Unload Bugged - Gives 4s not 8s Might
Reporting, talking in forums, talking to Karl directly, a week, and 6 bug fix patches later…nothing…because that is how much they care about thief.
I also am a game dev and I know all the code and how it interacts with other code so I know exactly how long this fix should take.
I also know exactly how much they care about thief.
Putting it to eight will make the rest of the set work much better.
I also am a game dev and I know all the code and how it interacts with other code so I know exactly how long this fix should take.
I also know exactly how much they care about thief.
Errr… In that specific case, it should take about 1 min, CTRL+Fing time included…
I also am a game dev and I know all the code and how it interacts with other code so I know exactly how long this fix should take.
I also know exactly how much they care about thief.
Errr… In that specific case, it should take about 1 min, CTRL+Fing time included…
Pretty sure it was sarcastic.
It should be an easy fix, though. If their engine is made even remotely well, such options should be available directly to developers with no or very little code needed at all, and even if not, it’s just a value to change a leading 4 to 8 in millis.
Could also just be patch notes lying. Maybe it was 8, and QA said it was too good. I can see why, considering it would allow self-stacking 25 might permanently on P/P, which is kind of insane since the coefficient on unload is so high.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
I also am a game dev and I know all the code and how it interacts with other code so I know exactly how long this fix should take.
I also know exactly how much they care about thief.
Errr… In that specific case, it should take about 1 min, CTRL+Fing time included…
Pretty sure it was sarcastic.
It should be an easy fix, though. If their engine is made even remotely well, such options should be available directly to developers with no or very little code needed at all, and even if not, it’s just a value to change a leading 4 to 8 in millis.
Could also just be patch notes lying. Maybe it was 8, and QA said it was too good. I can see why, considering it would allow self-stacking 25 might permanently on P/P, which is kind of insane since the coefficient on unload is so high.
There’s nothing insane about it. It takes 1 dodge to negate the entire Unload. P/P is a trash set.
It’s not just the patch note that claims 8 seconds, but the tooltip in game as well. That’s a lot of oversight.
Even with 8 seconds, the set is still trash. 2 is utterly garbage, and 4 is only useful in PvP; in PvE, 4 has been useless ever since defiance changes.
1 got a nice ‘buff’, if you wanna call it that, but it’s still garbage. The entire set needs as much help as it can get.
Now ive got a feeling its not a bug
At first i thought it was 4 seconds but i think its giving 5 (4.9) seconds of might.
Its easy to miss type 8 instead of 5 on a number pad as they keys are next to each other, so i think the patch notes should of said 5 seconds of might, it COULD be that there is no bug at all
The dual pistol set needs a hell of a lot of more work than that, but fixing unload to give 8 seconds of might would at least be nice…
Reporting, talking in forums, talking to Karl directly, a week, and 6 bug fix patches later…nothing…because that is how much they care about thief.
yeah, life so hard.
Patch notesThief
Unload: Fixed a bug that caused this skill to apply 5 seconds of might instead of the intended 8 seconds of might.
\o/