[Video] Whisperbox - The Condiman (p/d)
nice
30,0,30,0,10 build i am guessing but very dangerous one
which armor and what state you have?
i would take ice venom instead of spider as you got poison with sb or with steal and venom share with ice can do 10 seconds chill which slow your target and put longer cd on his skills as poison only stack with duration so venom share with spider is overkill
nice
30,0,30,0,10 build i am guessing but very dangerous one
which armor and what state you have?
i would take ice venom instead of spider as you got poison with sb or with steal and venom share with ice can do 10 seconds chill which slow your target and put longer cd on his skills as poison only stack with duration so venom share with spider is overkill
you got the traits right. I’m using a mix of dire and carrion.
as you see from the video i dont weapon swap (no stealth on demand skills make shortbow a suicide on this low to no extra initiative gain build) and the duration of poison from steal isnt long enough to keep them pesky healing signet warriors at bay… chill is an op condition but changing spider to ice will make a big difference in my overall dps because hindering the heals is what makes this build tick.
not bad i run 10,0,30,0,30 with dire set and condi duration food sept i use daggerstorm for groups and large zergs and shadow step for condi’s and escape and and scale venom for tanks its nice just hard to keep condi’s up with out losing toughness from leaving shadow arts and going into power then im more squishy with no blind on stealth, heal on stealth and condi removal on stealth lol its a toss up but love the build!
(edited by irishking.8956)
agree that poison when used correctly can hinder the signet warrior but usually they have good defense against conditions build so you have to use it after they use their cleanse skills or you just waste your spider venom.
their passive heal is 800-900 per seconds so poison make it 600 per seconds so you have to do more than 4 bleed stacks to start doing any dmg to them. and your build has no defense against them so if they catch you with stun/daze its run away or die
i sometime go with d/d seconds set just for the poison AA and some death blossom fast stacks (dont spam it)
after trying chill you’ll see your overall dmg is higher as more easy cnd and sneak attack= more bleed stacks , more dodge with uncatchable = more bleed stacks and less dmg on you
try this build if you like
http://gw2skills.net/editor/?fYAQRAqY4YlYmKNnay9E95EB3Djm0n6p4rjVThMtJA-jUCBoOBkCAgWAMTqIas11TjtgJIKZER16GYeEYSBAzcA-w
condition duration :
poison – 93% 19.25s
bleeding – 85% 7.5s
torment – 90% 9.5s
chill – 60% (13.5s multiply by 3)
cripple – 60% 8s
beside fear, fire and confusion you do all the conditions
also steall 2 boons (i target the regeneration/protection) and gain vigor
this build was made a few days after the notes of dec 10 nerfs came in…. so im not using infusion of shadows and ive been playing condition thief for so long to know that uncatchable works only against idiots and pve (and since i dont have any sources of vigor its even more useless) ive made focus on the condi-bomb which makes this build win or die… no getaway skills or utilities no stealth on demand. the vigor gain will be nerfed on bountiful theft so i left that out aswell.. left with barebone instagib build that kinda outshadows backstab in the ability to burst down tanky builds.
agree that poison when used correctly can hinder the signet warrior but usually they have good defense against conditions build so you have to use it after they use their cleanse skills or you just waste your spider venom.
their passive heal is 800-900 per seconds so poison make it 600 per seconds so you have to do more than 4 bleed stacks to start doing any dmg to them. and your build has no defense against them so if they catch you with stun/daze its run away or die
i sometime go with d/d seconds set just for the poison AA and some death blossom fast stacks (dont spam it)
after trying chill you’ll see your overall dmg is higher as more easy cnd and sneak attack= more bleed stacks , more dodge with uncatchable = more bleed stacks and less dmg on you
try this build if you like
http://gw2skills.net/editor/?fYAQRAqY4YlYmKNnay9E95EB3Djm0n6p4rjVThMtJA-jUCBoOBkCAgWAMTqIas11TjtgJIKZER16GYeEYSBAzcA-wcondition duration :
poison – 93% 19.25s
bleeding – 85% 7.5s
torment – 90% 9.5s
chill – 60% (13.5s multiply by 3)
cripple – 60% 8s
beside fear, fire and confusion you do all the conditionsalso steall 2 boons (i target the regeneration/protection) and gain vigor
½ second bleed ew.
I’d change Sigil of Agony for Sigil of Bursting, or split the weapon set and run x2 P/D and Sigil of Energy for an on demand extra dodge every 9 seconds.
Ok, could I trouble you all to answer a few questions about this build please?
- Would it not make sense to stack perplexity runes with the build and add the confusion damage to the massive amounts of conditions you already apply?
