(edited by Einlanzer.1627)
Vital Shot buff badly needed
Yeah I don’t know why they haven’t slightly buffed vital shot’s direct damage by 15-20%. It would still be a weak 900 range auto-attack but would be less hilariously underpowered against anything with condi reduction/removal and p/p builds.
The change to Opportunist is going to make this more apparent, as P/P relied on it to gain enough Initiative for consistent Unloads. Since crit/power-based P/P can’t rely on the auto-attack to do anything approaching comparable damage.
The buff to base Initiative regen isn’t enough to make up for the increase in Opportunist’s ICD, making P/P fall even farther behind most every setup on Thief (and in the game, really).
(edited by Sage.4170)
Yeah I don’t know why they haven’t slightly buffed vital shot’s direct damage by 15-20%. It would still be a weak 900 range auto-attack but would be less hilariously underpowered against anything with condi reduction/removal and p/p builds.
Well, my presumption is that they need to just reduce the aftercast by .1-.2 seconds to increase the rate of fire and consequently give a moderate buff to both its direct and condition damage. If they feel like its OP for P/D (I doubt it), they can just slightly weaken the Stealth attack.
(edited by Einlanzer.1627)
Well, my presumption is that they need to just reduce the aftercast by .1-.2 seconds to give moderate buff to both its direct and condition damage. If they feel like its OP for P/D (I doubt it), they can just slightly weaken the Stealth attack.
That’s a great suggestion, Einlanzer.
Am I missing something, or miscalculating? Every patch that comes and goes brings disappointment because one of the biggest threats to build diversity Thieves have is such a simple thing that it’s absurd how long it’s gone unmentioned and unaddressed.
You guessed it, the weakness of Vital Shot. …
…
Am I missing something, or miscalculating? Every patch that comes and goes brings disappointment because one of the biggest threats to build diversity…
…
Every patch that comes and goes brings disappointment
There it is. Well said.
edit: it’s been suggested numerous times throughout the life of the game. about the aftercast, or cast time, or base damage… take a pick. see your quote. (I mean
… but meh, we roll with (initiative) it.
Vital shot and Engi pistol auto attack both need buffs bad. Vital shot is better than the engi one at least.
[KoM] Krewe of Misfits
[IB]Inglorious Basterdz
Vital shot and Engi pistol auto attack both need buffs bad. Vital shot is better than the engi one at least.
No, it’s not.
Engy one is built to be part of a condition build, and the rest of the Engineer Pistol (and /Pistol) skills support that.
Vital Shot is split between condition (P/D) and direct damage (P/P), and does a mediocre job at both.
Vital shot and Engi pistol auto attack both need buffs bad. Vital shot is better than the engi one at least.
No, it’s not.
Engy one is built to be part of a condition build, and the rest of the Engineer Pistol (and /Pistol) skills support that.
Vital Shot is split between condition (P/D) and direct damage (P/P), and does a mediocre job at both.
Vital shot does more direct damage and has a longer bleed duration than explosive shot. Explosive shot has a tiny aoe but it’s direct damage is so sad it doesn’t matter.
[KoM] Krewe of Misfits
[IB]Inglorious Basterdz
You don’t use the pistol auto as an engi. You don’t even need it, why buff it?