Vault hits usually 5-8k
Well, I can do the math for you.
With 2488 Power, 2057 Precision, and 1097 Ferocity (aka full Marauder armor and weapon and zerk trinkets), it hits for 4613 on average on Medium Armor targets (before all passive buffs, traits, sigils, etc).
Now with 2587 Power, 1960 Precision, and 1256 Ferocity (full zerk), it hits for 4799 on average on Medium Armor targets. That’s 4.03% more damage.
NB: Stat values taken from gw2skills.net. And again, that’s just the base damage, not the final damage with the buffs etc. It’s not a big deal though since what matters is the differential ratio: 4%.
Vault has a damage coeffecient of about 0,876. With a percentual damage of ~40% on an offensive pvp build and ~60% on a glassy pve buildm critting for 190-220% of its original damage, you can expect everything ranging from 2500 to 9000 depending on the stacks of might, crits and traits on marauder. Even higher numbers with external unique buffs.
19000 is possible I believe, with zerker, food effects, proper boons…
What I dont quite get is the point of your thread. Same applies to the autoattack. Are you asking a question? or is that a ‘note to self’ ? or do you want to remind us of the damage we deal?
I dont quite get why I answered either. Guess I just like math.
kitten it. you were faster to do the math Sir Mad. Congratulations
:D
I’m cheating though, I have a spreadsheet for that – I simply had to check the Power / Precision / Ferocity values for vanilla Zerk and Marauder on gw2skills.
I am running eagle runes and zerk ammy. I vaulted a mesmer for 11k yesterday consistently…
Usually 7-9k…
Pretty much full glass build…
With modifiers traits you can get a bit higher but I was just wanting to get a good picture of what dmg is dealt with vault as it is the only burst I can think of unless some one found a good staff combo besides AA
I think the most realistic value on a true glass build in spvp is 10-11k. assuming a low amount of might stacks. Full damage traiting, zerker, Assassins signet active, scholar rune, and no vulnerabilty on target. On a crit ofc.
Unfortunately this rapidly decreases with protection, blocks, armor and leaving you with little defensive utility.
The other burst skills are called pistol whip (higher base damage and benefits from sigil of impact), backstab (About the same damage as vault, but not increased by staff master), Unload (easy to negate, but also higher base damage), weakening charges (slighly less damage but also a lot less telegraphed)
But yeah, with the evade frame, the damage, the casting time, the gap closer, the leap finisher, vault is really the best burst skill we have. Its also kinda cool cause the ground targeting and hit delay make it some kind of skillshot. Theoretically. In actuality you either cast it on low distance or its gonna be evaded by every decent enemy.
Well, if you’re looking for burst damage, yeah, of course, full zerk will bring more: 4% DPS, as said above, and probably a bit more potential burst since Marauder has more Precision and less Ferocity (and Power).
More precision means your damage will be more constant, more Ferocity means you can reach higher numbers, but it’s more random. Burst damage is really important in PvP / WvW, but it shouldn’t be your sole focus. To me, it’s more important to find a balance between high burst and damage consistency.
But since we’re talking about zerk vs marauder, the bottom line is… Zerk doesn’t bring more to the table than a single offensive trait. It can be a pretty good boost or a negligible one, depending on your point of view, and your game play. I wouldn’t trade my marauder armor for a zerk armour (at least not every piece), but I understand some people do.
Nah. zerk in spvp is really just if you want to rely solely on +1, so you dont need any sustain or as a gimmick build. But that is not limited to thief. Nobody runs zerker.
It was more a general comment than a comment about Zerk vs Marauder when I was talking about burst vs consistency. For instance, a Sigil of Accuracy increases your DPS more than a Sigil of Air (*), but the later has potential burst the former doesn’t have. For PvE, I chose Sigil of Accuracy – against other players, I would pick a Sigil of Air.
(*) Around 5% damage depending on your Crit Chance – a bit less at very high level (past 90% with buffs).