Venomshare Fix: Add Bleed/Damage to Venoms

Venomshare Fix: Add Bleed/Damage to Venoms

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Posted by: Scootabuser.4915

Scootabuser.4915

The biggest problem with venomshare right now is that almost all the venoms have abilities that stack duration and get overriden. Obviously increasing the max duration of the abilities would make venomshare too overpowered for PvP so another solution I would like to see is adding an effect.

Now for balancing issues we can’t attach this extra trait directly to the venomshare so I think it could be added to the Deadly Arts Line. (Fixed because people were getting on the topic of whether or not extra venoms are good rolls eyes)

Deadly Arts

Grandmaster
Hemotoxic Venom:
Inflict Bleeding (5 Seconds) when triggering a venom. This can only occur once per strike.

OR

Dermotoxic Venom:

Deal Damage when triggering a venom. This can only occur once per strike.

The duration of the bleed and the exact damage would have to be fine tuned but that’s what testing is for. This would also make any venom-share builds into taking 30 trait points in Deadly Arts and Shadow Arts, leaving only 10 points for other things preventing the build from having too many advantages.

In Conclusion:
Mull it over A-net, it just might be what your looking for. These changes are simple, fix several problems in PvP and PvE, and are based on KNOWN programming that A-Net has already done (so many good ideas on here would just be a nightmare for the programmers.)

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(edited by Scootabuser.4915)

Venomshare Fix: Add Bleed/Damage to Venoms

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Posted by: Pragmatist.1349

Pragmatist.1349

I think this would be a nice addition and would make Venomshare more viable in pve, however i think that the range of Venomshare should be tripled because atm its in the “Near” category, asin, if you are not stood next to your teammates, they wont get the buff, and if every party member is not getting the venom, the build is pointless.

I would also say that the damage of spider venom has to be increased and that Basilisk Venom has to be reworked as it does not effect the vast majority of bosses, and the 1.5second unstackable duration is pretty pathetic for an elite skill, i understand that increasing the duration of Basilisk venom (or any of the other venoms) would bring in balancing issues with pvp.

I think that the pve/pvp balancing issues can and should be solved by separating pve from pvp like GW1 did.

(edited by Pragmatist.1349)

Venomshare Fix: Add Bleed/Damage to Venoms

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Posted by: Scootabuser.4915

Scootabuser.4915

I think this would be a nice addition and would make Venomshare more viable in pve, however i think that the range of Venomshare should be tripled because atm its in the “Near” category, asin, if you are not stood next to your teammates, they wont get the buff, and if every party member is not getting the venom, the build is pointless.

I would also say that the damage of spider venom has to be increased.

I think that the pve/pvp balancing issues can and should be solved by separating pve from pvp like GW1 did.

I Agree with the increase in range.

As for Spider venom you can’t increase the damage, Poison damage is based solely on your condition damage, there is no base damage for the ability. Speccing into reduced cooldowns on venoms it allows you to keep poison up on the enemy 24/7 which is pretty amazing in PvP and PvE if you dont already have a poison Person.

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Venomshare Fix: Add Bleed/Damage to Venoms

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Posted by: Pragmatist.1349

Pragmatist.1349

What i mean by increase the damage of Spider Venom, i mean increase the base damage on the tooltip. I added abit more to my previous post by “Edit” btw

Venomshare Fix: Add Bleed/Damage to Venoms

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Posted by: Pragmatist.1349

Pragmatist.1349

Unless the Poison debuff itself has a standard damage (calculated from condition damage 0) in which case your right and the base damage could not be increased without changing the poison debuff, not just the Spider Venom ability.

EDIT : Ah i found the formula by which poison damage is formulated.

4 + Level + (0.1 * Condition Damage) per second.

So yeah, the damage of Spider Venom could not be increased without tinkering with the formula which would cause some serious balancing issues accross all classes able to inflict poison. I know that Poison damage is supposed to be the second highest damage per tick condition ingame, after Burning, yet it still appears to be quite low damage.

