(edited by mompen.7952)
[WVW BUILD] The Flanker
0/6/5/0/3
strenght rune 5% when you have might (power base stat = higher stab)
SA gm minor will give you might and if the fight takes a bit longer than 1 CnD and backstab, you can get pretty nice stacks of might 10-15
force 5% (or night for 10%) and impact 10% (kicks in if you use basi)
have bloodlust on your secondary
and I’d switch side strike for might on signet use
rest same
Seems cool! I like basing builds around runes.
On another topic, I can’t wait for all the new builds we get to try with the new trait system!
You’ve really gone all in with the damage modifiers, which makes me wonder why you you aren’t 06305 for the “if” scenario of +15% !! Seems like a fine trade to lose 2 ini on stealth.
It would be interesting to see how this compares in backstab damage vs some other runeset with full DPS stats.
youtube
0/6/5/0/3
strenght rune 5% when you have might (power base stat = higher stab)
SA gm minor will give you might and if the fight takes a bit longer than 1 CnD and backstab, you can get pretty nice stacks of might 10-15
force 5% (or night for 10%) and impact 10% (kicks in if you use basi)
have bloodlust on your secondary
and I’d switch side strike for might on signet use
rest same
I have some strength runes laying around, gonna try that out as well. Guess the 5% damage lost vs Rune of the Thief is gained in the increase of power and might.
Seems cool! I like basing builds around runes.
On another topic, I can’t wait for all the new builds we get to try with the new trait system!
You’ve really gone all in with the damage modifiers, which makes me wonder why you you aren’t 06305 for the “if” scenario of +15% !! Seems like a fine trade to lose 2 ini on stealth.
It would be interesting to see how this compares in backstab damage vs some other runeset with full DPS stats.
I can’t wait either, gonna be so fun to experiment :-)
Yeah, 06305 will work as well, just gotta be more careful not spamming skills ;-)
I’ll buy some berserker armor and try it out. Runes are cheap anyways :-)
Runes are cheap anyways :-)
So true, I have three zerker sets all transmuted and fancy – one holds my str runes, one holds my pack runes, and one holds whatever crazy cheap rune I’m experimenting with this week!
Some might argue strength runes, or even scholar for similar boosts, but with the price — it has a great cost:effectiveness ratio!
To go on a wild tangent, the new flanking strikes looks interesting as well – especially when tricks clear condis – though I wonder how that stunbreak would be useful (considering you have to be able to move, to use it – outside of mug steal i guess).
youtube
0/6/5/0/3
strenght rune 5% when you have might (power base stat = higher stab)
SA gm minor will give you might and if the fight takes a bit longer than 1 CnD and backstab, you can get pretty nice stacks of might 10-15
force 5% (or night for 10%) and impact 10% (kicks in if you use basi)
have bloodlust on your secondary
and I’d switch side strike for might on signet use
rest sameI have some strength runes laying around, gonna try that out as well. Guess the 5% damage lost vs Rune of the Thief is gained in the increase of power and might.
5% also applies on every attack as long as you have some might on, which is almost always with 5pts in SA. Yeah, the added power from the rune + might more than make up for the lower dmg modifier. So much actually that the traditional 6/6/x/x/x yolo build (not signet build) has higher dmg only at the start of the fight over x/6/6/x/x with strength runes.
I used to play 0/6/2/0/6 for almost a year (lately I go full SA more and more often :/ ) but that 15% dmg on gm minor makes that build hit surprisingly hard, not as much as if you stack might with SA but you get all the tasty traits in trix that make up for it. Super squishy tho.
@Jayden: I tried with strenght runes last night, roaming alone, with 0/6/5/0/3, while I did get some nice backstabs (13k on a mesmer) I felt so slow compared to almost the same setup with pack runes (that swiftness and fury proc is addictive I guess).
Gonna try it more later on, as the damage seems to be slighty better.
@Woaden: The new flanking strikes and that our heals is now catagorized is very nice (improv anyone?). Super thrilled!