Viable WvW Roaming D/D Thief Build

Viable WvW Roaming D/D Thief Build

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Posted by: DeceiverX.8361

DeceiverX.8361

(too long to quote)

As far as the wait on removal goes, then they ninja-fixed that problem, which is good news for SA builds. A lot of the complaints stemming from the 6/23 changes were that any cleansing from SE was happening after a 3s period rather than initially + the 3s interval. I only run SA when doing the Mai Trin fractal, and haven’t gotten it/done enough fractals recently to really notice. Otherwise, from a DoT perspective, SE has been improved. Your anecdote earlier implied you died from DoT’s while stealthed; the rate of cleansing hasn’t changed (unless the same patch which ninja-fixed SE also bugged it out, in which case this is a bug problem not a design problem), and due to the lower-number of available conditions it cleanses, it will cleanse said DoT’s faster keeping you alive if being flooded. Part of condi-play strategy is to flood useless conditions like cripple, small vuln, low-duration weekness, and other misc. conditions to cover over the DoT’s to make them require more cleansing skills or simply not be able to be cleansed except my huge clears due to the FIFO limitations. SE ignoring 2 stacks of 5s vuln, 2s of cripple, and 3s of weakness and prioritizing 19 stacks of confusion applied afterwards is so much better in regards to sheer condition-build-countering. Proper use of evades and Withdraw can get you out of most situations and clear the debilitating conditions which SE can cover the DoT’s.

As far as cooldown tracking goes, it’s part of skilled play, and why that term covers a very broad spectrum of abilities in games like these. I come from a game where the class I played had in GW2 terms about the equivalent of 7k hp in light armor with no defensive boons, evades, stealth, or healing. Cooldown tracking was how that class did well— some if its skills had 10+minute cooldowns for only a few seconds of bonuses— and blowing those at the wrong time could cause an instant loss of a fight.

I’ve never played a full glass D/D in WvW before. I should try it now. I’d love to hit a 20k BS, but I don’t even have enough points to get the atk stat increase from guards, nor do I have WvW infusions because I still play fractals.

Thanks DeceiverX

The build isn’t full glass. It uses a lot of Valkyrie equipment to sustain better against larger-damage strikes and conditions.

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Posted by: reinforever.8902

reinforever.8902

DA/CS/Trickery offers substantially more damage than CS/SA/Trickery, and substantially more reliable damage than DA/SA/Trickery. This is truly compounded when not playing with builds such as signets, however.

What do you mean it’s truly compounded, please expand?

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Posted by: Jana.6831

Jana.6831

Just for curiosity, what is your build Jana?

http://gw2skills.net/editor/?vZAQNAoYVl0MhunY5Tw6JQ/EH7EkfKb5K8TMiOsDQtnAA-TlCEABLq+TK7PYwDAgJlTNpkBQlgtpvAhjIAAnIgHOEAkBQfMA-w

My main, my other thieves have got different gear and use haste instead of thrill of the crime.

Edit: The food differs depending the situation this is the easiest for me to come by.

(edited by Jana.6831)

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Posted by: DeceiverX.8361

DeceiverX.8361

DA/CS/Trickery offers substantially more damage than CS/SA/Trickery, and substantially more reliable damage than DA/SA/Trickery. This is truly compounded when not playing with builds such as signets, however.

What do you mean it’s truly compounded, please expand?

I think I typo’d and meant to state it’s truly compounded when playing builds like signets.

I mean this in that damage modifiers scale multiplicatively, so the more you stack, the more potent each one also becomes. Example being that if you deal 100 damage, and you have a 50% damage modifier and a 20% one, you’ll end up dealing 100 * 1.5 * 1.2 = 180 damage instead of 100 * (1 + .50 +.20) = 170 damage. The more modifiers, the more the damage compounds. Since DA and CS offer more damage modifiers, combining both yields much higher damage than having just one and comparing them between each other.

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

Intresting discussion guys and nice builds. I don’t really solo roam anymore the only time I would go solo is if I got wind of a fight club at South camp sentry or in eb.

Before this patch when I played d/d I use to run deadly arts just for mug and full trickery line (2/0/6/0/6) and I noticed that 50% crit chance before fury was still pretty good for back stabs.

