Viable or silly idea?

Viable or silly idea?

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Posted by: Wolfield.9812

Wolfield.9812

Sword mainhand.

Aoe damage. Great movement with teleports. Daze. Immobilize.

No spike damage. Boring autoattack to kill.

Dagger mainhand.

Single target damage. Poison. Massive spike damage with backstab. Massive damage with heartseeker. Some with heart seeker.

No aoe. Normally played on a glasscannon type build.


Now if heartseeker was moved to sword number 2. And the teleport (which does damage and immobilizes) moved to dagger number 2. Glass cannon thiefs have some more movement options. They can do a short immobilize. Sword thiefs now have burst when the target gets on low health and most sword thiefs dont use there ini so now they have a dump for it.

Another + point is that after the cloak dagger mug backstab build, if you can survive it, with a well played dodge or skills, it can be annoying to eat a heartseeker or 2. This removes some of the finishing moves with dagger and makes the sword more viable.

Just an idea. Most likely a bad one. But always good to discuss things.

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Posted by: Wolfield.9812

Wolfield.9812

  1. some movement with heartseeker its meant to say.

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Posted by: Zunhar.4079

Zunhar.4079

Don’t you dare touch Infiltrator’s Strike. That skill alone is worth playing Sword mainhand.

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Posted by: Raine Akrune.8416

Raine Akrune.8416

I like it the way it is. I don’t believe our sword or dagger main hand skills need tweaking.

Asuran Master Thief/Charr Paladin Extraordinaire
Khan of The Burning Eden [TBE]
www.theburningeden.com

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Posted by: Laika.8795

Laika.8795

I like it the way it is. I don’t believe our sword or dagger main hand skills need tweaking.

Heartseeker does too need tweeking. Something has to be done about the distance, it is stupid, and thieves spamming it from afar to “close the gap” just look absolutely ridiculous.

I also think it should require a target to leap forward, like infiltrator’s strike does. If you hit IS with no target, you go nowhere and your shadow return mark appears where you stand. HS just leaps forward, and can be spammed to cover a large distance, and can be used effectively by a cowardly thief to run away.

I feel like thieves using HS to move around at will is cheesy. See it all too much, and although I’m not RPing at all, it really does break immersion when I have to stop and think about how dumb it looks, jumping 20 feet and thrusting your dagger at the air…

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Posted by: swinsk.6410

swinsk.6410

I like it the way it is. I don’t believe our sword or dagger main hand skills need tweaking.

Heartseeker does too need tweeking. Something has to be done about the distance, it is stupid, and thieves spamming it from afar to “close the gap” just look absolutely ridiculous.

I also think it should require a target to leap forward, like infiltrator’s strike does. If you hit IS with no target, you go nowhere and your shadow return mark appears where you stand. HS just leaps forward, and can be spammed to cover a large distance, and can be used effectively by a cowardly thief to run away.

I feel like thieves using HS to move around at will is cheesy. See it all too much, and although I’m not RPing at all, it really does break immersion when I have to stop and think about how dumb it looks, jumping 20 feet and thrusting your dagger at the air…

Do you propose we use a 4 init dancing dagger that tickles our enemies to close gaps? LOL

We would have no ability in dagger line to close gaps if you nerfed HS gap closing…

It can’t be spammed over and over, we eventually run out of init are left defenseless unless we steal from someone with certain traits.

Just another noob thief…

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Posted by: Laika.8795

Laika.8795

Do you propose we use a 4 init dancing dagger that tickles our enemies to close gaps? LOL

We would have no ability in dagger line to close gaps if you nerfed HS gap closing…

It can’t be spammed over and over, we eventually run out of init are left defenseless unless we steal from someone with certain traits.

S/X only has IS, use it once and if you lose your target, you have to port back and do it again, or wait until the SR drops. HS can be consistently spammed ad nauseum until you get to your target, AND it has the potential to do a lot of damage.

I’m not saying get rid of the leap, but it should not be as long distance as it is. You already have it easy enough, having it be a heatseeking damage dealer.

And I stand firm on the requisite of a target to force that leap. No target, and you should just swing your dagger like a wet noodle.

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Posted by: Grimwolf.7163

Grimwolf.7163

Do you propose we use a 4 init dancing dagger that tickles our enemies to close gaps? LOL

We would have no ability in dagger line to close gaps if you nerfed HS gap closing…

It can’t be spammed over and over, we eventually run out of init are left defenseless unless we steal from someone with certain traits.

S/X only has IS, use it once and if you lose your target, you have to port back and do it again, or wait until the SR drops. HS can be consistently spammed ad nauseum until you get to your target, AND it has the potential to do a lot of damage.

I’m not saying get rid of the leap, but it should not be as long distance as it is. You already have it easy enough, having it be a heatseeking damage dealer.

And I stand firm on the requisite of a target to force that leap. No target, and you should just swing your dagger like a wet noodle.

