Trapper thieves and buggy interactions

Trapper thieves and buggy interactions

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Posted by: Carrot.5670

Carrot.5670

Sir Vincent

Trappers Respite has a 30 second cooldown. You aren’t going to use traps every 15 seconds with Withdraw, so I don’t see why not take HiS.

The part where you were actually giving advice instead of nitpicking on pretty much every word he said was good too.

The part where you started asking if he has short term memory loss and said that he was constantly contradicting himself even though he wasn’t, was questionable.

The last few replies you posted nothing that contributed to the actual topic, and only tried to make him look stupid, were straight up bullying.

Trapper thieves and buggy interactions

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Sir Vincent

Trappers Respite has a 30 second cooldown. You aren’t going to use traps every 15 seconds with Withdraw, so I don’t see why not take HiS.

That’s true and I stand corrected. However Withdraw has far more better benefits than HiS.

The last few replies you posted nothing that contributed to the actual topic, and only tried to make him look stupid, were straight up bullying.

That’s your opinion. That conversation was already going off topic when a different build was insisted upon instead of staying within the context of what build is being complained about.

The replied that triggered all this is this;

Well… My build has traps and permanent stealth. Sounds like a permastealth trapper to me, even though it has Shadowstep.

If anything trying to make anyone look stupid is that reply. Even though a lot of replies has already pointed out that the build in question is killable, survivable, and ignorable. How to kill a perma-stealth? Bring an anti-stealth trap. The conversation was over then.

As for the topic, the build is killable that the stealth from the rune needs to be affected by Meld with Shadows.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Trapper thieves and buggy interactions

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Posted by: Kageseigi.2150

Kageseigi.2150

I don’t understand the purpose of this thread really. It looks like so many questions are being asked, but a universal answer is what is truly desired. But there is no single answer that fits all of the questions.

Do you want to kill a Thief? Well, in that case, there is somewhat of a universal answer… you can’t force it. If a Thief doesn’t want to die, there is not much you can do to counter that. But that is against ANY type of Thief who knows what he’s doing.

Running away and/or hiding is the nature of the Thief. Knowing when to do so is the real trick to playing the Thief.

Is a Thief trying to stay hidden? That’s why Reveal skills and Stealth Disruptor Traps exist. That’s really the bottom line.

It’s WvW, after all. How do you kill a Ranger on a wall? How do you kill a Necro in a downed duel? How do you kill a Mesmer who has set a portal on the other side of the map? How do you kill anything underwater? How do you prevent a Guardian from taking a sentry point? How do you stomp an Elementalist who gets downed close to a gate portal?

If you want to kill a perma-Stealth Thief, that is one thing. You can’t force it if he doesn’t want to die. But that is for ANY type of Thief. However, that is a different issue from a perma-Stealth Thief staying invisible and remaining lethal. It’s not so lethal if the opponent knows what he’s doing and is not AFK or weakened from a prior fight.

Again, two different issues. Each question has its own independent answers. And they are rather minor issues compared to PvP balance issues.

Suggestions to overhaul the Thief…

* * * Thief Trait Shakeup * * *

(edited by Kageseigi.2150)

Trapper thieves and buggy interactions

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Posted by: legenduu.4372

legenduu.4372

it actually takes a lot of skill to perform, you need to learn to manage stealth and consider when to go all in with your condi bomb or use your traps to maintain stealth. positioning is also key for trapper thief because post-hot classes have a lot of stealth reveal.

“Thief is a balanced class” – Anet

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Posted by: emkelly.2371

emkelly.2371

WHAT CONDI BOMB?

Trapper thieves and buggy interactions

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Posted by: legenduu.4372

legenduu.4372

WHAT CONDI BOMB?

i can show you ;p what server are u

“Thief is a balanced class” – Anet