Upcoming weakness change
Weakness from the deadly art trait will probably be massively reduced in duration, or chocking gas will be nerfed. Sword i’m not so sure.
Yeah, duration changes inbound for sure. I imagine Lotus Poison will become 2 seconds instead of 3 at least. I don’t see much point in the Sword weakness being reduced, it’s hard enough landing a full auto chain against a competent opponent face-to-face.
Resident Thief
I’m definitely looking forward to this. Though if a warrior is able to remove conditions before he bursts (as their post suggests), this is going to make GC warrior the new king of sustained spike. Though a GC stealth burst thief will also still do well I imagine, at least at the opening (which is usually the closing as well)
:)
youtube
Its possible thief poison/weakness application is altered
Maybe it will be more like Retaliation which is hard to get, or maybe it won’t stack upon reapplied.
I’m definitely looking forward to this. Though if a warrior is able to remove conditions before he bursts (as their post suggests), this is going to make GC warrior the new king of sustained spike. Though a GC stealth burst thief will also still do well I imagine, at least at the opening (which is usually the closing as well)
:)Is this a real post? What does “sustained spike” even mean?
There’s no such thing…