Video: Roaming in CD BL (P/D-Shortbow)
Yeah, you can’t stomp anyone with a guardian around. That really needs to be looked at.
[RET] of Fort Aspenwood
Don’t think so. Thieves have a natural advantage in the open field with their escape mechanics. You have stealth stomp. Don’t need another advantage like that.
Yes, other classes have stability stomp, mistform stomp, elixir S stomp, but the difference is C&D stealth on downed guy gives you a stealth stomp on an effective 7.5 second cooldown at the LONGEST. Those utilities have far lengthier cooldowns and are a utility slot wasted.
Furthermore there’s no way to ensure a stomp on a thief unless you have a teleport skill that does not interrupt channeling. These are present in half the classes but they have lengthy cooldowns. Also there’s no way to ensure a stomp on a mesmer period, and it is extremely difficult to ensure a stomp on an ele.
Apart from daggerstorm, thieves also have no form of stability. That is fair, because they have stealth, therefore their trade off is no other way of mitigating damage.
Stealth does not mitigate damage. Just saying.
https://www.youtube.com/watch?v=-HiYUlhsO_M
cough*keyboardturningclicker*cough
Stealth does not mitigate damage. Just saying.
Stability doesn’t either.
Mistform and elixir S do, but their cooldowns are 5-6 times longer than that of C&D on a downed opponent.
The bigger problem is not how thieves are able to stomp someone. It’s how quickly someone who’s downed is able to just get right back up. Whether it’s from the rally mechanic (Which really makes no sense logically) or 2-3 seconds of a teammate bending over. In the video, even when the downed guardian didn’t interrupt the stomp channel, they were just getting revved up before the stomp would finish. This makes grouping up overpowered because it’s extremely hard for anyone to die unless you get overwhelmed by a bigger group. I think the revival speed needs to be toned down to being the same for downed and defeated players.
You can do a number of things to speed up your stomp.
1) interrupt the reviver. But of course, your build doesn’t exactly allow for that. Don’t see a problem with it.
2) kill the reviver. Again, your build is attrition, not burst. The way you built your character doesn’t allow for that.
3) Poison the downed person. He’ll be revived far slower. AGAIN, your build doesn’t incorporate something like that. Don’t see a problem
4) AOE. Once again, your build only has caltrops, and nothing else for that. Don’t see a problem
5) Haste stomp. Once AGAIN, your build doesn’t have that.
6) Hope they’re bad players and they do not watch each other’s health bars and do not revive in time. Oh wait, you weren’t playing against bad players? Right, so why do you think you deserve to win a 1v2?
Guild wars designed thief to be potent in 1v1 situations, that is their class philosophy, but to be equally potent against higher numbers would seriously unbalance the game, hence the downed system. You want your single target attacks to work and kill multiple people…I disagree.
I think the downed system has its own problems but this complaint is kind of silly. I rarely ever have problems killing downed people in fights. (speaking from the point of view of someone who has played 6/8 classes, including thief). If you doubt my word, just go watch Yishis’ youtube videos; he frequently wins 1vX’s, and doesn’t have a terrible time spiking people either. Incidentally the most potent sort of revive is a thief shadow refuging his teammate, disallowing you to stomp him at all for 12 seconds (unless he attacks) While the thief can revive his teammate. You would have to nerf downed state to absolute hell in order to prevent that sort of thing from occuring.
There’s also something called the downed penalty. If you down him in succession quick enough, he will have less health the next time someone tries to revive him, and it likely won’t be fast enough.
(edited by Teamkiller.4315)
I thought the point of GW2 over other games was to be fair to all players.
PvP is extremely flawed at the moment. Thieves, like already stated here are far too overpowered in the fact that a very skilled person can topple any other class on a thief, even win most 2-3v1 fights. Kronos here is on my server and I’ve seen him do it..
I think this game should give everybody a fair shake, and it should also be more lifelike. If you’re on 5/8 classes, you’re toast if there are two people on you for the most part. It should be harder in general to kill people, but once they have lost their health bars, they should be dead, or at least unable to attack, but still able to crawl away depending on their injuries. It just isn’t lifelike, especially for a downed thief that can still hit 3k in downed state per hit and have it bounce. So if you do wind up killing one annoying backstab, 30 critical strikes cookie cutter thief build thief, good luck also stomping unless you have a great stomp measure.
This is a problem with a few classes, and I just think everything should be equalized so classes really do have inherent advantages and disadvantages which allow them to roam without guaranteeing their death. The unevenness is indisputable by the fact that most people you see are A-GC thieves, B-GC Mesmers, C-GC warriors. Obviously something is wrong that a defensive class can’t defend against a GC class.
This trend shows that there is an imbalance and the game only rewards people who are A-Super offensive and B-Zerging
It encourages groups of people to get together, ignore for the most part defensive abilities and just rely on the fact that a hundred glass cannons could easily beat and number of glass cannons with defensive people sprinkled in.
Real life rewards attack skills and defense skills, and Zerging isn’t always a plus either.
I’m just saying every single class, even poor little necro, should have a chance 1v1 at least to fight every other class. The only difference between classes should be fighting styles, not “Oh WvW time? Let me log my thief and get off my PvE necro.”
I know that isn’t completely germane to this argument, but it is a statement based on this thief facing off against a similar, yet lower skilled guardian and a poorly skilled guardian, and the guardians being able to do jack diddly to the thief.
But ALSO the fact that once a person kills someone they just should be dead. The game rewards relying on others in PvP far too much, when in many real situations it is every man for himself.
https://www.youtube.com/user/GW2FearGaming