Traits that trigger on Evade

Traits that trigger on Evade

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Posted by: Swift.9567

Swift.9567

I really like how Mesmer’s have traits that revolve heavily around active play (example: traits that trigger on interrupt), I also like the idea of an evasive thief. The Acrobatics line has a few dodging traits, and they’re nice but really quite passive. So I was thinking why not make traits that trigger on evade.
For example: Power of Inertia is a trait that I feel could really become something awesome, but in its current state is a little weak. Why not make it apply might on evade, but instead of one stack, why not three? An incombat cooldown (say 1 second) would be necessary so that when evading multiple attacks in one dodge, you only get the 3 stacks of might once. Otherwise might stacking would be exceedingly easy in PvE (think Alpha’s ice attack in CoE). Maybe a greater incombat cd for PvP or decrease the might duration…
The main point of these traits is so that they synergise with our weapon and utility skills which have evades, thieves have so many evade skills, so why not have traits that trigger when you evade.
As a side note I also think Assassin’s Reward should heal on evade instead of when spending initiative.

Your thoughts?

Traits that trigger on Evade

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Posted by: Cam Ron.4170

Cam Ron.4170

I really like how Mesmer’s have traits that revolve heavily around active play (example: traits that trigger on interrupt), I also like the idea of an evasive thief. The Acrobatics line has a few dodging traits, and they’re nice but really quite passive. So I was thinking why not make traits that trigger on evade.
For example: Power of Inertia is a trait that I feel could really become something awesome, but in its current state is a little weak. Why not make it apply might on evade, but instead of one stack, why not three? An incombat cooldown (say 1 second) would be necessary so that when evading multiple attacks in one dodge, you only get the 3 stacks of might once. Otherwise might stacking would be exceedingly easy in PvE (think Alpha’s ice attack in CoE). Maybe a greater incombat cd for PvP or decrease the might duration…
The main point of these traits is so that they synergise with our weapon and utility skills which have evades, thieves have so many evade skills, so why not have traits that trigger when you evade.
As a side note I also think Assassin’s Reward should heal on evade instead of when spending initiative.

Your thoughts?

Uncatchable is a ridiculously good adept trait for condi specs. Like insanely good. 1k damage + cripple and no ICD for 2 point trait? YES PLZ

However, I wish there was another “on dodge” trait (acro-grandmaster plz) more focused on power builds

Traits that trigger on Evade

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Posted by: Swift.9567

Swift.9567

Uncatchable and expeditious dodger I feel should remain on evade on dodge. I didn’t mean make all the on dodge traits become on evade. This is more in the hope of new traits..
Edit: in the hope of new traits and changes to current weak traits.

(edited by Swift.9567)

Traits that trigger on Evade

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Posted by: Cam Ron.4170

Cam Ron.4170

Uncatchable and expeditious dodger I feel should remain on evade. I didn’t mean make all the on dodge traits become on evade. This is more in the hope of new traits..

sorry I wasn’t differentiating dodging and evading- but yea an “on evade” trait would be great as well. I’d even prefer it to an on dodge trait because you can make the effects more powerful on an “on evade” trait

Traits that trigger on Evade

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Posted by: Swift.9567

Swift.9567

Sorry, I stuffed up. I meant current strong traits should remain on dodge, and new traits on evade

Traits that trigger on Evade

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Sorry, I stuffed up. I meant current strong traits should remain on dodge, and new traits on evade

Dodge is the action and evade is the effect. In case of dodging while traited with Uncatchable, if the Thief evaded an attack while dodging, it will trigger the caltrops for the dodge and another effect for the evade?

That doesn’t look too strong to you?

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Traits that trigger on Evade

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Posted by: Swift.9567

Swift.9567

@ Sir Vincent III
I’m not trying to convey that. I mean making new traits (nothing to do with uncatchable) that trigger on evade so that they work with weapon skills like death blossom etc. I like uncatchable where it is, it makes sense to have it on dodge and not on evade.

