Unload 10 shots maybe?

Unload 10 shots maybe?

in Thief

Posted by: LittleRaven.7319

LittleRaven.7319

So here I am again with the p/p skills in my head since I really love my guns.
I want to make a suggestion to improve Unload.
Okay so why I am saying this well the other day I just used one pistol and I saw the skill Repeater so when you use this skill it fires 5 shot. Now repeater + repeater = 10 shot and that is only using one pistol. Now since you have 2 pistols to use unload can’t you make it 10 shots or is it going to be 2 OP its only 2 shots more than the original 8 shots per unload.
For the skill repeater is cost 5 initiative and unload also cost 5 so unload wins by 3 shots.
Let me know what you think?

Like watching YouTube? Then check out my channel http://www.youtube.com/LittleRavenGaming

Unload 10 shots maybe?

in Thief

Posted by: Blacksarevok.8104

Blacksarevok.8104

I’d be okay with this, since it would also make SoM even more valuable. Not to mention, as you said, it would make sense.

What would be also cool is if it fired 8 shots, then fired both guns at the same time for the final shot for extra damage, similar to 100 Blades. I’m kinda disappointed ANET hasn’t used any simultaneous shooting animations for dual pistols.

Unload 10 shots maybe?

in Thief

Posted by: Rukia.4802

Rukia.4802

I’d be okay with this, since it would also make SoM even more valuable. Not to mention, as you said, it would make sense.

What would be also cool is if it fired 8 shots, then fired both guns at the same time for the final shot for extra damage, similar to 100 Blades. I’m kinda disappointed ANET hasn’t used any simultaneous shooting animations for dual pistols.

All in favor for a Barret power shot from FF7?

Owait, warriors already got it

“I find this rain quite pleasant, it feels as though raindrops are blessing our victory”

Unload 10 shots maybe?

in Thief

Posted by: krixis.9538

krixis.9538

also maybe adjust the vital shot animation for dual pistol.

so its main hand then off hand then main hand then off hand. you already can get this bu using vital + head shot for a real gun slinger look.

they could do main hand then off hand for 1 skill like they do for melee #1 skill (3 differnt rotation for #1) and the last shot would be both guns at once

  1. main hand off hand both guns this would make #1 very awesome to use and buff its dmg
Desolation EU
Fractal lvl 80 – 126 AR

Unload 10 shots maybe?

in Thief

Posted by: Loading.4503

Loading.4503

I’d be okay with this, since it would also make SoM even more valuable. Not to mention, as you said, it would make sense.

What would be also cool is if it fired 8 shots, then fired both guns at the same time for the final shot for extra damage, similar to 100 Blades. I’m kinda disappointed ANET hasn’t used any simultaneous shooting animations for dual pistols.

All in favor for a Barret power shot from FF7?

Owait, warriors already got it

If I can have his final limit break, that’s all I need, take away my stealth and everything

Unload 10 shots maybe?

in Thief

Posted by: Gungnir Grimm.7123

Gungnir Grimm.7123

I’d be okay with this, since it would also make SoM even more valuable. Not to mention, as you said, it would make sense.

What would be also cool is if it fired 8 shots, then fired both guns at the same time for the final shot for extra damage, similar to 100 Blades. I’m kinda disappointed ANET hasn’t used any simultaneous shooting animations for dual pistols.

All in favor for a Barret power shot from FF7?

Owait, warriors already got it

If I can have his final limit break, that’s all I need, take away my stealth and everything

if you get that then warriors will get omni sla….. oh wait they have it.

Gungnir Grimm – 80 Thief
Gungnir Aurus – 80 Guardian
[AUX] Isle of Janthir

Unload 10 shots maybe?

in Thief

Posted by: Lokheit.7943

Lokheit.7943

Incremening the number of shots won’t help too much with the main problems of the set.

I would suggest something like each of the 8 shots applying a 0.5 seconds Weakness (4 seconds total), so you get some defense and opponents can’t evade less, but it doesn’t affect them for too long so spaming it won’t make them weaened for very long durations.

