Trapper's respite
With HIS and SOM it would place where you cast it.
I sort of prefer withdraw doing it at the end of the evade. I can see circumstances where both might be acceptable but having used it a lot in a few battles tonight END of the withdraw just worked better.
point of example. I am fighting in the lords Room among a group of enemy. It is getting too hot for me as thieves can not survive too long in such a group.Those red circles from bombs and nades are up everywhere so I Withdraw, heal stealth and the trap dropped.
If it dropped in that group it going to be pretty hard to get back in there and take advantage of him being immobilized. If I drop at the end of the roll I get out of immediate damger and can use the stealth super speed to get further away and someone will generally chase walking into that trap. I can than re-engage hopefully away from the larger mob and out of their AOE circles and do what Thieves do best, pick people off at the periphery.
(edited by babazhook.6805)
Hmm I had the opposite experience to be honest. Since I am always at the periphery and at the edges shadow stepping in and out from the battle I use withdraw to get off ledges and stuff which ends up putting the trap in weird places where they are very unlikely to trigger.
It should go back to 10 sec CD they can even create a “lesser” version if they have to. With Withdraw for the short time I used the the trait I used it to reinitiate instead of getting away. At the beginning of casting seems lame and too passive but that’s just my opinion.
The Dhuumfire thread
Hmm I had the opposite experience to be honest. Since I am always at the periphery and at the edges shadow stepping in and out from the battle I use withdraw to get off ledges and stuff which ends up putting the trap in weird places where they are very unlikely to trigger.
Acknowledged and this might be an issue with more cliffs in the new WvW , however you can cancel the withdraw part and still get the heal with weapon swap. Needless to say I am not so sure you would want to do that all the time.
I did have a battle where I withdrew right up against a wall which left that trap in a rather useless position but I think it equals out long term. I must have used it a dozen times in a long drawn out battle on that bridge into lords where an area would get saturated with AOE and I needed to get out quick and it immediately got those guys pushing out of that AOE towards me who are then trapped and hit by the rest of the team.
I can see merits in both.
Ok but putting that aside a 15 cd instead of 30s would have much more synergy with the traited withdraw what do you guys think?