- If you are rolling with a zerg, would the SB be effective against the blob? I would think that if you’re stacking the conditions, the SB should make short work out of large groups.
- Isn’t this build also very easily taken down with conditions? I would think you would have trouble against some of those Necro’s that use condition transfers.
- My main character (at the moment) is a GS + Sword/Torch or Pistol Mesmer that uses P/T/C + Beserker gear. The point being to cause conditions and a solid amount of direct damage to the target. Have you fought against a similar Mesmer build and been able to be effective?
The reason I ask these is that last night I was defending the keep on my server with my condi Warrior and it just felt as if the enemy blob could pretty much ignore me. I stood on the ramp going up to the second floor and lobbed arrows with the LB for about 5 minutes. I suppose the condi Warrior just feels very unfulfilled as a build.
Ok, could I trouble you all to answer a few questions about this build please?
- Would it not make sense to stack perplexity runes with the build and add the confusion damage to the massive amounts of conditions you already apply?
- If you are rolling with a zerg, would the SB be effective against the blob? I would think that if you’re stacking the conditions, the SB should make short work out of large groups.
- Isn’t this build also very easily taken down with conditions? I would think you would have trouble against some of those Necro’s that use condition transfers.
- My main character (at the moment) is a GS + Sword/Torch or Pistol Mesmer that uses P/T/C + Beserker gear. The point being to cause conditions and a solid amount of direct damage to the target. Have you fought against a similar Mesmer build and been able to be effective?
The reason I ask these is that last night I was defending the keep on my server with my condi Warrior and it just felt as if the enemy blob could pretty much ignore me. I stood on the ramp going up to the second floor and lobbed arrows with the LB for about 5 minutes. I suppose the condi Warrior just feels very unfulfilled as a build.
I am using perplexity runes.. even tho i do not carry any interrupts those 3 stacks of confusion from normal attacks is very effective since it adds 1 extra condition to cure.
when running on a guild raid i use a shortbox with the sigil of tormenting… it works… but you dont really do much damage unless you have a party using condition damage so the venoms you share are utilized to the max.
this build is very vulnerable to conditions because the only condi clearing you get is when you stealth = only when you successfully land a c&d. as a matter of fact this build is very vulnerable against any class if you mess up.
Mesmers are easy if you stack them with conds… they leave lots of clones/phantasms to c&d on. Basically if you miss your burst and get negated to c&d in time to cleanse conditions and reposition for sneak attack you can consider yourself dead.
regarding the condi warrior… it is mainly a roaming build with INSANE condi burst. If you want to make a dent in a bigger group with conds… you have to reapply them very quickly because the more people the more possible clearings. To make conds viable in a zerg situation you need more than 1-2 running condi dmg.. otherwise it gets cleared almost instantly and no matter how much condi dmg u got you will never get to use them to their full potential.
you should try a s/s LB build for roaming on warrior…. you will see how much damage you can lash out with it in 1v2-3 situations.
Thanks for the response Whisper!
You explained a great deal to me about how conditions work in the zerg situation and it makes complete sense as to why my condi Warrior wasn’t all that effective. My alternate build on my Mesmer uses an AoE condition removal whenever I shatter so when I run up against heavy condition builds, it’s pretty easy to ignore them when dealing with the zerg. Sad that I didn’t think of that when I was playing my warrior.
As for the perplexity runes, I fought a thief like you a few days ago and he dropped me within the first few seconds. Once I figured out what he was doing, I changed over to the build in my signature (heavy stealth + condi removal) and the fight then lasted for almost 10 minutes. Sadly, I made a huge mistake and he got me.
As for the Warrior, I think you’re right on with it being strictly a roaming build as I’ve found it to be highly effective against 1 or 2 enemy targets. It’s pretty much worthless when in a zerg though.
I think that’s my main problem as I am trying to find a class/build that is effective for both roaming and in zerg Vs zerg. I have a level 80 Thief, Warrior, and Mesmer and so far, the Mesmer feels like it fits that role the best even though there are many aspects about the class I don’t like. I have always loved the thief but I have never been able to find that balance between being a roamer and a solid pain in the kitten to another zerg.
Any suggestions?
You’ll see some improvement if you run P/D + P/D if you don’t weapon swap as you stated. Run Sigils of Doom, and you’ll have an on-demand source of poison that will last most of the weapon swap CD if you have decent condition duration. That could free up the slot you use for poison, unless you count on it for venom sharing.
I run a 15/0/30/15/10 build, and it works pretty well, along the same vein as yours, minus the venom sharing. I prefer to use Traveler’s Runes, plus Perplexity runes are in for a nerf sometime in the future, so why get used to them :P
I have a +75% condition duration, with ~1900ish cond. damage, with 20Kish health/3044 armor.
