KingMagnetic
<hate>
I owned GW1 way back in the day but never bought any of the expansions, i read on the forums about all the recent stealth and thief changes and some people are saying that Anet should have just had the thief be the" Assassin" from GW1. being ive never played it nor know any of its skills or even play style, how would it compare to Gw2 thief? would it be a clean transition? would the game take a massive change? would it actually be for the better or would the thief just turn out to be better with stealth.
This is just a “What if” discussion, please stay on topic if possible.
Assassin was basically Thief without Stealth and more focus on enchantments and disenchantments, essentially where Arenanet went with Larcenous Strike but on a much larger and broader scale. In GW2 terms, that would be effects while targets had boons or conditions and removing boons. They also had a lot of access to Shadowstep, moreso than Thief does now. They also had a lot of condition removals, blocks and more. They were a lot more self-sustaining than Thieves are without the need for a mechanic like Stealth.
I just wanted Assassin from the beginning. I dislike Stealth and the gameplay that it entails. Assassin was much more interesting and engaging, and if boons had a bigger part to play in GW2, I could see Assassin fitting in just fine, depending how it was implemented. I’m not sure skills like Critical Defenses (75% chance to block attacks for extended periods, refreshed on Critical hits) or Flashing Blades (basically a very powerful, potentially permanent Retaliation and Aegis combo) could return in the original form, but I’d like to see the GW2 rendition of it. It would be much more interesting than Thief is right now.
(edited by Auesis.7301)
… how would it (assassin) compare to Gw2 thief? …
Not much.
They’re different. I never liked assassin in GW1 but thief is fun to play with. That said, I disliked the dagger chains mostly and those are far less present in GW2.
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