Traits in weird places....

Traits in weird places....

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Posted by: tigirius.9014

tigirius.9014

Q:

So It’s well known in the engineer community that we have traits all over the place, traits that shouldn’t be in the places they are in.

I’m curious because I’ve noticed recently while trying to enhance my PVE experience with stealing that there are just strange locations for stealing traits. which cause a person to choose traits that don’t necessarily help the build you’re trying to make. For example, Mug. Mug is in the Deadly Arts line instead of in the first two tiers of the Trickery line. Items that are in the Trickery line that should be in the Acrobatics line when one compares what they do in comparison.

Is this kind of thing going to be addressed eventually because there’s many things like this that are just weird and that doesn’t help with build diversity?

Balance Team: Please Fix Mine Toolbelt Positioning!

Traits in weird places....

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Posted by: Rissou.7213

Rissou.7213

It has never bothered me. I think thief trait tree is the easiest one to build whatever you want your thief to be.

Some trees that confuse the kitten out of me is guardian.

Thief.

Traits in weird places....

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Posted by: tigirius.9014

tigirius.9014

What’s odd about it is they have the 20% faster cooldown on Steal in a grandmaster slot no less! That’s about as bad as having a 50% faster endurance regen trait in a grandmaster slot (engineer) when the ranger gets it for free for 5 points.

The imbalance of these things just makes me wonder who put them together because they don’t make any logical sense when you look at the whole picture. I hope in their process of improvements they take the time to look at the whole picture for these classes again even if it’s 2 classes per month.

Balance Team: Please Fix Mine Toolbelt Positioning!

Traits in weird places....

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Posted by: ensoriki.5789

ensoriki.5789

What’s odd about it is they have the 20% faster cooldown on Steal in a grandmaster slot no less! That’s about as bad as having a 50% faster endurance regen trait in a grandmaster slot (engineer) when the ranger gets it for free for 5 points.

Sleight of Hand is an instant interrupt with 20% cdr on steal. It’s not just 20%….the things people belittle.

The great forum duppy.

Traits in weird places....

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Posted by: Stooperdale.3560

Stooperdale.3560

Having traits in strange places allows you to really specialize. If all the related traits were in one line then you would never be able to pick more than 3 of them. Diversity also allows you to find different styles of play within your build by changing the traits to something completely different.

Traits in weird places....

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Posted by: evilapprentice.6379

evilapprentice.6379

What’s odd about it is they have the 20% faster cooldown on Steal in a grandmaster slot no less! That’s about as bad as having a 50% faster endurance regen trait in a grandmaster slot (engineer) when the ranger gets it for free for 5 points.

Sleight of Hand is an instant interrupt with 20% cdr on steal. It’s not just 20%….the things people belittle.

It’s a grand master trait – it really should be a 1s stun. It takes 20% off of 1 skill, whereas lower tier weaponskill traits take 20% off 4 weaponskills

Steal can also be tied to many things (Mug, kleptomaniac, bountiful theft, thrill of the crime, the last 2 you will almost certainly be running if you’re running slight of hand and klepto is a minor), so tactically saving it as an interrupt can reduce the effectiveness of other traits in the same line if you’re trying to count on it for any of its other functions. It’s still a useful trait, it just feels a tiny bit weak for a grand master trait.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.