Another good thing I already propposed on a differnt thread would be to make BP stealth you for 1 second, but you can’t leave the BP area (like Shadow Refuge Area). This means S/P and D/D won’t affect their playstyles (they still get the melee permablind, and can’t take high advantage from the 1 sec stealth as they can’t exit the smoke field to get to their opponent back, probably making an exception so Leap Finisher doesn’t end Stealth in the case of D/P), and P/P gets the chance of using Sneak Attack without needing to go P/D.

This means now you can chose between direct damage (+ the mentioned Weakness) from Unload for opponents with more health than armor, and condition damage from BP+Sneak Attack for opponents with more armor and less health (and combinations from both). It stops P/P being 3333333333333, and gives BP some utility when used for ranged combat (right now it’s only worth the 6 initiative on melee).

(edited by Lokheit.7943)

Unload 10 shots maybe?

in Thief

Posted by: Ravrohan.8231

Ravrohan.8231

Ten shots makes sense, and would boost the damage up a bit, but it would also take longer. We can imagine that in a hail of bullets a couple go wide of the target, thus 8 hits instead of ten.

What I would like to see instead is a slight boost to damage and/or for vulnerability to be taken from the #2 skill and rolled into Unload, and the system Lokheit describes above looks like a good way to do it to me. I just picture the stream of bullets to be punching through whatever protection the target has, and maybe with stacking vulnerability, the skill wouldn’t even need a damage boost. Hopefully, done this way we could get a new number 2 skill.

Maybe a final ninth shot from the off hand to apply weakness would be cool and stylish. As long as it didn’t add time to the channel.

(edited by Ravrohan.8231)

Unload 10 shots maybe?

in Thief

Posted by: Blacksarevok.8104

Blacksarevok.8104

Incremening the number of shots won’t help too much with the main problems of the set.

I would suggest something like each of the 8 shots applying a 0.5 seconds Weakness (4 seconds total), so you get some defense and opponents can’t evade less, but it doesn’t affect them for too long so spaming it won’t make them weaened for very long durations.

Another good thing I already propposed on a differnt thread would be to make BP stealth you for 1 second, but you can’t leave the BP area (like Shadow Refuge Area). This means S/P and D/D won’t affect their playstyles (they still get the melee permablind, and can’t take high advantage from the 1 sec stealth as they can’t exit the smoke field to get to their opponent back, probably making an exception so Leap Finisher doesn’t end Stealth in the case of D/P), and P/P gets the chance of using Sneak Attack without needing to go P/D.

This means now you can chose between direct damage (+ the mentioned Weakness) from Unload for opponents with more health than armor, and condition damage from BP+Sneak Attack for opponents with more armor and less health (and combinations from both). It stops P/P being 3333333333333, and gives BP some utility when used for ranged combat (right now it’s only worth the 6 initiative on melee).

I really like that BP idea

Unload 10 shots maybe?

in Thief

Posted by: Dynia.9574

Dynia.9574

unload is ok skill, main problem of p/p build that other skills is totally useless on that setup so ppls with p/p just spam 3 :P

this should rework 2 4 skill not only boost to dmg but give other effect more usefull effects like idk some good CC like criple or chilled maybe or confused something like this

Unload 10 shots maybe?

in Thief

Posted by: Shou.3298

Shou.3298

Unload is a great skill, combine it with Signet of Malice and shoot through a Dark combo field(e.g shadow refuge) And you can pretty much heal to full while doing decent damage. The other skills on P/P aren’t really that great though. I only use 1 and 3 when I’m using P/P.

Unload 10 shots maybe?

in Thief

Posted by: Tulisin.6945

Tulisin.6945

Ten shots makes sense, and would boost the damage up a bit, but it would also take longer.

Increasing the channel time to account for the extra hits would just result in Unload staying mediocre DPS, at best it’d become more initiative-efficient, but Unload doesn’t exactly have that issue as-is.

Unload 10 shots maybe?

in Thief

Posted by: Ravrohan.8231

Ravrohan.8231

Ten shots makes sense, and would boost the damage up a bit, but it would also take longer.

Increasing the channel time to account for the extra hits would just result in Unload staying mediocre DPS, at best it’d become more initiative-efficient, but Unload doesn’t exactly have that issue as-is.

Which is why I said it would take longer and explained why eight shots can still be logical for the dual skill version of repeater (thematically).