -which is pretty useless to begin with- and it will last… 3 seconds? 5 seconds? WooHoo!! Yeah, I bet all thieves are eager to remove Shadowstep or Shadow Refuge from their bars in order to make room for the torment trap….
It is much like the hype with anti-stealth traps… OMG!!!! They would destroy the thief class!!! The end of GW2!!! The armaggedon!!! yadah yadah…….. My thief have yet to step on one of those in WvsW since they were implemented.
Lots of people crying about Torment when according to Patch notes it’s really really weak.
Basically it does 0.75 times the damage of a bleed, and if an opponent moves, then it does 1.5 times the damage of a bleed.
Our source of torment is going to be (according to those leaked patch notes) Skale Venom, which unless it’s changed it only applies 3 stacks… which in the best case (asuming the opponent moves all the time) it acts like 4.5 bleeds on a 45 seconds cooldown… yay!!!
Considering that Rangers already have a venom (same exact mechanics than venoms) that applies 5 bleeds, it isn’t like our Torment will be something special.
People will cry, of course, but the reality is that torment isn’t such a great condition. I play a venom share build and I’m not sure I will even try it. Maybe if it’s increased to 5 charges I will try it, and not for the torment effects, but for the leeching*5 that is what makes Spider Venom good on sharer builds.
Even if some of our weapon skills got it (I was hopping for it to help P/P, which unlike the melee sets needs some way to control opponent movement and torment would’ve been perfect for them) it wouldn’t be so OP.
(edited by Lokheit.7943)
I’d like to see torment applied by body shot, maybe in addition to the vulnerability.
Torment is nothing but a rehashed “Shameful Fear” from GW1.
I never used “Shameful Fear” in GW1 and I’m sure I will not going to be using this in GW2 — unless of course Anet forces me to take it by adding it to Traits and Skills that I’m currently using.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.