(edited by Yugz.6925)
[Video] Thief Daze S/D
hi man,
I don’t understand . . . how do you daze your targets with these weapons?
Only with Steal?
Mesmer runes + para sigil do Not stack in duration.
better off just take d/d and backstab them.
What s/d thief could remember that skill? They chose the set for only one reason.
The Dhuumfire thread
Hi guys , well , you’ll daze with a backstab with the Sword , then will give 1,5 sec of Daze to your target.
Sandrox :
The D/D won’t be tanky as I am with that build , you’ll loose a lot of things , that’s absolutly 2 different builds , with mine , the target will be daze / blind all the time , and if he’s not , i’m in stealth or dodging. But a D/D will have a lot of burst and i don’t. So yeah , a D/D build will kill them faster than I do but it won’t make you tanky.
Domey :
Are you sure ? I really thought that it does , but maybe then , so take a sigil of fire then.
S/d daze build was popular for awhile after launch, then it got nerfed through the sigil/runes not stacking duration and changing how the increase used to always scale up to the next whole second. Sorry to say this build died 2 years ago
Well aheum , it stills working anyway , and pretty good.
Well aheum , it stills working anyway , and pretty good.
You used to be able to get a 3 second daze from tac strike, and that was when revealed was 3 seconds in pvp. You can no longer maintain the long term daze, and revealed time is longer now, not to mention more expensive fs/ls, 33% reduction to cnd damage, 50% damage reduction to dagger 4, the removal of stunbreak and instant cast on sword 2.
No i’m sorry literally every skill except auto attack has been beaten to death with the nerf bat
Yes im sure that either sigil or runes is enough to increase the daze time to 3sec in pve and wvw, as the standart tactical strike lasts 2sec there (1,5 in pvp). Due to the long aftercast from cnd and Ts + 3sec revealed there is no real dazelock possible.
I Run a very similar build, Same traits, Different armor runes and sigils (air and fire) and it works very well. You need at least 45-50% crt Chance to make it work properly. Its a slow but steady Killer with relatively high sustain and less predictable than other builds.