(edited by Pragmatist.1349)

Venomshare Fix: Add Bleed/Damage to Venoms

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Posted by: Scootabuser.4915

Scootabuser.4915

the reduced healing indirectly causes it to do more damage then burn most of the time

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Venomshare Fix: Add Bleed/Damage to Venoms

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Posted by: Vile.5678

Vile.5678

Residual Venom is my favorite trait… Also, you guys realize that Spider Venom reduces the heal effectiveness of the opponent by 33% too? That’s a pretty big deal.

I agree Venomous Aura needs a SLIGHTLY larger range, but that’s about it. Basilisk Venom is very strong. There are VERY few creatures that can resist it, and it’s usually champions, but even sometimes it works on them. I was skeptical about the change of making Basilisk Venom a type of stun, breakable, but the addition of .5 seconds seems sooooooo much longer than it used to, and I love it.

Venoms are good! I promise you! But I feel like I’m one of the very few who think so….

Warrior – Whrawl
Thief – Radderic
Mesmer – Smash Kablooey

Venomshare Fix: Add Bleed/Damage to Venoms

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Posted by: Scootabuser.4915

Scootabuser.4915

Residual Venom is my favorite trait… Also, you guys realize that Spider Venom reduces the heal effectiveness of the opponent by 33% too? That’s a pretty big deal.

Just because it’s your favorite doesn’t make it remotely good, haven’t you noticed all of your extra procs are being lost to maximum condition times?

I agree Venomous Aura needs a SLIGHTLY larger range, but that’s about it. Basilisk Venom is very strong. There are VERY few creatures that can resist it, and it’s usually champions, but even sometimes it works on them. I was skeptical about the change of making Basilisk Venom a type of stun, breakable, but the addition of .5 seconds seems sooooooo much longer than it used to, and I love it.

If your using Basilisk Venom often in PvE… As for in PvP it almost always overwrites itself so it’s pretty meh.

Venoms are good! I promise you! But I feel like I’m one of the very few who think so….

I agree they are good if you spec into their might and healing traits for PvP, but the problem is VENOM SHAREING is made pointless by conditions that stack duration, but only to a very small ceiling, causing most of your extra conditions to just disappear or add an extra second of chill ect…

Try to stay on the topic of how to make venom-sharing viable

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Venomshare Fix: Add Bleed/Damage to Venoms

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Posted by: Pragmatist.1349

Pragmatist.1349

Im only really talking PvE here, and high end. In Arah for instance for venom sharing to function it needs a larger range, the 33% healing debuff is nice for Arah i agree. I find that Basilisk venom is near worthless against the vast majority of Arah Bosses, it needs significant changes to be worth the elite utility slot.

Venomshare Fix: Add Bleed/Damage to Venoms

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Posted by: Pragmatist.1349

Pragmatist.1349

I think Hermotoxic/Dermotoxic Venom as traits + venom sharing range increase would be very nice :P get to work arenanet.

Venomshare Fix: Add Bleed/Damage to Venoms

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Posted by: Scootabuser.4915

Scootabuser.4915

I think Hermotoxic/Dermotoxic Venom as traits + venom sharing range increase would be very nice :P get to work arenanet.

I’m waiting for the dev to step in and say the same thing

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Posted by: Pragmatist.1349

Pragmatist.1349

I would prefer Dermotoxic Venom, and allowing the damage to scale with power and crit damage. That would be more useful as a group trait i think, seeing as though the bleeds you would apply a) have a max stack of 25 and in a group with a conditions player 20+ stacks are almost always up making hermotoxic venom useless in condition groups which have the most to benefit from applying bleeds on hit because of their higher condition damage, and b) most players would benefit alot more from doing venom proc damage with their crit / semi-crit build.

However, i can see some balancing issues with this in terms of pvp, in pvp you can venomshare with your pets, there are currently extremely good venomshare builds using thieves guild, the thief spawn trap and some runes that summon pets on hit. Arenanet would have to be careful when trying to implement Dermotoxic Venoms, but yeah, the range increase of venomshare is a must tbh.