Forum complaints about Thieves are totally OP; all they have to do is faceroll some baseless complaints and my character is permanently weakened, so I have no chance against them! They don’t even need to be in the game to do this, much less fighting me.
Nerf Thief complainers! Seriously!

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Posted by: Laika.8795

Laika.8795

Forum complaints about Thieves are totally OP; all they have to do is faceroll some baseless complaints and my character is permanently weakened, so I have no chance against them! They don’t even need to be in the game to do this, much less fighting me.
Nerf Thief complainers! Seriously!

Cute that you deflect your inability to find a reason why a 3 init spammable damage dealing move should leap 450m, when it’s sword wielding counterpart can only do 600m once every couple seconds and hit for nothing with a fleeting 1sec root.

Nerf blind thief zealots, they run in zergs and spam too many stacks of confusion.

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Posted by: Topher.1684

Topher.1684

Why does every thread that suggests changes/new ideas always result in “nerf thieves”.

To the OP, it would be an interesting idea, but I think it would make BS GS thieves a little too powerful, as given them a root will only result in more CnD hits vs targets that actually know how to avoid this attack (IS to target, if they don’t dodge right away CnD→BS, if they do dodge away, IS back and try again). Personally, I would prefer to see the thief get a sword offhand which offers a dual attack that does a good chunk of damage over replacing its movement skill with one that adds damage.

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Posted by: Raine Akrune.8416

Raine Akrune.8416

I like it the way it is. I don’t believe our sword or dagger main hand skills need tweaking.

Heartseeker does too need tweeking. Something has to be done about the distance, it is stupid, and thieves spamming it from afar to “close the gap” just look absolutely ridiculous.

I also think it should require a target to leap forward, like infiltrator’s strike does. If you hit IS with no target, you go nowhere and your shadow return mark appears where you stand. HS just leaps forward, and can be spammed to cover a large distance, and can be used effectively by a cowardly thief to run away.

I feel like thieves using HS to move around at will is cheesy. See it all too much, and although I’m not RPing at all, it really does break immersion when I have to stop and think about how dumb it looks, jumping 20 feet and thrusting your dagger at the air…

Do you propose we use a 4 init dancing dagger that tickles our enemies to close gaps? LOL

We would have no ability in dagger line to close gaps if you nerfed HS gap closing…

It can’t be spammed over and over, we eventually run out of init are left defenseless unless we steal from someone with certain traits.

Not at all. I believe it should be 3 initiative BUT I’m not the devs of this game. They saw a reason for doing so and as it was said already, HS is spam-tastic. It’s a rather good trade off unless you’d rather have that nerfed a little to get DD down to 3.

Like I said, I’m very content with my class as it is. P/P could use a little auto attack tweak but everything else imo is working well, at least for me. I have no trouble being a boss in PvE or PvP and that’s with any weapon set.

Asuran Master Thief/Charr Paladin Extraordinaire
Khan of The Burning Eden [TBE]
www.theburningeden.com

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Posted by: ZLE.8293

ZLE.8293

OP,not a good idea…
Infiltrator’s Strike+C&D+Backstab can be the most OP combo with very little CD you can imagine….

Ss Ninja- Rank 50 Asura Condition Thief (The Bulgarians [BG])
My Ringtones on Zedge >>>C l i c k <<<

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Posted by: Kurow.6973

Kurow.6973

I like it the way it is. I don’t believe our sword or dagger main hand skills need tweaking.

Heartseeker does too need tweeking. Something has to be done about the distance, it is stupid, and thieves spamming it from afar to “close the gap” just look absolutely ridiculous.

I also think it should require a target to leap forward, like infiltrator’s strike does. If you hit IS with no target, you go nowhere and your shadow return mark appears where you stand. HS just leaps forward, and can be spammed to cover a large distance, and can be used effectively by a cowardly thief to run away.

I feel like thieves using HS to move around at will is cheesy. See it all too much, and although I’m not RPing at all, it really does break immersion when I have to stop and think about how dumb it looks, jumping 20 feet and thrusting your dagger at the air…

I’m fine with this as long as ALL the OTHER skills OTHER classes get that lets them close gaps WITHOUT having a target are nerfed as well. =]

PS: A thief IS supposed to be played as a coward…ergo the stealth, the movement abilities…the pathetically weak defense, and lack of HP.

(edited by Kurow.6973)

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Posted by: Rayya.2591

Rayya.2591

i do not agree with your ideea OP
this would decrease the burst for D *D
S/D or S/ P is more an constant damage build not burst build
and would be OP for S/ P build with trained initiative f1- 3 -2 – 3 – 2 gg

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no.1 WvW kills

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Posted by: Lightsbane.9012

Lightsbane.9012

i have almost no problems with thieves on almost any of my chars. maybe i just know how to counter them.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.