Trick Shot
I’ve experienced that problem a lot as well. The issue is how revealed works, not necessarily the short bow. “Fixing” trick shot would only be a temporary plaster, because other skills (pistols, anyone? dancing dagger?) can also pop you out of stealth if you cloak mid-flight.
The solution is simple; the game just needs to check whether or not you are stealthed when you attack.
In other words…
Revealed Triggering
-Trigger: An attack is made from stealth // typical revealed trigger
-Trigger 2: Leaving the shadow refuge aoe // its counter, less known trigger but still one!
-Trigger 3: Revealed by anti stealth // the wvw trap
-Condition: Succesfully hits target (hostile or neutral)
-Condition 2: Attack was initially made from stealth // this is our key point here, this means that unless the attack was made from stealth, revealed will NOT proc from the action section
-Action: Apply revealed debuff to thief
-Action 2: Remove stealth effects
-Action 3: Revert 1-attack to non-stealth version
etc.
didn’t move.
That would be nice. But I would like to point out that this is especially an issue with trick shot as thieves are more dependent on it as a basic attack rather than a skill such as dancing dagger which we can decide to use at our convenience.
I still wish that our positioning with the shortbow mattered a bit more though. Bounce feels kind of like a cheap mechanic to me but despite that I don’t see anything inherently wrong with it on something like dancing dagger.
(edited by Surkov.4016)
The problem is with revealed, it should be removed.