Trap suggetions

Trap suggetions

in Thief

Posted by: Sunshine.4680

Sunshine.4680

As we all know traps are weak and unreliable and work better on rangers because their range calls for someone to come to them and they can just stand there shooting arrows. Thief is a a more mobile class and like fighting any assassin type there could be traps everywhere.

Changes should be traps are instant cast on a target enemy, 900 range. Traps would take a second to activate, with a red circle under the target, giving the target a chance to dodge. Being instant cast would mean enemy players would need to watch their surroundings. In pve they would be more reliable and able to do as intended.

Trap changes

Ambush is no longer a trap you set but rather summons a thief to fight with you.
All summoned thieves have similar armor to what you’re wearing.

New trap skill,
Bomb, places a bomb at the feet of a target after a second the bomb goes off if an enemy is present and explodes, causing heavy damage and bleeding. It will count as a blast finisher with an explosive radius of 240. Only if a target is next to the bomb after a second. This would give thief more aoe power, a blast finisher pve without switching to bow mid combat and punish mindless zerglings.

Shadow Trap reworked, with how traps work now this trap would be changed to allow instant teleporting to trap after setting it and reaching the target and curing 1 condition or if the trap is set off by enemy/player, cures three conditions and cripples the target for a short time. This allows for a quick condi clear and way to attack your enemy or saved to use on an enemy that burnt out their dodges and punish a condi stacking class.

All traps could have their damage increased and radius increased if successfully executed. With this new design players could sneak up on enemies and stack traps and set them off pve/pvp (if the player is careless)

Trap suggetions

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Posted by: NinjaEd.3946

NinjaEd.3946

I’d much prefer they scrap traps for something else. I enjoy (the current) ambush and shadow trap’s idea, but the other 2 just seem out of place for a thief. The fact that ambush is a trap also kinda ruins it for me.

When I’m playing thief, I rather not wait around for things to happen. I rather play the go-getter and be as reactive as possible in a fight.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Trap suggetions

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Posted by: Elmuerto.9840

Elmuerto.9840

God I haven’t used traps much at all. Ambuish coupled with Thieves Guild is pretty funny and surprising for enemies, its just that those ability slots are occupied by very much needed defensive and evasive abilities. We can’t stand around trappin’ !

Ambush has a decent cook down far as I remember if they changed that to the Elite I’d probably use it all the time. Cool downs of 3 minutes or more just are plain no fun, which is why I always equip Basilisk VEnow which really is not great shakes and the worst of my slotted abilities.

Trap suggetions

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Posted by: RyuDragnier.9476

RyuDragnier.9476

I’d much prefer they scrap traps for something else. I enjoy (the current) ambush and shadow trap’s idea, but the other 2 just seem out of place for a thief. The fact that ambush is a trap also kinda ruins it for me.

When I’m playing thief, I rather not wait around for things to happen. I rather play the go-getter and be as reactive as possible in a fight.

The easiest fix they should pull for traps is exactly how they pulled off Shadow Trap. Make it so we can detonate traps at any given time, and give each trap their own unique flair to it if you detonate them, all support based.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald