Trapper thief will be broken to oblivion

Trapper thief will be broken to oblivion

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Posted by: Rudy.6184

Rudy.6184

You remember buff to condi on thieves? It was frustrating seeing condies everywhere.
I myself trolled around with trapper build, it is immortal, but not so deadly. With the new patch though gonna be much more.

With single “specialisation line” you have trait that gives you trap upon using heal skill, which is in this case withdraw on 15 sec cooldown. With trapper rune single skill on 15 sec cooldown will grant 4 second of stealth, 4,5k heal, 4 sec haste, condi reomoveal and so on. Steal reduces recharge of traps by 10 sec, posion has increased dmg, stacks and has increased duration.

With trickery, deadly arts and SA steal will grant stealth (with 1 from pistol 5 stacks of bleed), blind, poison, weakness, 5 stacks of confusion.

From trickery you have also 3 stacks of torment upon interrupt, which u have from basislisk venom and line trap.

Also base benefits from SA and trickery (condi removeal and HoT + initiative regen and initiative with initiative gain on steal). On every trap u got stealth, so you dont have to use your cloack and dagger as much, so with rest initiative you can spam immobilise.

To pair up with dire set – immortality (i would consider rampager or sinister parts for more dmg). For me it looks just broken (SA which is already broken will be broken to oblivion with this blinding power on steal and shadow rejuvation buff with 50% dmg reduction in stealth).

What do you think? I’ve seen also other specialities, but this for me will be much more powerfull and frustrating.

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Posted by: Cygnus.6903

Cygnus.6903

It’s stupid.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

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Posted by: Nikkinella.8254

Nikkinella.8254

The p/d scrubs are bad enough already. It’s not just thieves though, theres some pretty sickening changes to condi builds on other classes, except necro that got kinda shafted oddly enough being the condi class. I was hoping condi builds across all classes would be nerfed into oblivion seeing how they wanted to make things more diversified and skillful with the changes. Anet likes passive easymode stuff though it seems.

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Posted by: Jayden Ennok.3687

Jayden Ennok.3687

Majority of players still play power that for anet means power is too strong and condis need help ^ ^

Doesn’t matter that most play power cos 1. personal preference (no lovely crits with condis) 2. condis suck in pve and wvw large fights

So lets give poor condi players dire and +% duration food, oohh, they still die to power buids so lets nerf power even more.

Anet will keep buffing condi builds so long till most power players just give up and switch to condi.

Underworld Vabbi 1.5yr

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

~snip~

All these things you’ve posted will depends on what the meta would be. As of now, Thieve’s power and condition damage output is great, however because of the current meta of Celestial bunkers, our damage aren’t that great as if we’re fighting with wet noodles wearing paper armor.

It looks good right now, but it’s too early to say that it’s broken. Compare to the power creeps that Warriors and Guardians are getting, we definitely need that RoS as minor trait — otherwise it’ll be bullkitten.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: uglydan.1638

uglydan.1638

Ah, elitist holier-than-thou types. Thanks for the laughs.

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Posted by: Scootabuser.4915

Scootabuser.4915

OP made me laugh. I’m guessing he got camped by a trap thief today in WvW

Insert Personal Achievements and/or Youtube Channel Here

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Posted by: cyyrix.6105

cyyrix.6105

Balance is 99% focused on spvp. There are very few condi thieves there.

My only concern with it is Stronghold. The mob AI is basically non-existent, which makes condis incredibly potent. See: https://youtu.be/5yJihva0Qrg?t=56s

Cyyrix | Marypoppins Deathsquad [mds] | Team Riot [RIOT] | Blackgate

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Posted by: T raw.4658

T raw.4658

I personally can’t wait until stronghold unleashes the Hordes of PD condi thieves unto the PvP world.

Maybe we can finally get the build neutered.

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Posted by: Saku Joe.2857

Saku Joe.2857

EVERY single class will have strong buffs: condi or raw dmg. Pls stop pointing out this or that build will be overpower. They will be, it’s obvious. EVERY build have the potential to be OP. This is a way to balance a game and a good way to provide diversity of strong builds.
A lot of people complain that some build were lackluster. Now are you gonna complain because theres more viable builds?

BTW trapper runes are world vs wood rune only not pvp…

Congratz Anet cunts, u finally made me uninstall your S H I T.

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Posted by: Warkind.6745

Warkind.6745

World vs. wood rune.

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Posted by: NinjaEd.3946

NinjaEd.3946

As much as the new traits looks to of made a ton of builds broken to kitten, we should really wait to see what they do with the weapon/utility/healing/elite skills entirely and also what changes to runes/sigils and overall gear including pvp amulets.

There are a lot of things to consider other than traits, not to mention the fact that trait lines no longer grant stats which, in some cases, made up for a great part of a build, most importantly boon and condition duration which are not stats commonly found. How will they reimplement these lost stats into our gear? Who knows, but I bet it will be a bigger change than people expect.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: Mefiq.7039

Mefiq.7039

You guys forgot something… Not only thiefs have traps, Ranger traps are getting rebalanced to have “arming time”, i bet same goes for thief traps so it wont be as op as you guys may think…

“Im speaker of Truth” – Mefiq.7039 2015

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

You guys forgot something… Not only thiefs have traps, Ranger traps are getting rebalanced to have “arming time”, i bet same goes for thief traps so it wont be as op as you guys may think…

I doubt that. They mention it on Rangers because they are doing it to the Rangers.

The Ranger traps deals a lot of damage, while Thief traps damage is not even close in comparison.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: Doomdesire.9365

Doomdesire.9365

Unless they remove the direct damage that procs when traps activate then trapper runes or traps in general will still be god awful on thief as usual. It’s like last refuge but worse.

(edited by Doomdesire.9365)

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Posted by: Jayden Ennok.3687

Jayden Ennok.3687

I personally can’t wait until stronghold unleashes the Hordes of PD condi thieves unto the PvP world.

Maybe we can finally get the build neutered.

Apparently the effectiveness of ele conjures on stronghold npcs is behind the ice bow/LH nerfs.

Underworld Vabbi 1.5yr

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Posted by: T raw.4658

T raw.4658

I personally can’t wait until stronghold unleashes the Hordes of PD condi thieves unto the PvP world.

Maybe we can finally get the build neutered.

Apparently the effectiveness of ele conjures on stronghold npcs is behind the ice bow/LH nerfs.

I’ll say this, not in disrespect but keen observation, that these dev’s don’t know what’s really going on in the game. Watch the RU on thieves again but this time pay SPECIAL attention to the explanations on traits. See if you can identify how many traits they have no clue how they are currently working.

Literally they stated a trait changed but in reality it was the same….the entire rationalization on the CS line was absurd

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Posted by: Jayden Ennok.3687

Jayden Ennok.3687

I personally can’t wait until stronghold unleashes the Hordes of PD condi thieves unto the PvP world.

Maybe we can finally get the build neutered.

Apparently the effectiveness of ele conjures on stronghold npcs is behind the ice bow/LH nerfs.

I’ll say this, not in disrespect but keen observation, that these dev’s don’t know what’s really going on in the game. Watch the RU on thieves again but this time pay SPECIAL attention to the explanations on traits. See if you can identify how many traits they have no clue how they are currently working.

Literally they stated a trait changed but in reality it was the same….the entire rationalization on the CS line was absurd

I somewhat watched part of ele and whole thief RU, and yeah I noticed that often they weren’t sure how traits work. When they presented their pinnacle of game development – smoke screen on downed combined with deception mastery, I gave up hoping their reasoning for the changes has any logic behind it. It’s also why I think whole anet hates direct dps, our CS line is rubbish without stats.

I like ele class too and I really don’t think zerker ele “cheeses the content with LH”, mainly cos to achieve that sort of dmg, ele becomes so squishy that any sort of accidental pve dmg just nukes them. When I do the same pve content with my warr, I don’t even notice some of the attacks that would down my ele.

They still might change some of the traits so lets hope they’ll read wiki on trait description before HoT comes out.

Underworld Vabbi 1.5yr

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Posted by: Rudy.6184

Rudy.6184

Everything i said was in wvw perspective and yes i know, that there is no balance there, but still you have 5 low cooldown ways to get into stealth, rest you can spam out in immobilise. As for pvp shadow arts won’t be so good, cause no holding points while in stealth, but when stronghold comes and they will add this rune to pvp… You have to walk certain path in order to take down the gate (stronghold) etc, here comes the traps and immortal condispam thieves.
One thing – elite specialisations will come later in HoT, after changing core ones. You tell that every class have hudge buff? I looked into ele and if there’s some kind of buff, it is very small one, cause nerfs (ele attunement nerf, aquatic benevoalence as the minor gm trait).

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Posted by: DeceiverX.8361

DeceiverX.8361

I personally can’t wait until stronghold unleashes the Hordes of PD condi thieves unto the PvP world.

Maybe we can finally get the build neutered.

Pretty much. Although this is going to be more or less a game-wide issue; condis are getting buffed immensely across the board to the point where I think they might out-damage berserker in PvE come the changes.

I think what saddens me the most is that we’re still forced into SA for a condi cleanse with all of these buffs to extremely powerful conditions, and not to mention new conditions. Mass cleansing is going to be essential.

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Posted by: babazhook.6805

babazhook.6805

I personally can’t wait until stronghold unleashes the Hordes of PD condi thieves unto the PvP world.

Maybe we can finally get the build neutered.

Pretty much. Although this is going to be more or less a game-wide issue; condis are getting buffed immensely across the board to the point where I think they might out-damage berserker in PvE come the changes.

I think what saddens me the most is that we’re still forced into SA for a condi cleanse with all of these buffs to extremely powerful conditions, and not to mention new conditions. Mass cleansing is going to be essential.

We have to wait and see. I am pretty sure conditions damage per stack will drop as there no way they can allow Burning to stack in intensity at 328 per stack and poison will certainly not remain 80 per stack if it becomes an intensity type condition.

Further to that we have no idea just how achievable high durations will be in the revamp as the potential of 30 percent being lost from trait lines.

There DOES seem to be a bit more cleansing all around but it just might not be enough. Resistance type skills/traits might play a larger role and we might see some of that in runes or sigils.

(edited by babazhook.6805)

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Posted by: Ezio.8192

Ezio.8192

are they going to allow the PVE runes in the PVP mode? I really want to try out the trapper rune

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Posted by: T raw.4658

T raw.4658

I personally can’t wait until stronghold unleashes the Hordes of PD condi thieves unto the PvP world.

Maybe we can finally get the build neutered.

Pretty much. Although this is going to be more or less a game-wide issue; condis are getting buffed immensely across the board to the point where I think they might out-damage berserker in PvE come the changes.

I think what saddens me the most is that we’re still forced into SA for a condi cleanse with all of these buffs to extremely powerful conditions, and not to mention new conditions. Mass cleansing is going to be essential.

I can see non SA thieves being the norm in conquest but we still don’t know what the new line will bring.

Tho the resistance buff in Acro is very nice

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Posted by: babazhook.6805

babazhook.6805

I personally can’t wait until stronghold unleashes the Hordes of PD condi thieves unto the PvP world.

Maybe we can finally get the build neutered.

Pretty much. Although this is going to be more or less a game-wide issue; condis are getting buffed immensely across the board to the point where I think they might out-damage berserker in PvE come the changes.

I think what saddens me the most is that we’re still forced into SA for a condi cleanse with all of these buffs to extremely powerful conditions, and not to mention new conditions. Mass cleansing is going to be essential.

I can see non SA thieves being the norm in conquest but we still don’t know what the new line will bring.

Tho the resistance buff in Acro is very nice

I got a gut feeling that said buff has too high a threshold to kick in. With much less fury (Thieves only real source is trickery line) IP is not the heal it might have been meaning to get up to full health someone wanting to trait that resistance buff might have to take SA anyways making it redundant. (if you take SA might as well take shadows embrace)

This is NOT because SA will be overpowered. It is because there will be very few other ways of getting health to 100 percent so as to use that buff.

The only other heal outside the regular heal and IP is of course leeching venoms , again in the SA line making it redundant , and assassins reward which has always been underwhelming.

(edited by babazhook.6805)

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Posted by: Rudy.6184

Rudy.6184

What is mostly annoying with SA traitline, that you can still have hidden killer, executoner and panic strike in such low risk build, now deadly arts gonna be must have (idk why did they change crit strikes traitline)

Nice thing is, that maybe s/d with tricks will make fine build (not as op kitten, but still maybe viable).