Hey guys and arenanet,
I have been testing out Venom Sharing recently for dungeon pve and i have found that it needs a few buffs without which it wont function properly. I have found that it feels like im being carried through dungeons as venom sharing.
Id say firstly increase the range of Venom Sharing because atm you have to be stood practically next to everyone for you to apply your venoms to them, and if you are not applying your venoms to everyone in the group its basically pointless. Secondly, Spider Venom needs to have its damage buffed, Skale venom needs to have the duration of the vulnerabilitys slightly increased, Basilisk Venom needs basically a complete rework to become viable, a 1.5second unstackable stun duration that doesnt even work on the vast majority of bosses is pointless. Devourer venom is okay but seems like something of a novelty for pve, Ice Drake Venom is good but the duration of the Chill needs to be increased. If Venoms are not buffed then there is essentially no reason to go for a venom sharing build, because atm, they are a waste of a utility slot. Your best bet as a thief in Dungeon PVE atm seems to be to go for a standard power/prec/crit dmg build/gear. Because venom support is broken, stealth/blind support is a much better support option but i feel like that could use some work aswell seeing as though blind is only 10% effective on most bosses and the amount of damage you nerf from yourself can be quite large.
My advice is stick to the standard damage for now thieves in PVE, because its the best option for now. I especially hope that arenanet fixes venoms in the future.
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