Upcoming bodyshot change.
needs moar immobilize
Tactically useful, but still doesn’t address the fact that P/P is a disjointed set – the AA and stealth attack are still condition based, the dual skill is Power based, and the OH skills are pure utility. The set still needs a more clear goal in mind.
D/D’s dual skill and P/P’s dual skill should be “swapped” (in spirit), as neither feels like they belong in their respective sets.
pre-ordered HOT at this point,
save yourself the money and don’t bother.
Overlaps with dancing dagger for p/d, in better though since it actually can hit due to the projectile having a reasonable travel speed and immo being far superior.
I don’t see it helping p/p that much either, except in pve for the dredge fractal boss.
(edited by Puru.4217)
Overlaps with dancing dagger for p/d, in better though since it actually can hit due to the projectile having a reasonable travel speed.
I don’t see it helping p/p that much either.
Eh, I disagree. Immob is tactically superior to cripple in a few key ways.
- completely prevent a player from entering a cap point, allowing you to decap/complete cap
- Prevents dodging/moving, which can potentially let a teammate complete a Hundred blades/Pistol whip/Eviscerate, etc on your target.
- Still applies vuln, which will increase direct damage.
Although I do agree that it doesn’t do much to fix P/P’s overall issues.
pre-ordered HOT at this point,
save yourself the money and don’t bother.
Tactically useful, but still doesn’t address the fact that P/P is a disjointed set – the AA and stealth attack are still condition based, the dual skill is Power based, and the OH skills are pure utility. The set still needs a more clear goal in mind.
D/D’s dual skill and P/P’s dual skill should be “swapped” (in spirit), as neither feels like they belong in their respective sets.
i feel same way.
d/p and p/d combine better (than d/d or p/p) and i believe they are designed with that in mind. #3 is also more useful with d/p or p/d setup, helping to maintain the distance and combat type, whatever the main hand of each spec needs.
now immobilize on #2 pistol will help d/p gameplay a lot. before cloak and dagger was unlikely to land, now #2-#5 could be a part of rotation in d/p. and with stealth from here can continue with #1 in either spec.
i was so frustrated with uselessness of #2 in p/d that got smoke field in a skill slot, at least to use #2 as proj finisher. now #2 will have legit part in gameplay.
if only d/p had some sort of blind, at least evade.
this is all about spvp.
It’s okay I guess? But they should keep it at 10 vulnerability stacks since they have a pretty short duration. And I really hope they would improve the #1’s speed, since it’s
as slow as it gets.
P/P, meh.
P/D, yay!
we all began as something else
Uh, if they had kept 10 vuln stacks and kept the lower cost then it would be useful, but since they nerfed it just for a ONE second root, then no, still useless.
Thanks ANet!
The 1s immob might be good to root an enemy into your caltrops for p/d sets, so Im optimistic about that. Though good luck rooting anyone with -% duration effects… If the immobilize ignored + and – duration effects then it would be great I think.
As for p/p, I dont think such a change will make p/p popular, maybe Im wrong though.
The 1s immob might be good to root an enemy into your caltrops for p/d sets, so Im optimistic about that. Though good luck rooting anyone with -% duration effects… If the immobilize ignored + and – duration effects then it would be great I think.
As for p/p, I dont think such a change will make p/p popular, maybe Im wrong though.
Im not saying its useless because the root is one second.. I mean that has its uses.
But for 4 initiative? Hell to the No. Not with the other options you have. For P/D you can save for cloak n dagger, or the dual skill to apply torment. For P/P, unload is still much better.
I get that if they made it too cheap like 2 initiative that you could chain immobilize people and that wouldnt be balanced. But 1 sec root for 4 initiative? Useless.
Kinda meh, p/p still worthless =/
Give pistols some mobility already ffs!
(edited by dragonkain.3984)
1s ? hardly enough to get me to play p/d again. Caltrops and sb immobilise is still better.
http://www.youtube.com/watch?v=_n5E7feJHw0
In a nutshell.
The big issue with p/p right now is the lack of mobility. The devs could always remove the vulnerability from it, make it a Leap Finisher : you would jump backward while you shoot and immobilize your foe for 1sec, giving a synergy with Black Powder and allowing a better stealth play with the pistols.
Kinda boring. Was hoping they’d just delete the skill and make something different entirely, including animation. It’s just that bad of skill that it needs 100% scrapped.