Eleshod|80 Thief|Tarnished Coast
Malsavias|80 Necromancer| Tarnished Coast
Even in it’s bugged, full damage state it hits very little damage. I played with it for a bit and found my spider,devour,caltrops is far more effective…
I’m really hoping this is just a preliminary test sort of thing and we’ll see it get a slight buff, or see it added to more skills… Like um BODY SHOT
Is bugged to do the minimun or the maximun damage? anybody knows? if is bugged to do the minimun then must be fixed, but if the current will be the maximun damage, then is a crap change for weakness.
It’s double bleed damage while moving, and bleed damage while not moving. A.K.A it’s not going to hit hard unless your heavy spec’d for condis, and even then it’s fairly weak.
If you go full condi spec (with no might stacks) it should trigger ~220 DPS per stack while your target is moving. That’s not BAD but five stacks of torment will still deal lower damage than auto attack on sword and dagger. Seems kinda pointless to bring a dedicated utility slot for.
Aaand the curse of ‘venomshare’ strikes again….
Seriously, Anet, just give thieves functional venoms and screw up venomshare. No one in his right mind will sacrifice an utility slot and a trait for a skill that needs 4+ people around you to work properly.
My findings (could be wrong, but this is what I found while testing in wvw and pvp bots)
The torment ticks the percentage when applied. So if he’s moving when applied, it’ll do maximum damage and if he’s standing still, it’ll do minimum damage.
However in the maximum damage it does significantly less damage compared to bleeding. I was pretty sure torment was supposed to tick 150% of a bleed? It might be that torment ticks faster than bleed, which could explain why it hits lower. Not sure about this
I tested the following different cases
-from stillstanding to moving,
-from moving to stillstanding,
-stillstanding full duration
-moving full duration
I’m full condition specced..
As for it’s damage it’s bugged and i’m assuming it’s doing minimum damage.
443 stationary 443 moving for 6 seconds
Vital shots bleed is doing 689 with a 7 and a half second duration.
In theory toment should be doing 886 if the target is moving for 100% the duration.
I guess we’ll just need to wait for the bug-fix.
Would like it if torment was on caltrops.
Make it a trait or something where it turns your caltrops into brambles.
Would like it if torment was on caltrops.
Oh god that would make caltrops insane. Like stupid amounts of damage
On a side note, Torment breaks the venoms build slightly, as if we carry Devourer then we limit our damage from scale
I really think they should have put Torment on 2# pistol.
Torment is basically a Bleeding overflow. Since the max stack of Bleed is 25 stacks, you can technically cause more “bleeding” through Torment.
It’s really a bad design though.
Would like it if torment was on caltrops.
Oh god that would make caltrops insane. Like stupid amounts of damage
Yup
I just did a check too, damage did not seem to increase while moving. Will test some more, in case it was a fluke.
Even if torment does work correctly, is a condition damage build even worth it? It seems like you’d just end up worse since it’s dependant on utilities that aren’t the mobility and stun breakers you’d get otherwise.
Torment
- This does damage every second (75% of bleeding) and double damage to foes that are moving (150% of bleeding). Stacks intensity.
(0.11 * Condition Damage + 32) per stack per second at level 80
If Condition Damage = 1, then Torment = 32.11/stack/sec (non-moving)
Torment = 64.22(?150%)/stack/sec (moving)
Bleeding
(0.05 * Condition Damage + 42.5) per stack per second at level 80
If Condition Damage = 1, then Bleeding = 42.55/stack/sec
So yeah, it’s just a Bleeding overflow.
Yes, Torment is clearly meant to allow you to break the 25 bleed stack limit. It’s nice in the sense that it’ll be useful when say, you’re staying at the 25 cap on bosses, and it’ll be quite good with Venom sharing, but like all venoms it’s pretty useless solo.
What they need to do is buff all the venoms and then redesign the trait to weaken the venoms based on the number of people they’re shared with. I guess that might be out of Anet’s ability.
Venom sharing isn’t even strong to begin with. If they were balancing around it, they’re still doing a crappy job of it.
Torment
- This does damage every second (75% of bleeding) and double damage to foes that are moving (150% of bleeding). Stacks intensity.
(0.11 * Condition Damage + 32) per stack per second at level 80
If Condition Damage = 1, then Torment = 32.11/stack/sec (non-moving)
Torment = 64.22(?150%)/stack/sec (moving)Bleeding
(0.05 * Condition Damage + 42.5) per stack per second at level 80
If Condition Damage = 1, then Bleeding = 42.55/stack/secSo yeah, it’s just a Bleeding overflow.
since bleeding stacks intensity why not just make it say 3 more stacks of bleeding lol
For people testing Torment and not seeing the difference: the number popping off your target doesn’t change when they start / stop moving, but you should see about twice as many numbers start flying off when your enemy is in motion.
may i ask one question? how easy is it to apply torment?
