Unblockable & Thieves
Just like you, I’m having loads of fun with it. I’ve also noticed block being quite an issue for thief to fight against . Maybe that’s something that could be added to debiltiating arc. I think it would make sense to have an animation where you’d rather push yourself away from the target with your whole body anyway rather then what the animation looks like right now…. so it would make sense to break his block I guess (legs on his chest/arms kind of thing)
But this could become overpowered perhaps ? At any rate it would be only in the case of daredevil staff so it’s not really an overall solution I guess.
And… since all those classes have been given a lot of blocks, I don’t see why we wouldn’t have something against it.
Just like stealth and reveal.
And… since all those classes have been given a lot of blocks, I don’t see why we wouldn’t have something against it.
Just like stealth and reveal.
I feel like that’s a valid point. My main issue is that with so many blocks given out to other classes, it feels frustrating to have practically no options for counterplay regardless of build.
Giving a spamable ability unblockable could potentially get out of hand, however on debilitating arc it might not be such an issue seeing as how it puts distance between you and the target and also will not stop the block. I do completely agree with you though that the animation for that skill is…not what I expected to say the least :P
Short Bow 4 – the poison field is unblockable, and is easy to drop on targets if they’re blocking.
However, probably not what you’re after?
A few options:
- Run tripwire
- Stealth and attack as soon as the block finishes
- Run condi with needle traps, caltrops and caltrops on dodge