Venomous Aura idea

Venomous Aura idea

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Posted by: crouze.3078

crouze.3078

Had the idea that they could change it to something like this:

Using a venom gives an aura that applies the venom effect to all enemies in a 450 radius. The aura ticks once per second and has charges equal to the base venom charges. One charge hits up to 5 enemies in range.

What do you think about it?
I might post a more detailed idea on a venom revamp later.

Venomous Aura idea

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Posted by: Stooperdale.3560

Stooperdale.3560

You’ve got it completely the wrong way round. It’s tempting to fix the venoms by beefing up the traits. However the venoms should be worth a slot on the bar without any trait support, just like all the really useful warrior utilities for example. The incredible strength of the venom sharing trait is already what is holding venoms back, as they have to be balanced for potentially 5x or even 10x (basilisk venom) power after traits. Anything that is reasonable at 10x strength is typically weak at 1x strength. So the solution is to tone down shared venoms and make the existing venoms 50% or even 100% stronger with no traits.

Venomous Aura idea

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Posted by: messiah.1908

messiah.1908

if buff the venom skills we will see more solo venom build
i dont really want to see skale venom doing 8 stacks of torment with 2 hits – i think it will be op as thieves could do with shadow strike 2 more torment. so it will be like perplexity rune fast stacking engi build.
spider already has nice duration

so instead of power it up anet should gives it more defensive tools like stunbreaks, conditions clearness, stealth maybe etc so ppl may choose which skills to use and not be fixed on SR,BP,SS ect…

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Posted by: MyCondolences.8172

MyCondolences.8172

Venoms should have an added passive effect that either trigger on hit or every so often(which wouldnt apply to party members) and then an activation that works similar in the way they work now.

Venomous Aura idea

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Posted by: crouze.3078

crouze.3078

You’ve got it completely the wrong way round. It’s tempting to fix the venoms by beefing up the traits.

You are correct.

I was way to tired when i wrote down this idea

I got this idea because of the new venom healing skill that shows that anet will rely heavily on the venom traits for it.
In my oppinion they think about it as something that will buff venom builds by adding a venom with 5 charges.
Without the venom traits, the venom heal will have no way to be not total crap.

You are right. The best thing would be removing the venom traits and buff or remove the venom skills.