Trait Fixes for more builds/customization.

Trait Fixes for more builds/customization.

in Thief

Posted by: Daecollo.9578

Daecollo.9578

We could surely use a trait revamp, currently we have several traits that only benefit one area, this could surely be improved some how and probably needs to happen.

Each Trait change has an explanation by it.

Dagger Training – Dagger damage is increased by 5%.
Dagger Training – Damage is increased by 5% if wielding a dagger in your offhand.
This improves S/D, P/D’s Power Damage, and does not just affect D/D, S/D and P/D needs a power damage improvement anyways.

Pistol Mastery – +10% damage with pistols.
Pistol Mastery – Damage is increased by 10% if wielding a pistol in your offhand.
This improves S/P, P/P, D/P a bit, which they need improving anyways.

Currently, Dagger Training only improves the damage of Death Blossom and Pistol Mastery only improves the damage of Unload, even though it says 10%, 5% damage with pistol/daggers, because they are dual skills, it doesn’t do anything to them, this is kind of wrong, because it GIMPS sets that are not base.

Deadly Arts:
Combined Training – Dual skills deal 5% more damage.
Combined Training – Dual-Wielding two weapons improves damage by 5%.

Reason: Why is a master major trait so terrible and why does it work with 1 skill, there are almost no other traits in the game that work with 1 skill, nobody is going to trait for this deeply unless they have some kind of weird build.

Critical Strikes:
Combo Critical Chance – Dual skills have a +5% chance to critical hit.
Combo Critical Chance – Dual-Wielding two weapons improves critical chance by 5%.

Reason: Same as above, why was a master major trait made that only benefits one attack? nobody is going to trait for it when there are things that improve all attacks damage right next to it.

None of these trait fixes benefit whats overpowered, in fact if you see these changes, I would argue you would see more variety of thieves besides D/D Backstab, D/D Deathblossom Condition, D/P Condition Thieves.

Because Thief traits are so limited, it brings us to trait for only a few weapon slots, why do you think people use D/D+Backstab, because well, most of our traits ONLY work for D/D+Backstab!

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(edited by Daecollo.9578)

Trait Fixes for more builds/customization.

in Thief

Posted by: Daecollo.9578

Daecollo.9578

Combined Training should be limited to everything except “Stealth Skills.” This way it won’t improve the damage of back-stab.

Combo Critical Chance wouldn’t matter for it though, because back-stab already has a 100% critical chance if traited.

My goal is to make everything under-powered better so we have more options, i’m tired of seeing one or two kinds of thief on the chess board, we need more acrobatic non-stealthy ones.

What attracted me to the thief class was P/P, S/P, the idea to be a pirate, or S/D to be a brigand. Currently these are not nearly as viable as they should be…

Of course, since it has nothing to do with nerfing or improving the damage of whats overpowered, its probably going to get drowned out.

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(edited by Daecollo.9578)

Trait Fixes for more builds/customization.

in Thief

Posted by: Asum.4960

Asum.4960

I wouldn’t start with a trend of excluding stealth skills out of everything, since this would result in them getting underpowered over long or short.

Also excluding things artificially from traits isn’t exactly improving the build vareity you claim to want to accomplish.

If you want a Trait that increases Dagger damage by 5 % when dual wielding Daggers, ok, thats a nice idea since the traits you mentioned we have right now are pretty much trash for the most part.

But saying “inreases Dagger damage while dueal wielding them, except for this and this skills” seems to be rather odd.

Trait Fixes for more builds/customization.

in Thief

Posted by: Daecollo.9578

Daecollo.9578

I wouldn’t start with a trend of excluding stealth skills out of everything, since this would result in them getting underpowered over long or short.

Also excluding things artificially from traits isn’t exactly improving the build vareity you claim to want to accomplish.

If you want a Trait that increases Dagger damage by 5 % when dual wielding Daggers, ok, thats a nice idea since the traits you mentioned we have right now are pretty much trash for the most part.

But saying “inreases Dagger damage while dueal wielding them, except for this and this skills” seems to be rather odd.