This is the build I play now. Depending on what weapon sets I play nothing much changes really. S/d I go for crit strikes instead of sa.
http://gw2skills.net/editor/?vZAQNAoYVl0MhunY5Tw6JQ/EHwEkPNnpN8ekjZoTQA2NA-TlTBABZpk4hjAAlq/ExDA4KlBdpECLlKTcABwTfxiKBJa/hFOQAacIAA4EAEAABYn1ZbezAH9oH9oH9otzduzje0jWIAzjBA-w

Oh about about improvisation I tend not to use this in 1 1 duals unless it’s heavy conditions person I am fighting. And when I roll d/p then I change to hidden killer and shadows rejuvenation.

Edit. Realised it made it wrong, using strenght runes lol. Re done my gear again

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

(edited by Fat Disgrace.4275)

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Posted by: reinforever.8902

reinforever.8902

I think I typo’d and meant to state it’s truly compounded when playing builds like signets.

I mean this in that damage modifiers scale multiplicatively, so the more you stack, the more potent each one also becomes. Example being that if you deal 100 damage, and you have a 50% damage modifier and a 20% one, you’ll end up dealing 100 * 1.5 * 1.2 = 180 damage instead of 100 * (1 + .50 +.20) = 170 damage. The more modifiers, the more the damage compounds. Since DA and CS offer more damage modifiers, combining both yields much higher damage than having just one and comparing them between each other.

Yes, thank you for the info. I was hoping that was the case. I too have been running a very similar build to yours, instead I’m using strength runes and a few more pieces of zerk. Performs okay, I’d like to get a detailed guide from your maybe in game. Are you okay with me contacting you in game?

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Posted by: DeceiverX.8361

DeceiverX.8361

Of course. Just remind me who you were as I get requests pretty often.

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Posted by: darkaheart.4265

darkaheart.4265

I havent updated my build since the update and i still have full zerker with str runes and ber+val trinkets but most importantly i need some speed, so i really want to stick to traveler runes

http://gw2skills.net/editor/?vZAQJAoYlsMhKnYpTw7Jw/EH+EkvILJK7A86GwXQJ+AA-T1BBABAcCAyS5XN6BEc/BdU/BiHAwZKBJFAr6sA-w

what do you guys think? its for roaming, mainly solo

i7 3770k @ 4.5 ghz|Z77X-UD5H Motherboard|16GB @ 1600Mhz|GTX 1080|Corsair AX750 PSU|Windows 10 Home

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Posted by: babazhook.6805

babazhook.6805

I havent updated my build since the update and i still have full zerker with str runes and ber+val trinkets but most importantly i need some speed, so i really want to stick to traveler runes

http://gw2skills.net/editor/?vZAQJAoYlsMhKnYpTw7Jw/EH+EkvILJK7A86GwXQJ+AA-T1BBABAcCAyS5XN6BEc/BdU/BiHAwZKBJFAr6sA-w

what do you guys think? its for roaming, mainly solo

Are the stat bonuses you get from the travelers set integral to your build? I found with all the tick ticks of them conditions that are now laid on , more vitality never out of fashion especially when roaming.

Runes of speed can significantly boost your health and if you find it ample you can then tweak food/consumables or armor to boost the stats most important to the build. (ie 36 more in things like healing just do nothing for the build, you will not miss 36 more armor and so on)

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Posted by: darkaheart.4265

darkaheart.4265

I havent updated my build since the update and i still have full zerker with str runes and ber+val trinkets but most importantly i need some speed, so i really want to stick to traveler runes

http://gw2skills.net/editor/?vZAQJAoYlsMhKnYpTw7Jw/EH+EkvILJK7A86GwXQJ+AA-T1BBABAcCAyS5XN6BEc/BdU/BiHAwZKBJFAr6sA-w

what do you guys think? its for roaming, mainly solo

Are the stat bonuses you get from the travelers set integral to your build? I found with all the tick ticks of them conditions that are now laid on , more vitality never out of fashion especially when roaming.

Runes of speed can significantly boost your health and if you find it ample you can then tweak food/consumables or armor to boost the stats most important to the build. (ie 36 more in things like healing just do nothing for the build, you will not miss 36 more armor and so on)

sweet deal! i didnt know there was another set of runes that gave 25% speed
now i can make my build, it lost a bit of vitality but gained more power

http://gw2skills.net/editor/?vZAQNAoYVlsMhKnYpTw7Jw/EH+EkvILJK8FUiPsDwrbAA-T1BFwACOBAoU/JpyvM6Dwt/AgHAwVlgkCQQdWA-w

i7 3770k @ 4.5 ghz|Z77X-UD5H Motherboard|16GB @ 1600Mhz|GTX 1080|Corsair AX750 PSU|Windows 10 Home