I dont have an thief. I have a warrior with ok condition removal and I find torment a pain because it another condition to removal. Arrrg.
It’s double bleed damage while moving, and bleed damage while not moving. A.K.A it’s not going to hit hard unless your heavy spec’d for condis, and even then it’s fairly weak.
If you go full condi spec (with no might stacks) it should trigger ~220 DPS per stack while your target is moving. That’s not BAD but five stacks of torment will still deal lower damage than auto attack on sword and dagger. Seems kinda pointless to bring a dedicated utility slot for.
Don’t be stupid, with Torment and increased access to fear, Necromancers are now overpowered. Thieves are now the direct counter to Necromancers, since you can counter-apply torment to them, and use their own fear against them for big spikes. Not to mention your new spammable Deathblossom.
It’s double bleed damage while moving, and bleed damage while not moving. A.K.A it’s not going to hit hard unless your heavy spec’d for condis, and even then it’s fairly weak.
If you go full condi spec (with no might stacks) it should trigger ~220 DPS per stack while your target is moving. That’s not BAD but five stacks of torment will still deal lower damage than auto attack on sword and dagger. Seems kinda pointless to bring a dedicated utility slot for.
Don’t be stupid, with Torment and increased access to fear, Necromancers are now overpowered. Thieves are now the direct counter to Necromancers, since you can counter-apply torment to them, and use their own fear against them for big spikes. Not to mention your new spammable Deathblossom.
If you’re dealing with a condition necromancer, spamming Death Blossom is a dangerous suggestion.
It’s double bleed damage while moving, and bleed damage while not moving. A.K.A it’s not going to hit hard unless your heavy spec’d for condis, and even then it’s fairly weak.
If you go full condi spec (with no might stacks) it should trigger ~220 DPS per stack while your target is moving. That’s not BAD but five stacks of torment will still deal lower damage than auto attack on sword and dagger. Seems kinda pointless to bring a dedicated utility slot for.
Don’t be stupid, with Torment and increased access to fear, Necromancers are now overpowered. Thieves are now the direct counter to Necromancers, since you can counter-apply torment to them, and use their own fear against them for big spikes. Not to mention your new spammable Deathblossom.
If you’re dealing with a condition necromancer, spamming Death Blossom is a dangerous suggestion.
No it isn’t. Deathblossom is an evade.
Fighting conditionmancers by adding conditions to them, evade or not on DB, is not a sound strategy, particularly in a team environment.
Yes, you may not get the conditions back on you immediately, but he can transfer them to a team member and if you stop evading he will transfer them to you
Don’t be stupid, with Torment and increased access to fear, Necromancers are now overpowered. Thieves are now the direct counter to Necromancers, since you can counter-apply torment to them, and use their own fear against them for big spikes. Not to mention your new spammable Deathblossom.
Please remove the thief class from your sig. We don’t want you to give advice to any thief ever. The counter to Necromancers is obviously to steal fear, then torment them with the incredibly awesome scale venom and fear them “for big spikes”.
Genius…I had to read that twice to actually believe somebody could write that.
3 stacks of torment every 45 seconds will ruin anyone’s day.
3 stacks of torment every 45 seconds will ruin anyone’s day.
I would rather stack bleed instead
this is an odd situation where wondering if your sarcasm detector is on is causing me to counter wonder if my sarcasm detector is on.
As a S/P PvE Venomous Aura character, the changes to Skale Venom hurt. Stacking on a ton of Weakness was actually useful in PvE for a lot of the time. But as of this patch, we lose Weakness and gain Torment. Theoretically speaking, I guess that some of my shared targets could do decent damage with their Torment procs since the damage output is based on the +Condition values of the person triggering the proc.
I just don’t understand all of this. Torment is really only useful for PvE kiting and shutting down mobile combatants in PvP / WvW. But at the same time, Torment is only added to Skale Venom. If I were to take my Thief into WvW, I’d instantly drop Skale for Devourer since it’s far more useful in that situation. This means that while some condition builds will now actually use Skale Venom, this change also makes the skill really unattractive for the people who were previously using Skale.
this is an odd situation where wondering if your sarcasm detector is on is causing me to counter wonder if my sarcasm detector is on.
Its hard to tell on the internet sometimes
this is an odd situation where wondering if your sarcasm detector is on is causing me to counter wonder if my sarcasm detector is on.
Actually your sarcasm “applicator” is off.
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