(edited by Kajiri.8215)
Traps, Revealed, and Stealth Traits
I would convert it to a “Flare Trap”, or something with a similiar name. When triggered, it explodes loudly and fizzles like the end of a sparkler, brightly lighting the area. Stealthed enemies become silhouettes, identical to what a player looks like to themselves, but with more refraction/shadow from the light.
You wouldn’t be able to target them, but you can still clearly see them and hit them with anything you want, be it melee cleaves, AoE, whatever.
The key would be the sound and bright light. It would become a “LOOK HERE, SOMEONE IS TRYING TO SNEAK PAST” trap, instead of a “completely shut down any player trying to use stealth until they die or run” trap.
Resident Thief
I would convert it to a “Flare Trap”, or something with a similiar name. When triggered, it explodes loudly and fizzles like the end of a sparkler, brightly lighting the area. Stealthed enemies become silhouettes, identical to what a player looks like to themselves, but with more refraction/shadow from the light.
You wouldn’t be able to target them, but you can still clearly see them and hit them with anything you want, be it melee cleaves, AoE, whatever.
The key would be the sound and bright light. It would become a “LOOK HERE, SOMEONE IS TRYING TO SNEAK PAST” trap, instead of a “completely shut down any player trying to use stealth until they die or run” trap.
I agree, much like the flare ability that hunters have in WoW, it reveals you so you have to run out of it to stealth again. What we have now is way too OP and completely dominates any stealth build, traits, etc.
I don’t want to be infracted again but honestly, did any thought go into this trap? Can we get some dev insight on what is going to be done? Do you just not want thieves in WvW at all?
Honestly I want to see how this trap plays out for a week or so. There is always a lot of first day the sky is falling talk but we don’t know how people will utilize or abuse this trap. Though I do feel 30s is much to long. I think I would be much happier with 10s. The arrangement I see people throwing around is it is to counter veil bombs and mass invis tactics. That may be true but the normal 3s revealed would be enough for that. The point would be to get them out of stealth.
Along with traits it renders part of 1 heal skill and 2 utility’s useless.
Zikory – Retired Thief
Zikkro – Zergling Necromancer
my guild uses mass invis. it gives us MAYBE a suprise 2 sec jump on enemy zerg….but its hard to run 4 secs of invis as a larger group and surpise anyway anyway….u know whewre they are bc they are too big to move in any 1 direction :P….
srry went off there on a tangent…..my question is …was INVIS ever that big a deal on mass scale? never heard a complaint. kinda reminds me of trick shot.
my guild uses mass invis. it gives us MAYBE a suprise 2 sec jump on enemy zerg….but its hard to run 4 secs of invis as a larger group and surpise anyway anyway….u know whewre they are bc they are too big to move in any 1 direction :P….
srry went off there on a tangent…..my question is …was INVIS ever that big a deal on mass scale? never heard a complaint. kinda reminds me of trick shot.
True