(edited by Zodryn.4216)
Unrelenting Assault
Comparing classes. Classic.
Comparing classes. Classic.
I’m not trying to compare classes. I’m saying Roy created an awesome skill, and contrasting it with a skill that is somewhat similar but almost totally useless in PVP due to wind up and root. I’d just ask for a fix from Karl on the thief forum, but have you ever been there? We haven’t had any real attention (for core specs) in ages. This is a kind request to have Roy pass something along to Karl.
Comparing classes. Classic.
I’m not trying to compare classes. I’m saying Roy created an awesome skill, and contrasting it with a skill that is somewhat similar but almost totally useless in PVP due to wind up and root. I’d just ask for a fix from Karl on the thief forum, but have you ever been there? We haven’t had any real attention (for core specs) in ages. This is a kind request to have Roy pass something along to Karl.
As main being a mesmer I surely know how frustrating it can be to get no attention. Then agian, you are comparing classes. The skills are not similar at all. The only thing that is the same is the evade. You might aswell compare the sword evade to this one and ask for a multiple target one.
Just cause it’s a nice skill, it doesn’t mean the exact same should come to another class. Thief has many nice skills too, but you don’t see revenant ask for a shadow refuge or the stealth mechanic ether.
Pistol Whip was some time viable in pvp jup it’s not anymore but still not a bad skill. +Pistol Whip has no CD does more dmg while it stunns, evades and hits multible targets the downside of this skill is the root you could change it to be casted while moving but that would just cause that the skill has to be nerved A LOT dmg wise.
Comparing classes is exactly what you’re doing, OP. They’re both entirely different classes that have different considerations for their balance. Currently, the Revs’ skills are under review so not everything is 100% concrete, though things are starting to look like their final version.
As far as why a mobile pistol whip sounds like a terrible idea? I present you initiative. A thief is able to cast this skill multiple times, does more damage (since it cleaves), and it offers a daze. You want a mobility feature on top of that so you can run away with dazing, cleaving, damaging, evade frames? Way too much to ask for.
In comparison, Revs’ UA is on a 12 seconds hard cooldown, and we are effectively rooted in the sense that we cannot control our movements once the skill is underway. Yes, we can predict our initial hit, but from there we are stuck in our mist-stepping animation unless we cancel the skill (which I can’t say I ever tried to do). Our damage is great against single target, though throw in a couple more bodies and the damage is literally split across said initial and additional targets.
Rev is the new class after all; it needs the attention it’s currently getting. Once we get through the initial glamour we’ll probably see a lot less of the 1-on-1 interaction we’ve been getting from Roy.
Edit: Thread was moved to Thief forums
(edited by savacli.8172)
I am not asking for UA on thief. I just want pistol whip to be usable, whatever that looks like.
I compare it because UA is usable in PVP and PW isn’t. Not to mention it severely clashes with the high mobility concept of thief while UA meshes nicely with the Shiro concept.
‘’I compare it because UA is usable in PVP and PW isn’t. ’’
You mean like the other 150-200 usable skills? It rather seems to me you’re just asking for buffs on the wrong forum section
Sigh…another QQ thread.
*puts corn to pop in the microwave
‘’I compare it because UA is usable in PVP and PW isn’t. ’’
You mean like the other 150-200 usable skills? It rather seems to me you’re just asking for buffs on the wrong forum section
Because those other 200 skills are also high damage evading sword skills…also, thief builds are heavily defined by their dual skill. Pistol whip’s uselessness is the entire reason nobody uses S/P. Give it a qol improvement and people may actually try it. And again, I ask here because Roy seems to have good ideas and is actually communicating. Maybe he could help Karl brainstorm improvements? I don’t know why people are getting so worked up. I’m appreciating Roy’s work, not QQing about rev being OP.
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Lol, I do have a slot for rev and I’m sure I’ll play it. I don’t anticipate giving up thief, but I may end up with two mains.
After playing on the beta events, I can’t help but feel as if though Revenant captures a lot of what I’ve originally liked about the Thief class. It’s going to be pretty difficult to drop Thief since I’ve been with it since I started playing and mained it through all of the nerfs, but I’ll probably wind up looking into Revenant a lot more, too.
Because those other 200 skills are also high damage evading sword skills…also, thief builds are heavily defined by their dual skill. Pistol whip’s uselessness is the entire reason nobody uses S/P. Give it a qol improvement and people may actually try it. And again, I ask here because Roy seems to have good ideas and is actually communicating. Maybe he could help Karl brainstorm improvements? I don’t know why people are getting so worked up. I’m appreciating Roy’s work, not QQing about rev being OP.
All I’m going to point out is that don’t use hyperboles, they’ll just undermine any kind of point you’re trying to make. PW might not be “perfect” for PvP, but it is perfectly fine in PvE. And yeah… If you wanted to add mobility into the mix, you’d need to give up atleast the evades and the stun.(Saying this as a person who plays S/P thief as a main.)
TL;DR, PW isn’t anywhere near useless and S/P is played by people. S/P just isn’t the most dominant PvP set, which is the case with many other weapon sets of other classes aswell.
I just hope they add a cinderella staff skin so that I may finally enjoy my daredevil
I used to be a power ranger, now not sure anymore
After playing on the beta events, I can’t help but feel as if though Revenant captures a lot of what I’ve originally liked about the Thief class. It’s going to be pretty difficult to drop Thief since I’ve been with it since I started playing and mained it through all of the nerfs, but I’ll probably wind up looking into Revenant a lot more, too.
This post speaks to me.
When I first made my thief over three years ago, I made him because I saw a class that wasn’t shoehorned into the usual, typical, stealthing backstabby gank role that every sort of rogue class ends up being in most other games.
I built a swashbuckler, a duellist, a sword wielding agile fighter who could (through skill and wiles) stand toe to toe with bigger, scarier targets.
Now fast forward to the third anniversary, we’re all but stuffed into needing to be a +1/decap/rezbot. We stealth cheese wherever we can, we zip around the map and if another class so much as glances at us the best option is to just run away because it’s not worth the time and effort required to begin a 1v1 where we’ll have to perform five times as well as the person we’re fighting just to SURVIVE. Not win, survive.
I understand that when adding a new class to a roster that already occupied a wide variety of the roles we could have even conceptualized some existing classes have to suffer through seeing something they thought was “theirs” be performed better by something new and shiny. Guardians felt the same thing watching the Herald reveal as I felt watching the Shiro reveal.
The balance team seem to have this notion that being good at +1ing and backstabbing somebody already fighting is a powerful role. That condi cleanse for us is “situational” rather than “much needed”. That the ability to stand EVEN SLIGHTLY toe to toe with the likes of a Warrior or a Guardian without needing to scurry around through smoke fields for half an hour is something that demands to be relegated to an elite spec of questionable vision.
That the thief, ultimately, is strong. We aren’t strong. Everything we do is done better (or in the best case scenario as good as us) by other classes. I don’t want to have to roll Revenant, slap some plate on, and get used to grimdark effects in order to play an agile swordfighter.
Cyrus Neveris – Watchers of the Vale [WoV]