https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
- Allow Pistol Whip to be used while moving, but slightly snare you instead.
(Reason: It does not do as much damage, we are a mobility class and every mobility class should have any ability to be used while moving.)
- Remove the Internal CD on the Falling Damage Trait.
(Reason: No longer able to stack stealth above a minute, it was reduced to 10 seconds this patch.)
- Upgrade the Damage of Unload, or add a bleeding statistic to it.
(Reason: Unload Damage, very very weak, an it does not mesh well with pistols ‘1’)
(Honestly, I would like it if it worked both ways, so Unload would be Direct Damage Crit/Body Shot would be Poison/Condition.)
- Change Body Shot to Inflict Poison instead of Vulnerability.
(Reason: Low Damage, very very weak, an it does not mesh well with pistols ‘1’)
(This also allows the trait in the power tree to be a bit better, making pistols a bit stronger.)
- Ricochet (trait)
(Pistols have a 15% Chance to bounce and set targets ablaze.)
- Vitality Tree: Gain Swiftness When Roll.
(Change to Vigor, that way we get 1-2s of endurance regeneration, we really don’t need swiftness due to Signet of Shadows.)
(edited by Daecollo.9578)
What do people think, must be pretty good if nobody says no! :P
Pistol whip should not be able to be used while moving, because as it is, we evade attacks while we’re slicing away at them. PW would be super OP if we can move (even slowly) while attacking, and while evading attacks.
I definitely agree with the OP on Unload and Ricochet. Unload needs some sort of condition element to it and Ricochet’s 7% chance is lame/unreliable.
If you give a skill too much utility it becomes spammed on Thief. It’s already enough in my opinion that PW evades, allowing it to move too would be too much like said above.
The other things you suggested are more debatable, and I am inclined to agree that some need adjusting. I like your suggestions specifically on Body Shot and Ricochet. Don’t really have an opinion on the others.
My suggestion is to remove the Daze and Fear procs from the trait Hard to Catch.
- Vitality Tree: Gain Swiftness When Roll.
(Change to Vigor, that way we get 1-2s of endurance regeneration, we really don’t need swiftness due to Signet of Shadows.)
That’s assuming you take SoS. While in dungeons I almost never take it and it’s nice to have another source of swiftness.
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