http://www.youtube.com/channel/UCIj3Z-gk5_7Zs17CQJNKkfg?feature=guide
Viable or silly idea?
http://www.youtube.com/channel/UCIj3Z-gk5_7Zs17CQJNKkfg?feature=guide
- some movement with heartseeker its meant to say.
http://www.youtube.com/channel/UCIj3Z-gk5_7Zs17CQJNKkfg?feature=guide
Don’t you dare touch Infiltrator’s Strike. That skill alone is worth playing Sword mainhand.
I like it the way it is. I don’t believe our sword or dagger main hand skills need tweaking.
Khan of The Burning Eden [TBE]
www.theburningeden.com
I like it the way it is. I don’t believe our sword or dagger main hand skills need tweaking.
Heartseeker does too need tweeking. Something has to be done about the distance, it is stupid, and thieves spamming it from afar to “close the gap” just look absolutely ridiculous.
I also think it should require a target to leap forward, like infiltrator’s strike does. If you hit IS with no target, you go nowhere and your shadow return mark appears where you stand. HS just leaps forward, and can be spammed to cover a large distance, and can be used effectively by a cowardly thief to run away.
I feel like thieves using HS to move around at will is cheesy. See it all too much, and although I’m not RPing at all, it really does break immersion when I have to stop and think about how dumb it looks, jumping 20 feet and thrusting your dagger at the air…
I like it the way it is. I don’t believe our sword or dagger main hand skills need tweaking.
Heartseeker does too need tweeking. Something has to be done about the distance, it is stupid, and thieves spamming it from afar to “close the gap” just look absolutely ridiculous.
I also think it should require a target to leap forward, like infiltrator’s strike does. If you hit IS with no target, you go nowhere and your shadow return mark appears where you stand. HS just leaps forward, and can be spammed to cover a large distance, and can be used effectively by a cowardly thief to run away.
I feel like thieves using HS to move around at will is cheesy. See it all too much, and although I’m not RPing at all, it really does break immersion when I have to stop and think about how dumb it looks, jumping 20 feet and thrusting your dagger at the air…
Do you propose we use a 4 init dancing dagger that tickles our enemies to close gaps? LOL
We would have no ability in dagger line to close gaps if you nerfed HS gap closing…
It can’t be spammed over and over, we eventually run out of init are left defenseless unless we steal from someone with certain traits.
Do you propose we use a 4 init dancing dagger that tickles our enemies to close gaps? LOL
We would have no ability in dagger line to close gaps if you nerfed HS gap closing…
It can’t be spammed over and over, we eventually run out of init are left defenseless unless we steal from someone with certain traits.
S/X only has IS, use it once and if you lose your target, you have to port back and do it again, or wait until the SR drops. HS can be consistently spammed ad nauseum until you get to your target, AND it has the potential to do a lot of damage.
I’m not saying get rid of the leap, but it should not be as long distance as it is. You already have it easy enough, having it be a heatseeking damage dealer.
And I stand firm on the requisite of a target to force that leap. No target, and you should just swing your dagger like a wet noodle.
Do you propose we use a 4 init dancing dagger that tickles our enemies to close gaps? LOL
We would have no ability in dagger line to close gaps if you nerfed HS gap closing…
It can’t be spammed over and over, we eventually run out of init are left defenseless unless we steal from someone with certain traits.
S/X only has IS, use it once and if you lose your target, you have to port back and do it again, or wait until the SR drops. HS can be consistently spammed ad nauseum until you get to your target, AND it has the potential to do a lot of damage.
I’m not saying get rid of the leap, but it should not be as long distance as it is. You already have it easy enough, having it be a heatseeking damage dealer.
And I stand firm on the requisite of a target to force that leap. No target, and you should just swing your dagger like a wet noodle.
Forum complaints about Thieves are totally OP; all they have to do is faceroll some baseless complaints and my character is permanently weakened, so I have no chance against them! They don’t even need to be in the game to do this, much less fighting me.
Nerf Thief complainers! Seriously!