Very nice editing, nice intros, good use of the music, there’s rhythm in it and the speed changes support it. Well done.
Any suggestions?
Tbh i think you will have to balance a build really hard to make it work in both zerg play and roaming BUT it is doable. the downside is that it will not be a VERY good roaming build nor a VERY good zerg buster.. i did run a s/p(s/d) // sb mix of valkyre, zerker and ptv gear and 0/30/20/20/0 on thief for both roaming and zerging… but as i said… not the best way to go.
You’ll see some improvement if you run P/D + P/D if you don’t weapon swap as you stated. Run Sigils of Doom, and you’ll have an on-demand source of poison that will last most of the weapon swap CD if you have decent condition duration. That could free up the slot you use for poison, unless you count on it for venom sharing.
Thanks for the suggestion.. sound really good actually and ill look into it once i get some gold xD (poor as kitten)
Very nice editing, nice intros, good use of the music, there’s rhythm in it and the speed changes support it. Well done.
Thanks alot .) first comment about the video itself and not the build im playing. Cheers mate x)
Nice to see the venom share build getting some love. Do you have a link to your build whisperbox?
Nice to see the venom share build getting some love. Do you have a link to your build whisperbox?
Im used to sharing my complete builds including tips for proper gameplay within the guild only. Tho you could’ve scraped enough info about it in this post already. its a barebone 30/0/30/0/10 build with mix of carrion and dire .. You can fill in the gaps with whatever fits your playing style and skill level. just a little hint .) the more dps you go the more defensive traits/utilities you sacrifice.
Hope that steered you in the right direction and sorry if my answer did not fully satisfy your curiosity .)
ive been playing condition thief for so long to know that uncatchable works only against idiots and pve (and since i dont have any sources of vigor its even more useless)
uncatchable works on every player if you dodge in their face and would give you 2 ticks of bleeds and cripple (or all the players i fought where idiots )
i usually do cnd+dodge+sneak attack which result in 7 bleed stacks +cripple which makes them easy target for another cnd or AA
i use torment instead of perplexity as 3 stack of confusion beside as cover condition does very low dmg (and i hate perplexity rrrrr…. )
i just love to see when my group does to a player 15 stacks of torment, 15 seconds chill and stun 1 after a another to death
it makes sense when u have 15 in acrobatics for feline grace / vigorous recovery and 20 in trickery for bountiful theft … when you can dodge right at their feet… then 2 steps away and again in 3 seconds… which is a complete waste of endurance on this build. and well… 2 stacks of bleed and a micro cripple isnt that much of a gamechanger when ur running a condi bomb instead of fiddling people down slowly like i did on my 0/0/30/20/20 “solo-keep” build and 0/0/20/20/30 “have some confusion instead of a heal” build.
The current build was made considering the nerfs coming to vigor gain and to maximize the burst damage rather than continuous dps.
and anyone that stays in the tiny caltrops for full duration is an idiot xD
the 3 stacks of confusion ends up in about 500 dmg per skill used and it is an extra condition which means it takes more condi clearing to get to them good parts of the condis i apply like torment / poison / bleed
Any suggestions?
You’ll see some improvement if you run P/D + P/D if you don’t weapon swap as you stated. Run Sigils of Doom, and you’ll have an on-demand source of poison that will last most of the weapon swap CD if you have decent condition duration. That could free up the slot you use for poison, unless you count on it for venom sharing.
Thanks for the suggestion.. sound really good actually and ill look into it once i get some gold xD (poor as kitten)
All you really need (to save gold), is on your main weaponset, have whatever sigil you want to remain constant throughout the swap on your pistol.
On your offhand dagger, have the doom sigils. On your off set, all you need is another dagger in the offhand. When you switch, it correctly realizes that you have no mainhand weapon equipped, and keeps the pistol properly equipped for the swap.
(Your cost in gold will be whatever a new dagger will cost and the sigils of doom, which are ~3 silver right now.You can also try out some of the other weaponswap sigils. The sigil of leeching is actually nice too, it’s a life steal that does 975 damage and heals you for the same. Sigil of energy is a 50% endurance heal. Find what works best (I really liked sigil of Hydromancy, but even with decent cond. duration, you only get a 4-5 second chill, so it was situational)
It looks like this:
Pistol
Dagger
<empty slot>
Dagger
Edit: As for uncatchable, when you’re on top of your enemy, drop a bodyshot or two and dodge away right after. Even with a 1-2 second immobilize, they’ll spend a second or two in the caltrops.
You can also learn to anticipate when you drop the dodge ’trops against melee. Warriors are pretty easy to do this with once you know what to look for.
(edited by Fade.7658)