Trouble with disabling shot
It’s in the Bugs thread already for 9months now;
https://forum-en.gw2archive.eu/forum/professions/thief/Bugs-and-Issues-Compilation/first#post123382
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
Ah thanks. Odd that a search for “disabling shot” returns 0 results.
I think that has more to do like you were stun locked into place when you were using it and due to lag you couldn’t see it. That’s why you see the evade on the screen…
I’m not really sure it’s a bug though
I have it happen all the dang time. It’s really frustrating, and it seems to be unrelated to immobilize and more related to being queued during a stun or a knockback.
Thats been happening all the time since launch, it is not related to any form of CC you can get it to happen when not even in combakittens getting stuck on terrain, just like withdraw and roll for ini do (though for some reason not as often) and like shadowsteps do
I thought it might be related to terrain interference, but it happens on flat ground and even if your back is pointing downhill.
Generally more reliable to use it right after a bacwards roll. That just about guarantees it will actually work.
I think that has more to do like you were stun locked into place when you were using it and due to lag you couldn’t see it. That’s why you see the evade on the screen…
I’m not really sure it’s a bug though
The bug is that we can’t even jump back over a tiny pebble or a tiny bump on the ground. I can understand walls and slopes, but pebbles and bumps?
Why are we even colliding with those?
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
I think that has more to do like you were stun locked into place when you were using it and due to lag you couldn’t see it. That’s why you see the evade on the screen…
I’m not really sure it’s a bug though
The bug is that we can’t even jump back over a tiny pebble or a tiny bump on the ground. I can understand walls and slopes, but pebbles and bumps?
Why are we even colliding with those?
Is it? Well could be a combination of factors in play here.
Generally more reliable to use it right after a bacwards roll. That just about guarantees it will actually work.
So basically what your saying is that in order to use a weapon skill designed to be an extra evade and save endurance, you have to dodge back first and waste endurance so that the skill works correctly?
I think that has more to do like you were stun locked into place when you were using it and due to lag you couldn’t see it. That’s why you see the evade on the screen…
I’m not really sure it’s a bug though
The bug is that we can’t even jump back over a tiny pebble or a tiny bump on the ground. I can understand walls and slopes, but pebbles and bumps?
Why are we even colliding with those?
Is it? Well could be a combination of factors in play here.
Isn’t “a pebble” and “a bump” that factor that causes the bug? O.o?
What other factor are you talking about? In fact, a pebble or a bump shouldn’t even be a factor.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
Remember that enemies are obstacles and can block your path even on evades.