Trait idea: Boon steal on Interrupt

Trait idea: Boon steal on Interrupt

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Posted by: BobbyT.7192

BobbyT.7192

Just quick idea I just thought of that would go well with thieves,

Would work well with S/D or anything with an offhand pistol; Toss into trickery as an adept so you can take BT and SoH; and It would also pair nicely with the DD spec well.

Any thoughts?

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Posted by: Nike.2631

Nike.2631

Kinda sexy, actually.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: alchemyst.2165

alchemyst.2165

I feel like this should go in Acro as to strengthen the line, it could use some good trait ideas like this and could still synergize with S/D. But I love the idea. More interrupt traits for thief!

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Posted by: Amante.8109

Amante.8109

More interrupt synergy and more boon stripping (to make up for a lack of boon application) would fit Thief very well. This idea just happens to hit both

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Posted by: Stinja.9612

Stinja.9612

It would be more interesting as a sigil or rune bonus so we dont have to spend more traits for boon management. Especially since fire got nerfed.

I may be harsh but i care deeply about the game.
Twitch→ (http://www.twitch.tv/phenomatron)

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Posted by: BobbyT.7192

BobbyT.7192

I don’t think this would fit acro well, yeah it’s not doing too well nowadays, but throwing random stuff into wont help.

This fits the utility trait line better… (even though it doesn’t really need that much help :/), it could replace flanking strike which would go to CS replacing a lesser use trait there.

It could work as a sigil, but I would also like to see this as a trait as well… A little more options.

I would really like to see the thief go down more towards the interrupt play-style which is why I’m kinda excited for the DD. yeah I don’t expect to be on the Mesmer’s level of interrupt synergy, but doesn’t mean we still can’t be annoying little buggers

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Posted by: Bunnytown.7801

Bunnytown.7801

This sounds like a great idea to me. Just need to figure out which trait line.

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Posted by: Stinja.9612

Stinja.9612

If you want to buff acro but keep it thematic it should increase the range of movement based skills or the duration of “evade frames”.

Hell you could even copy the warrior trait that makes leap finishers activate twice and give that to thief for an Acro Gm.

A grandmaster that improves quickness duration and % for acrobatics would also be really awesome, but thief is not allowed to have nice things and I dont wanna be infracted for “derailing” lol

I may be harsh but i care deeply about the game.
Twitch→ (http://www.twitch.tv/phenomatron)

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Posted by: BobbyT.7192

BobbyT.7192

I wouldn’t know what to do with acro as a whole,
I’ve always thought since they made assassin reward a GM that they should add “condi removal for every X initiative you spend” to it,
And upper hand could restore additional initiative when under the effects of vigor, upping the vigor synergy by a notch.
I like the extra range on movement skill, would work as and adept and fleet of shadow could merge with a SA trait

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Posted by: BobbyT.7192

BobbyT.7192

Bump to the first page, :P

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Posted by: rennlc.7346

rennlc.7346

Love this idea. Replace the current Swindler’s Equilibrium with it.

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Posted by: supa suop.8026

supa suop.8026

Love this idea. Replace the current Swindler’s Equilibrium with it.

Or…or we could just change Swindler’s Equilibrium to “Whenever you dodge/evade an attack your next attack steals a boon”

[SoS] PvX Thief,
The world could use more S/x Thief
FIST FLURRY! ORA!!

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Posted by: alchemyst.2165

alchemyst.2165

Love this idea. Replace the current Swindler’s Equilibrium with it.

Idk, I wouldn’t want to give up Hard to Catch. But then again idk where else it would go considering I would usually take Pain Response in adept and Don’t Stop as a GM.

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Posted by: BobbyT.7192

BobbyT.7192

I still think this fits better in trickery, replacing something like flanking strikes (with it merging with a trait in CS)
I just don’t associate boon steal and interrupt with acro