Trickery and Initiative

Trickery and Initiative

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Posted by: Gray.9041

Gray.9041

It’s been bugging me for a while, but I’ve noticed that the Trickery specialisation for Thief has been pretty much mandatory since the june 23rd patch, and this almost entirely comes down to the Preparedness minor.

simply put, that extra three initiative is so important to the class that you rarely see a thief without it.

from my point of view, any optional trait which is used by the vast majority of players is either overpowered (very much not the case) or is something which the class needs to be viable.

and anything a class needs shouldn’t be optional, especially in a way that locks 1/3rd of your traits for you.

so looking at the many comments I’ve seen, on the forums, in game, and elsewhere, and also at the experiences of myself an a number of other thieves I know, I’d like to ask and/or suggest that Preparedness become baseline, as we have seen other widely-used traits become baseline in the past.

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Posted by: Rising Dusk.2408

Rising Dusk.2408

I think there’s a strong case for what you suggest. I always want to try a set of specializations that doesn’t include Trickery, but the extra 3 initiative (and also the 2 initiative on steal) are just so big that I can’t get away from it. I think if Preparedness were baseline and they had something else in that slot such as a 1 condition clear on steal, that would make it much easier to get away from being locked to that line.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

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Posted by: Sagat.3285

Sagat.3285

It is the same for every class I believe it’s intended for easier balance purposes. Those “should be baseline or minor” traits are seen as conditional by them.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

(edited by Sagat.3285)

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Posted by: ArcanistSeven.8720

ArcanistSeven.8720

but initiative is our ability to use our weapon skills and when we use our skills we have 1 or 2 second wait for our initiative to comeback just to use another skill plus it would allow us a bit of build diversity which is sorely needed for thief

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Posted by: Strategist.6132

Strategist.6132

I don’t think the Traits of Trickery are OP, the only thing that really is, is the recharge reduction:P

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Posted by: Shadowstep.6049

Shadowstep.6049

i can live w/o trickery traits on some builds, having less ini tho is too painful…. hence why it is mandatory

i know it would cause endless QQ but i do think extra ini should be baseline, it would open so many more builds~

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Posted by: Azure Prower.8701

Azure Prower.8701

Wait until you get to Daredevil. There is only one build that has synergy: Daredevil, acrobatics, trickery.

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Posted by: babazhook.6805

babazhook.6805

Exactly. This one reason I am opposed to vault being 6 ini. Too many of our weapon skills that integral to the build costs 6 ini. This half the INI of a base build meaning use that skill and there little left for any followups.

Preparedness to baseline please.

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Posted by: Sagat.3285

Sagat.3285

Exactly. This one reason I am opposed to vault being 6 ini. Too many of our weapon skills that integral to the build costs 6 ini. This half the INI of a base build meaning use that skill and there little left for any followups.

Preparedness to baseline please.

All the other ones cost 6 that never really was an issue Vault just isn’t good/worthy I would put it under CnD even now that CiS is wrongly competing with SRej if you are not using d/p. Instead of max initiative they should provide more regen. Less initial burst but better in fight potential, the weak-ish initiative gain on evade is stuck in Acro, it sharing a third of evade base sustain and with Trickery being mandatory DD isn’t offering positive diversity.

A lot of wrongs happened and are being ignored but 6 initiative cost for #5 wasn’t one of them. Funny how DD is sold as a “staying in combat and evading spec” but the only staff skill that evades puts you of you combat.

Edit: When is CiS going to master tier or what is being done to compensate is the main thing what I am trying to get out of “he who knows his name” stop requesting constructive feedback when it’s been given since trait preview and you’ve ignored it. It was a surprise to see mesmer get IP baseline but I don’t see it as the same level as DE so baseline Preparedness or similar will be hard to get.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

(edited by Sagat.3285)