Venoms changes idea
In other words, you want them to behave like signets.
Thief – Raiden Hayabusa
Thief – Gouki Kurokawa
In other words, you want them to behave like signets.
More like spirits really. You activate them and they do something, but you can sacrifice them for a different effect.
I have an idea: make them have different cooldowns from each other so each one can be balanced on its own way.
It makes no sense that they all have the exact same cooldown, even the elite one (wich is what’s preventing it from being something worth of calling “elite”). I get that they put a “30 seconds effect” on you so they want a window of that effect not being active before the recharge but they could either make each one be active for different times or keep it and let some of those venoms recharge before the effect is gone to balance it in a way where it doesn’t matter if you can throw it frequently.
I like where you’re coming from, but we’re never getting consistent access to things like stability, block, reflects, protection, etc and imo, that’s not really what the class is about. The problem is that the charges are used up as soon as you attack, so for you to really spend charges for the effects, you’d have to cast the venom, use the charges you need, then attack again and just seems like a long process.
I do like the idea of secondary effects for venoms though. For most thief builds, it’s usually the same small pool of utility skills so perhaps have venom activation put you into stealth or make them break stuns. Activating a venom grants x number of initiative.
There’s so much they could do with them but yeah, the problem is balancing Venomous Aura and that the only 2 traits that alter them are in SA. Venom’s are something that would be great to have an entire trait line around but sadly that is not the case.