(edited by Swift.9567)

Traits that trigger on Evade

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

I’m not trying to convey that. I mean making new traits (nothing to do with uncatchable) that trigger on evade so that they work with weapon skills like death blossom etc. I like uncatchable where it is, it makes sense to have it on dodge and not on evade.

I understand. What I’m saying is, if the on evade effect exists, it will trigger in conjunction with Uncatchable if the Thief evaded an attack on dodge.

Dodge is the action. You can evade attacks while dodging, if you time it correctly. Therefore, a well timed dodge will trigger both Uncatchable and the on evade effect.

Not to mention, it is possible to evade multiple attacks with a single dodge.

EDIT: To further clarify:
Dodge is the action. Death Blossom is the action. Flanking Strike is the action.

All of them are capable of evading attacks.

Hope that helps.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

(edited by Sir Vincent III.1286)

Traits that trigger on Evade

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Posted by: Swift.9567

Swift.9567

@ Sir Vincent III
Yes, sorry. Dodging and evading at the same time (ie. evading because you dodged) will trigger any on dodge effects and any on evade effects.

Edit: And to answer your original question about it being too strong, no I don’t think so. But it depends on whatever the on evade trait does, +3 stacks of might wouldn’t exactly be that huge (as long as the duration isn’t crazy).

(edited by Swift.9567)

Traits that trigger on Evade

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Posted by: Shanks.2907

Shanks.2907

The problem with evade triggers is that there a ton of spammable evades on thief. Dodging has set limitations that can be balanced (vigor + energy sigil + Feline Grace = max dodges per minute). And as Vincent mentioned, you can evade multiple attacks in one dodge giving even more procs.

Might is out of the question on evade. It’s already on dodge anyways, so that won’t change. The only thing I see working would be a heal, and it would be a small one at that. Probably around 50hp per evade.

Traits that trigger on Evade

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Posted by: Swift.9567

Swift.9567

@ Shanks
The reason I suggested might was because of the PoI trait, it was a suggestion for revamping it. In the OP I also suggested an internal cd to ensure you couldn’t get multiple procs off of evading multiple attacks through one evade. Obviously they would have to be balanced accordingly for the thieves spammable evades, I am suggesting these traits for the thief after all. The heal on evade I think should replace Assassin’s reward to better fit the theme of the acro line.

Traits that trigger on Evade

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

@ Sir Vincent III
Yes, sorry. Dodging and evading at the same time (ie. evading because you dodged) will trigger any on dodge effects and any on evade effects.

Edit: And to answer your original question about it being too strong, no I don’t think so. But it depends on whatever the on evade trait does, +3 stacks of might wouldn’t exactly be that huge (as long as the duration isn’t crazy).

I raised another concern about evading multiple attacks. Solving this with cooldown will not make this very popular or useful.

If Inertia triggers on evade with 1s cooldown, that’ll be a very useless trait. The reason that it’s good is because you can stack might even outside combat or not evading attack.

I can see that you want to reward a successful evade, someone who actually timed it to prevent damage, but this can easily be abused. For instance, dodging in a channeled AoE will generate a lot of might stacks even with 1s cooldown — and that’s just spamming dodge or evasion skills.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Traits that trigger on Evade

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Posted by: Swift.9567

Swift.9567

@ Sir Vincent III
I agree that internal cooldowns aren’t popular, but in this case it would have to be present. You are right about dodging channeled AoE’s, so increasing internal cooldown might be necessary, depending on might duration. If this change was to happen to PoI the might duration would have to be decreased, 15 seconds of might would be OP. It becomes a bit of risk vs reward, if people choose to waste their dodges/initiative/utility skills to get the might on evade procs it’s up to them. I can however see this being easily abused in WvW.

(edited by Swift.9567)

Traits that trigger on Evade

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

To be honest. 100% damage reduction on evade is a great reward that requires no additional unnecessary effects.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.