Traits you feel got to go?

Traits you feel got to go?

in Thief

Posted by: ensoriki.5789

ensoriki.5789

Not a suggestion thread :O. More like a peer group of “don’t like this dere trait”
Just wanted to see if there was agreement on the traits we don’t care about due to being underwhelming/useless/lifeless/redundant/whateva.

Never run 33% poison duration in my life, lol wot, anything I do that applies poison stacks the hell out of it. Why am I taking this over basically anything else not named Corrosive traps?

and Hard to catch got me killed once, and so never again.
Brb got hit by headshot and warped into a mesmer’s illusionary wave that was not even meant for me, right off the bridge of silent storm temple and insta-defeated from falling damage.

That swiftness on kill thing will never touch my bar. 5s? I get 2s for dodging, rather just take vigor on heal and dodge more.

That’s at least 3 for me off the top of my head? Disagree with em?

The great forum duppy.

(edited by ensoriki.5789)

Traits you feel got to go?

in Thief

Posted by: oZii.2864

oZii.2864

Last Refuge I think they should get rid of last refuge and replace it with instinctual response as the minor. Give something else in place of instinctual response.

33% duration on poison I agree with poison stacks duration anyway I don’t feel its needed.

Hard to catch – I know people use it but I feel its kind of meh maybe increase the duration the cals stay on the ground a little bit longer then it would be better. You pretty much have to be inside the target to get them to hit.

Richochet – Maybe it make it hit 2 additional targets at 20% chance I’d roll with that. I messed with it and didn’t think it was all that great it procs pretty decent at 20% but its 1 bullet o.O and random to which target it hits so 2 additional targets I think would be good.

Venomous aura – increase range a bit maybe 600 meters

Thats all I can think of atm off top of my head.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
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