Wait, what do you mean, you have me confused, “When using X in your offhand”, not while dual wielding.

I was excluding stealth from the dual wield traits, because stealth traits have so much already, they don’t need anymore help.

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Trait Fixes for more builds/customization.

in Thief

Posted by: Asum.4960

Asum.4960

Combined Training – Dual-Wielding two weapons improves damage by 5%.
(This does not work for stealth skills.)

Wait, what do you mean, you have me confused, “When using X in your offhand”, not while dual wielding.

Well, now you got me confused, too.

I was excluding stealth from the dual wield traits, because stealth traits have so much already, they don’t need anymore help.

So what exactly do you mean with “stealth skills” then?

Backstab and co.?

If yes, why exclude these skills from traited damage bonis given to a whole weapon set?

That they already got other trait options (which they actually dont.. not a single one) is no reason to artificially exclude them from new ones.

Trait Fixes for more builds/customization.

in Thief

Posted by: Daecollo.9578

Daecollo.9578

Combined Training – Dual-Wielding two weapons improves damage by 5%.
(This does not work for stealth skills.)

Wait, what do you mean, you have me confused, “When using X in your offhand”, not while dual wielding.

Well, now you got me confused, too.

I was excluding stealth from the dual wield traits, because stealth traits have so much already, they don’t need anymore help.

So what exactly do you mean with “stealth skills” then?

Backstab and co.?

If yes, why exclude these skills from traited damage bonis given to a whole weapon set?

That they already got other trait options (which they actually dont.. not a single one) is no reason to artificially exclude them from new ones.

Well, I didn’t really wanna give backstab 5% “more” damage. It doesn’t need more damage, but most other weapon sets do.

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Trait Fixes for more builds/customization.

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Posted by: Asum.4960

Asum.4960

Why is a master major trait so terrible and why does it work with 1 skill, there are almost no other traits in the game that work with 1 skill, nobody is going to trait for this deeply unless they have some kind of weird build.

So you want to turn this into

“Why is Backstab so terrible and why doesn’t it work with this trait, there are almost no other traits in the game that work with Backstab. Nobody is going to use it for this deeply unless low damage, except if they have some kind of weird build completely focusing on it.”

Excluding skills because they are not your personal preference, or popular in the short living current meta game (popular, not actually more powerful/useful i might add) is never a good idea, and the reason why game companies never get the balance down, and always run after the latest, already nearly gone meta to adjust things they messed up/missed in the past, since they reacted to slow, and/or over punished something.

Don’t over punish Backstab, just because it is, or better, already, was very popular.
It’s already only useful if you focus your whole build on it, which limits what you can do extremely.

If you do the math, and count in regular builds, Backstab on it’s own is actually pretty crappy.

But a crappy single target melee if in stealth damage ability (Backstab) with 50 – 100% Crit chance, with 256 % crit damage, with + 40(+)% damage is a very good single target damage brust ability.

Like every other freaking ability too if you put so much effort down (and make so much sacrifices) to boost it.
Excluding this specific ability from future multiplier options (nobody can take all this traits at once, which means more build options, which is actually what you want), is the start of making it crappy in the future by over punishing it for being popular now or in the past.

Well, I didn’t really wanna give backstab 5% “more” damage.

And you don’t even do that. The most powerful Backstab has already all + % damage traits there are for the Thief (using a Dagger) included, which means all Trait points are already spent.
All you would do by changing this Trait (and also making it accesable for backstabbers) would be creating options (take this multiplier in this trait line, getting this minor traits and this minor stat boosts, or that other trait line..).

(edited by Asum.4960)

Trait Fixes for more builds/customization.

in Thief

Posted by: Daecollo.9578

Daecollo.9578

Fair enough, just make em work for all abilities.

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Trait Fixes for more builds/customization.

in Thief

Posted by: Daecollo.9578

Daecollo.9578

Its sad that most of our traits don’t even work unless we have base weapon sets, when we are made to dual wield.

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(edited by Daecollo.9578)