Thy Shall Fear The Reaper (FxRe)
(edited by Mystogan.4157)
Hi posted a few days ago with a p/d condi life stealing build. i switched it up because i was having trouble 1vx, so i changed it to an s/d power build
- POTENTIAL HEALING:
Skelk venom: 1010 × 4 auto= 4040 hp
Baskilisk venom = 325 hp
Skale venom = 325 × 5 auto= 1625 hp
Spider venom = 325 × 3 auto = 975 hp
Sigil of leeching = 975 hp
Sigil of blood = 453 hp
Mug =2100 hp
Omnom ghost= 325 Hp
=9843 hp
*This does not include multiple procs of sigil of blood (5 sec icd) or omnom(1 sec icd)
-One thing that can fk up your healing is dodges and blocks, a stack is still lost when they do either of these, or invuln too. this means no heal or no venom application =[[[
-you can basically chain heal with the proper amt of pressure and timing venoms correctly weapon swaping constantly….
-skelk venom 4 autos weapon switch-> spider venom 5 autos -> mug if needed-> skale venom 3 autos-> weapon swap-> bas venom 1 auto -> your mug should be close to up or your skelk.
-BIG DMG ONE HIT=
Venom of choice = 350 Dmg
Sigil of blood = 615 Dmg
Sigil of leeching = 974 Dmg
Auto attack= 679 Dmg
= 2618 Dmg non crit. Also Sigil of blood ignores armor you will see 4 diferent numbers if done correctly. these numbers do not show up in combat log so dont bother.
*This does not mean you will hit 2618 dmg, this number is based on tool tip which has a static toughness to put the numbers up, not sure what the tough is can’t remember. Most likely this will be near 1.7k-2k total. individual numbers will be different.
-Not only does it heal alot, it has good boon rip seeing how its s/d and a tad condi remove due to s/d #2 and shadow step and condi remove in stealth.
-Why venoms on power build? well using venoms in a power build gives good cc, including healing control due to spider venom. and more dmg due to skale torment/ vuln. one of these can be traded out for ice drake/ devour venom to have more cc.
When thinking about life siphoning the traits kind of fall in to place. Mug = siphon, venom siphon is needed, and then recharge on venoms which leaves you with 6 points to play with. personally i went the stealing route to get more healing and more utility out of steal. either this or you can get some stealth benefits and become stealthy siphon-er.
-NOTES:
- Do not ever stack venoms, stacking only procs one siphon and makes the others useless, other then the actual venom applications.
-quick starting combo….
Sword #2(for aggro combat) ->Sword #2 out-> weapon swap to second s/d set for leeching-> pop venom, usually bask b/c of cast time-> sword #2 in again-> sword #3-> sword 3 to rip->( if hurt a bit,) sword 2 out cast skelk venom-> precast sword 3 in to mug.
-try to always weapons swap when you can, free 975 hp and free 974 dmg every time you switch.( i fail to do this alot of times)
-Do not engage with mug, you are wasting a 2.1k heal. use sword 2 or even shadow step IN, if its a condi build you are facing you can shadow step back out to cure condi.
Only troubles i really have is condi necros that kite me spamming circles n what not and “on clone death” mesmer because of the sword cleave, oh and condi engi. fml
(edited by Mystogan.4157)
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