Warrior Problem.

Warrior Problem.

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Posted by: sostronk.8167

sostronk.8167

OK so I am currently farming dungeon armor for my Thief before I fully go into WvW. But I have been doing some test runs with what I currently have equipped. I currently only have 14.5k health and will have around 17k when Im fully geared and most of my armor has toughness as part of its + stats.

But Ive noticed a real problem with warriors. Its one in particular that is doing this. But basically he is using kick to knock me to the ground. I believe its just called “kick”. I have a warrior but have full MF farming build on him and its not an ability I use for that.

Once he has done this im pretty much dead. On a number of occasions I have popped heal for the stealth, but kick still works when I am in stealth because it was activated first, apparently. In this case he can’t target me with more direct attacks, so he popps F1 (Mace/shield build) which will stun me long enough for him to kill me. Thats probably the best case scenario. If I didn’t manage pop stealth he can chain stun me with mace/shield abilities.

Is there any way a thief can deal with this kind of stun combo? Or should I just avoid warriors altogether?

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Posted by: Woaden.9425

Woaden.9425

You should kite warriors with ranged weapons. Only go in to melee to finish them.

Opening against a warrior in ranged (even shortbow) he will burn a lot of stuff just trying to get close to you. If he swaps to rifle/bow, you’ve got him till his weapon cooldown so now switch back to your melee.

Also, forcing warrior to go into ranged weapon lets you take advantage of your dagger storm, or use the twirling ability that you get from using steal on a warrior.

I’m running S/D right now, and at first had a lot of problems with warriors (I was P/D condition, they are ridiculously easy with that combo). Then I figured out to swap to SB and kite them. The fight lasts a long time, but so be it.

If you have mug, a nice combo is to open with SB, fire choking gas, follow with a few cluster bombs, then fire one last cluster bomb right where you think he will be (dont detonate it) and as it hits, do a Mug+CnD and whatever you follow that with depending on your weapon set. That will certainly throw them off guard.

Also, I like to apply chill to warriors via poison to slow their ability recharges, and I keep them dazed with my current weapon set.. you just have to be patient when you commit to faceVSface a warrior.

Kole —Thief
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(edited by Woaden.9425)

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Posted by: Gungnir Grimm.7123

Gungnir Grimm.7123

equip a stun break. shadow step can seriously screw up melee focused stun into burst combos. blinding powder can blind him and can be used under most CC. if you use sword double tap IS to break stun then roll away. your best bet is to engage him at range when possible. what build and weapons/armor are you going to end up with? it would help formulate a counter.

Gungnir Grimm – 80 Thief
Gungnir Aurus – 80 Guardian
[AUX] Isle of Janthir

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Posted by: sostronk.8167

sostronk.8167

Perhaps I am confusing skills. I am talking about the one that launches him to you and knocks you down. I thought it was kick. But it is activated at approximately the same range as the Shortbow.

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Posted by: Gungnir Grimm.7123

Gungnir Grimm.7123

if it is the one where he charges and then knock downs, sounds like bull’s charge. it isn’t too hard to dodge. if he frenzies to make it faster just shadow step away and continue to wail on him while kiting. we have trouble with control builds but if he doesn’t have a GS for his second weapon set you should be able to kite him assuming you keep a >600 range.

Gungnir Grimm – 80 Thief
Gungnir Aurus – 80 Guardian
[AUX] Isle of Janthir

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Posted by: Woaden.9425

Woaden.9425

Kick and Bulls Charge are utility skills. Bulls is on a 40sec timer so do make sure to save endurance for dodge when kiting, if out of dodges, use the shortbow 3 skill. Kick is 20sec timer but it and all others with Mace/Shield are melee rance stuns/knocks as far as i know.

What other weapon set do you use other than SB?

Kole —Thief
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Posted by: sostronk.8167

sostronk.8167

Kick and Bulls Charge are utility skills. Bulls is on a 40sec timer so do make sure to save endurance for dodge when kiting, if out of dodges, use the shortbow 3 skill. Kick is 20sec timer but it and all others with Mace/Shield are melee rance stuns/knocks as far as i know.

What other weapon set do you use other than SB?

F1 Mace ability is a ranged (large – larger than SR I believe) AoE. By ranged, I mean he jumps to the target area, so technically not ranged. Secondary is DD for my theif. Im using CoF armor (toughtness, CD, Power off the top of my head) with Runes of the afflicted.

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Posted by: Woaden.9425

Woaden.9425

Is that the “Skull Crack”? It’s range is 130 so well out of SB range, only thing to worry about in SB range is the Bull Charge which is 900.

What you start to have trouble kiting is hammer, who’s 600 range is too close for comfort.

Edit: also I’d say with D/D against a war is to spec into Mug, and kite till you’re ready to CnD/Steal combo into a backstab and heartseeker. Still need to kite as long as possible, hammer shout warriors for instance will soak all that up and then just turn around and bonk you.

Kole —Thief
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Posted by: Jinks.2057

Jinks.2057

I melee down warriors all the time. Infact I gave up my SB b/c its more of a handicap in most situations.

Trick is to have your stun breaks up when u need them.

Ps. I run full zerk gear so I have less hps than you do

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Posted by: swinsk.6410

swinsk.6410

Just chain daze warrios and guardians with sword. If you have a rune you can chain them almost indefinitely if played correctly.

Even without rune they are dazed for 2 sword auto-attacks, on the third they come out of it and then you can stealth again.

Combine this with blind on stealth and they will pretty much never hit you.

If they go ranged, immediately dagger storm them.

Just another noob thief…