https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
Viable WvW Roaming D/D Thief Build
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
DA/CS/Trickery offers substantially more damage than CS/SA/Trickery, and substantially more reliable damage than DA/SA/Trickery. This is truly compounded when not playing with builds such as signets, however.
What do you mean it’s truly compounded, please expand?
Just for curiosity, what is your build Jana?
My main, my other thieves have got different gear and use haste instead of thrill of the crime.
Edit: The food differs depending the situation this is the easiest for me to come by.
(edited by Jana.6831)
DA/CS/Trickery offers substantially more damage than CS/SA/Trickery, and substantially more reliable damage than DA/SA/Trickery. This is truly compounded when not playing with builds such as signets, however.
What do you mean it’s truly compounded, please expand?
I think I typo’d and meant to state it’s truly compounded when playing builds like signets.
I mean this in that damage modifiers scale multiplicatively, so the more you stack, the more potent each one also becomes. Example being that if you deal 100 damage, and you have a 50% damage modifier and a 20% one, you’ll end up dealing 100 * 1.5 * 1.2 = 180 damage instead of 100 * (1 + .50 +.20) = 170 damage. The more modifiers, the more the damage compounds. Since DA and CS offer more damage modifiers, combining both yields much higher damage than having just one and comparing them between each other.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
Intresting discussion guys and nice builds. I don’t really solo roam anymore the only time I would go solo is if I got wind of a fight club at South camp sentry or in eb.
Before this patch when I played d/d I use to run deadly arts just for mug and full trickery line (2/0/6/0/6) and I noticed that 50% crit chance before fury was still pretty good for back stabs.
This is the build I play now. Depending on what weapon sets I play nothing much changes really. S/d I go for crit strikes instead of sa.
http://gw2skills.net/editor/?vZAQNAoYVl0MhunY5Tw6JQ/EHwEkPNnpN8ekjZoTQA2NA-TlTBABZpk4hjAAlq/ExDA4KlBdpECLlKTcABwTfxiKBJa/hFOQAacIAA4EAEAABYn1ZbezAH9oH9oH9otzduzje0jWIAzjBA-w
Oh about about improvisation I tend not to use this in 1 1 duals unless it’s heavy conditions person I am fighting. And when I roll d/p then I change to hidden killer and shadows rejuvenation.
Edit. Realised it made it wrong, using strenght runes lol. Re done my gear again
gw1 – healing signet/frenzy/charge
(edited by Fat Disgrace.4275)
I think I typo’d and meant to state it’s truly compounded when playing builds like signets.
I mean this in that damage modifiers scale multiplicatively, so the more you stack, the more potent each one also becomes. Example being that if you deal 100 damage, and you have a 50% damage modifier and a 20% one, you’ll end up dealing 100 * 1.5 * 1.2 = 180 damage instead of 100 * (1 + .50 +.20) = 170 damage. The more modifiers, the more the damage compounds. Since DA and CS offer more damage modifiers, combining both yields much higher damage than having just one and comparing them between each other.
Yes, thank you for the info. I was hoping that was the case. I too have been running a very similar build to yours, instead I’m using strength runes and a few more pieces of zerk. Performs okay, I’d like to get a detailed guide from your maybe in game. Are you okay with me contacting you in game?
Of course. Just remind me who you were as I get requests pretty often.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
I havent updated my build since the update and i still have full zerker with str runes and ber+val trinkets but most importantly i need some speed, so i really want to stick to traveler runes
what do you guys think? its for roaming, mainly solo
I havent updated my build since the update and i still have full zerker with str runes and ber+val trinkets but most importantly i need some speed, so i really want to stick to traveler runes
what do you guys think? its for roaming, mainly solo
Are the stat bonuses you get from the travelers set integral to your build? I found with all the tick ticks of them conditions that are now laid on , more vitality never out of fashion especially when roaming.
Runes of speed can significantly boost your health and if you find it ample you can then tweak food/consumables or armor to boost the stats most important to the build. (ie 36 more in things like healing just do nothing for the build, you will not miss 36 more armor and so on)
I havent updated my build since the update and i still have full zerker with str runes and ber+val trinkets but most importantly i need some speed, so i really want to stick to traveler runes
what do you guys think? its for roaming, mainly solo
Are the stat bonuses you get from the travelers set integral to your build? I found with all the tick ticks of them conditions that are now laid on , more vitality never out of fashion especially when roaming.
Runes of speed can significantly boost your health and if you find it ample you can then tweak food/consumables or armor to boost the stats most important to the build. (ie 36 more in things like healing just do nothing for the build, you will not miss 36 more armor and so on)
sweet deal! i didnt know there was another set of runes that gave 25% speed
now i can make my build, it lost a bit of vitality but gained more power