What I mean by L2P
Tracking while stealthed
What I mean by L2P
This has been an issue for a long time. It would be really nice if they would fix it! Necromancers drain health ability does this as well. Two types of damage that kills me most of the time, condi and channeled abilities that I can not escape. The channeled abilities are really only an issue when shadow step /mobility moves are on cd and then I try to rely on stealth as an “Oh kitten” button. Most of the time the only way to counter it is to go stealth and get out of range or out of line of sight. Smart players will follow a channeled abilities path to track a thief as well as it is a dead giveaway to where they are. Taking damage while stealth is fine, as long as they do so without targeting me.
Twitch Stream
You can’t campare invulnerability with stealth, that’s just wrong…
Invulnerability is a defensive skill wich grants you almost complete immunity to damage, unless you already were afflicted with conditions on you. It is also one of the boons with the highest cooldown in game, it is not like people can do it all day
Stealth on the other hand is a defensive skill wich helps you to reposition yourself and attack your ennemies in the least predictable way available in game, not to mention you can use that same skill to flee anytime you want. It is also very available and can be upgraded in different ways depending wich profession you play to get specific advantages. (exemple : next hit = critical, condi removal, health regen, …)
So yes tracking in stealth is anoying, but did you know you can disrupt channeling skills simply by walking trough players? Not to mention, are people just supposed to let themself hit because you decide you are in stealth and should be untouchable while doing so? Than why not do exactly the same change for AoEs sinds invulnerability protects you against it anyways?
Working as intended its one of the counters against thief’s. What is annoying is when people complain there is no way to counter a thief.
Highest ranked reached 28 soloq
Isle of Janthir
I have less complaint about the channeled skills and stealth. What gets to me as a huge annoyance is a single target skill that follows me after I’m in stealth. It should drop the target and stop following. If the enemy turns with it (PvP) and still thumps the air I happen to be in, that’s fine, but in PvE this behavior is really just friggin’ annoying.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
The issue is when they continue looking at you while stealthed, cant backstab them if they’re continuously looking at you until your stealth ends.