https://twitter.com/TalathionEQ2
Up the range of Teleports!
https://twitter.com/TalathionEQ2
I could not agree more with this and have thought the same thing on posting your same thoughts.
Then I realized ArenaNet doesn’t care, and decided to not post my thoughts on this.
After all, I’m now 10 months in with a broken Infiltrator’s Strike bug and ArenaNet could give a kitten less about fixing it.
I don’t know what’s more hilarious… the suggestion or the guy saying “this is a great suggestion”
Have Infiltrator’s arrow “allow you to get away faster”…
Um, no?
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
Thief shadowsteps now work worse than mesmer, guardian and ele teleports. Overfixed bug from a not played by anyone tPvP map.
Legendary counter: Twilight, Bolt, Incinerator, Incinerator Nr. 2, Meteorlogicus, The Dreamer
Thief shadowsteps now work worse than mesmer, guardian and ele teleports. Overfixed bug from a not played by anyone tPvP map.
To be honest, I don’t think anyone at ArenaNet plays the Thief. Or atleast enough to balance it properly.
Yesterday I was unable to shadostep return, as I was stading next to a wall. I just got teleported 3 feet into aoe.
I could neither use shadowstep utility to port up a hill next to the watergate at Bay castle on a borderland. A hill I could have walked up.
This gets sader every patch. Still ppl say we are OP.
Thief is IMO the weakest 1v1 class if traited and build for it and also the weakest ZvZ class.
Now they took good part of mobility and ppl still are buttomhurt and rant about us like that guy in this thread.
Legendary counter: Twilight, Bolt, Incinerator, Incinerator Nr. 2, Meteorlogicus, The Dreamer
Yep It’d be awesome if they fixed it, but I’m not really complaining. Just because people dislike thief mobility already, doesn’t mean bugs shouldn’t be fixed.