Forum complaints about Thieves are totally OP; all they have to do is faceroll some baseless complaints and my character is permanently weakened, so I have no chance against them! They don’t even need to be in the game to do this, much less fighting me.
Nerf Thief complainers! Seriously!
Cute that you deflect your inability to find a reason why a 3 init spammable damage dealing move should leap 450m, when it’s sword wielding counterpart can only do 600m once every couple seconds and hit for nothing with a fleeting 1sec root.
Nerf blind thief zealots, they run in zergs and spam too many stacks of confusion.
Why does every thread that suggests changes/new ideas always result in “nerf thieves”.
To the OP, it would be an interesting idea, but I think it would make BS GS thieves a little too powerful, as given them a root will only result in more CnD hits vs targets that actually know how to avoid this attack (IS to target, if they don’t dodge right away CnD→BS, if they do dodge away, IS back and try again). Personally, I would prefer to see the thief get a sword offhand which offers a dual attack that does a good chunk of damage over replacing its movement skill with one that adds damage.
I like it the way it is. I don’t believe our sword or dagger main hand skills need tweaking.
Heartseeker does too need tweeking. Something has to be done about the distance, it is stupid, and thieves spamming it from afar to “close the gap” just look absolutely ridiculous.
I also think it should require a target to leap forward, like infiltrator’s strike does. If you hit IS with no target, you go nowhere and your shadow return mark appears where you stand. HS just leaps forward, and can be spammed to cover a large distance, and can be used effectively by a cowardly thief to run away.
I feel like thieves using HS to move around at will is cheesy. See it all too much, and although I’m not RPing at all, it really does break immersion when I have to stop and think about how dumb it looks, jumping 20 feet and thrusting your dagger at the air…
Do you propose we use a 4 init dancing dagger that tickles our enemies to close gaps? LOL
We would have no ability in dagger line to close gaps if you nerfed HS gap closing…
It can’t be spammed over and over, we eventually run out of init are left defenseless unless we steal from someone with certain traits.
Not at all. I believe it should be 3 initiative BUT I’m not the devs of this game. They saw a reason for doing so and as it was said already, HS is spam-tastic. It’s a rather good trade off unless you’d rather have that nerfed a little to get DD down to 3.
Like I said, I’m very content with my class as it is. P/P could use a little auto attack tweak but everything else imo is working well, at least for me. I have no trouble being a boss in PvE or PvP and that’s with any weapon set.
Khan of The Burning Eden [TBE]
www.theburningeden.com
OP,not a good idea…
Infiltrator’s Strike+C&D+Backstab can be the most OP combo with very little CD you can imagine….
My Ringtones on Zedge >>>C l i c k <<<
I like it the way it is. I don’t believe our sword or dagger main hand skills need tweaking.
Heartseeker does too need tweeking. Something has to be done about the distance, it is stupid, and thieves spamming it from afar to “close the gap” just look absolutely ridiculous.
I also think it should require a target to leap forward, like infiltrator’s strike does. If you hit IS with no target, you go nowhere and your shadow return mark appears where you stand. HS just leaps forward, and can be spammed to cover a large distance, and can be used effectively by a cowardly thief to run away.
I feel like thieves using HS to move around at will is cheesy. See it all too much, and although I’m not RPing at all, it really does break immersion when I have to stop and think about how dumb it looks, jumping 20 feet and thrusting your dagger at the air…
I’m fine with this as long as ALL the OTHER skills OTHER classes get that lets them close gaps WITHOUT having a target are nerfed as well. =]
PS: A thief IS supposed to be played as a coward…ergo the stealth, the movement abilities…the pathetically weak defense, and lack of HP.
(edited by Kurow.6973)
i do not agree with your ideea OP
this would decrease the burst for D *D
S/D or S/ P is more an constant damage build not burst build
and would be OP for S/ P build with trained initiative f1- 3 -2 – 3 – 2 gg
i have almost no problems with thieves on almost any of my chars. maybe i just know how to counter them.
As true as Odin’s spear flies,
There is nowhere to hide.