Trap Thief

Trap Thief

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Posted by: Jjiinx.8795

Jjiinx.8795

What are some things ANET can do to make a trap thief viable? new traps? traits? a trap ultimate? In my experience there aren’t enough traits for traps and traps are generally too slow and not really worth the hassle.

For example, I could set a trap down that, when triggered, poisons the enemy for 6 seconds, or I could just use a poison venom and attack to poison the enemy for 30~ seconds.

I think traps need something more to make them more desirable here are a few trait ideas that could make a trapper thief fun/viable to play:

*Gain X initiative when a trap is triggered
*Subtract X seconds from a triggered trap’s cooldown when it’s triggered
*Traps are set instantly with no animation
*Traps are 50% larger
*If a trap expires without being triggered gain [boon] or X seconds
*When a trap is triggered reduce the cooldown of steal by X seconds
*Gain 1 stack of might for each active trap

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Posted by: Helterskelter.8490

Helterskelter.8490

Traps will never be viable due to their lack of ground coverage.
It may work in PvE where NPCs can be lured into them, but in a sPvP or W3 environment, there’s too much ground coverage for them to be useful and they’re not exactly mobile.

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Posted by: Jjiinx.8795

Jjiinx.8795

Traps will never be viable due to their lack of ground coverage.
It may work in PvE where NPCs can be lured into them, but in a sPvP or W3 environment, there’s too much ground coverage for them to be useful and they’re not exactly mobile.

What if you could place 2 traps at once, like each trap has 2 uses before the cooldown kicks in

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Posted by: Kyus.3812

Kyus.3812

The traps need more uses or be of an aoe nature, single activation kills most of the traps as against a single opponent they are easy to avoid, against larger numbers a single use isn’t worth the spot on the bar.

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

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Posted by: Daendur.2357

Daendur.2357

I think traps are very good for an ambush bs build.
place needle trap+ shadow trap over a bridge or in a key point then go away (maybe under the bridge)
when traps are triggered your enemy is immobilized, poisoned, with 10stacks of vulnerability and you are teleported behind him and stealthed. At this point the thief has to press “1-2-2”.

Black Thunders [BT] – Gandara

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Posted by: DanH.5879

DanH.5879

there are times when ppl/npc go at the edge of the trap, the trap springs, but no effects.
it is just a waste of skill slots at the moment… also not working on bosses

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Posted by: Hermes.7014

Hermes.7014

The only trap worthy to be used to this day is Ambush and even that is pretty much a waste of slot. They should indeed turn them AoE, because as single target they’re not that useful, especially tripwire.

Whether something is either wrong or right, someone will always complain about it.