Venomshare Fix: Add Bleed/Damage to Venoms

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Posted by: Vile.5678

Vile.5678

Residual Venom is my favorite trait… Also, you guys realize that Spider Venom reduces the heal effectiveness of the opponent by 33% too? That’s a pretty big deal.

Just because it’s your favorite doesn’t make it remotely good, haven’t you noticed all of your extra procs are being lost to maximum condition times?

I agree Venomous Aura needs a SLIGHTLY larger range, but that’s about it. Basilisk Venom is very strong. There are VERY few creatures that can resist it, and it’s usually champions, but even sometimes it works on them. I was skeptical about the change of making Basilisk Venom a type of stun, breakable, but the addition of .5 seconds seems sooooooo much longer than it used to, and I love it.

If your using Basilisk Venom often in PvE… As for in PvP it almost always overwrites itself so it’s pretty meh.

Venoms are good! I promise you! But I feel like I’m one of the very few who think so….

I agree they are good if you spec into their might and healing traits for PvP, but the problem is VENOM SHAREING is made pointless by conditions that stack duration, but only to a very small ceiling, causing most of your extra conditions to just disappear or add an extra second of chill ect…

Try to stay on the topic of how to make venom-sharing viable

Before you continue to suggest replacing Residual Venom because you believe it isn’t a worthwhile trait, let me ask you this:

How isn’t having extra venom charges good?

You say: “haven’t you noticed all of your extra procs are being lost to maximum condition times?”
And if I understand correctly my answer is: No, because I don’t spam auto-attack and waste it all at once.
Which leaves me to assume you’re someone who uses auto-attack and/or has twitchy fingers (spamming 1) while having venoms charged. The idea of having more charges isn’t significant to you, because you never allow the second or third charge a chance to actually make a difference. And to continue further, if you assume an extra charge isn’t good enough, then why not complain about having two charges with Devourer Venom? If you’re argument for what I just said is something along the lines of “because of condition removal!” or “what if they evade!” then you only further the point that Residual Venom is a worthwhile trait.

To the statement that Basilisk Venom “overwrites itself” falls under the category of exactly what I just explained above. Also, I could go on and on about why Basilisk Venom is a very strong venom, and even more so coupled with Residual Venom. But, for the sake of not deviating from the overall idea presented above, I will not.


For your topic OP, you say nothing to actually improve the concept of venom sharing. Also, you REALLY need to elaborate on your ideas.

" The biggest problem with venomshare right now is that almost all the venoms have abilities that stack duration and get overriden"

- Do you mean conditions by abilities and their stack durations?
– Do you mean conditions by venoms and their stack durations?
– Get overridden by condition removal? Overridden by what?

“Obviously increasing the max duration of the abilities would make venomshare too overpowered for PvP so another solution I would like to see is adding an effect.”

- Again, max duration of abilities? Do you mean, max duration of conditions caused by abilities?

“Grandmaster
Hemotoxic Venom:
Inflict Bleeding (5 Seconds) when triggering a venom. This can only occur once per strike.

OR

Dermotoxic Venom:
Deal Damage when triggering a venom. This can only occur once per strike."

- How would these traits affect anyone but yourself as you use the venom? Or do you want others to have access to these traits via yourself?

I want to believe I can understand what you’re talking about, but your diction is very unclear. I hate to write such a scathing reply, but in order for a concept to be adapted it must be criticized and questioned.

Warrior – Whrawl
Thief – Radderic
Mesmer – Smash Kablooey

Venomshare Fix: Add Bleed/Damage to Venoms

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Posted by: FrozenLuv.6017

FrozenLuv.6017

Yea, Residual Venom is a great trait when you actually judge your situation before atking, if you be patient to use your atks, u can increase the amount of time the condition is on the target significantly. Remember patience my friend.
However, venom share range increase is good, right now its too little to be efficient with it.