Warrior Problem.
You should kite warriors with ranged weapons. Only go in to melee to finish them.
Opening against a warrior in ranged (even shortbow) he will burn a lot of stuff just trying to get close to you. If he swaps to rifle/bow, you’ve got him till his weapon cooldown so now switch back to your melee.
Also, forcing warrior to go into ranged weapon lets you take advantage of your dagger storm, or use the twirling ability that you get from using steal on a warrior.
I’m running S/D right now, and at first had a lot of problems with warriors (I was P/D condition, they are ridiculously easy with that combo). Then I figured out to swap to SB and kite them. The fight lasts a long time, but so be it.
If you have mug, a nice combo is to open with SB, fire choking gas, follow with a few cluster bombs, then fire one last cluster bomb right where you think he will be (dont detonate it) and as it hits, do a Mug+CnD and whatever you follow that with depending on your weapon set. That will certainly throw them off guard.
Also, I like to apply chill to warriors via poison to slow their ability recharges, and I keep them dazed with my current weapon set.. you just have to be patient when you commit to faceVSface a warrior.
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(edited by Woaden.9425)
equip a stun break. shadow step can seriously screw up melee focused stun into burst combos. blinding powder can blind him and can be used under most CC. if you use sword double tap IS to break stun then roll away. your best bet is to engage him at range when possible. what build and weapons/armor are you going to end up with? it would help formulate a counter.
Gungnir Aurus – 80 Guardian
[AUX] Isle of Janthir
Perhaps I am confusing skills. I am talking about the one that launches him to you and knocks you down. I thought it was kick. But it is activated at approximately the same range as the Shortbow.
if it is the one where he charges and then knock downs, sounds like bull’s charge. it isn’t too hard to dodge. if he frenzies to make it faster just shadow step away and continue to wail on him while kiting. we have trouble with control builds but if he doesn’t have a GS for his second weapon set you should be able to kite him assuming you keep a >600 range.
Gungnir Aurus – 80 Guardian
[AUX] Isle of Janthir
Kick and Bulls Charge are utility skills. Bulls is on a 40sec timer so do make sure to save endurance for dodge when kiting, if out of dodges, use the shortbow 3 skill. Kick is 20sec timer but it and all others with Mace/Shield are melee rance stuns/knocks as far as i know.
What other weapon set do you use other than SB?
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Kick and Bulls Charge are utility skills. Bulls is on a 40sec timer so do make sure to save endurance for dodge when kiting, if out of dodges, use the shortbow 3 skill. Kick is 20sec timer but it and all others with Mace/Shield are melee rance stuns/knocks as far as i know.
What other weapon set do you use other than SB?
F1 Mace ability is a ranged (large – larger than SR I believe) AoE. By ranged, I mean he jumps to the target area, so technically not ranged. Secondary is DD for my theif. Im using CoF armor (toughtness, CD, Power off the top of my head) with Runes of the afflicted.
Is that the “Skull Crack”? It’s range is 130 so well out of SB range, only thing to worry about in SB range is the Bull Charge which is 900.
What you start to have trouble kiting is hammer, who’s 600 range is too close for comfort.
Edit: also I’d say with D/D against a war is to spec into Mug, and kite till you’re ready to CnD/Steal combo into a backstab and heartseeker. Still need to kite as long as possible, hammer shout warriors for instance will soak all that up and then just turn around and bonk you.
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I melee down warriors all the time. Infact I gave up my SB b/c its more of a handicap in most situations.
Trick is to have your stun breaks up when u need them.
Ps. I run full zerk gear so I have less hps than you do
Just chain daze warrios and guardians with sword. If you have a rune you can chain them almost indefinitely if played correctly.
Even without rune they are dazed for 2 sword auto-attacks, on the third they come out of it and then you can stealth again.
Combine this with blind on stealth and they will pretty much never hit you.
If they go ranged, immediately dagger storm them.