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Posted by: randomfightfan.4091

randomfightfan.4091

The +1s on revealed debuff is still very much a problem and NEEDS to be reverted. It was a terrible balancing decision and failed to hit it’s targeted group of wvw and pvp thieves. The only ones feeling the massive pain of this nerf is us pve thieves. If you’re wanting to nerf wvw and pvp then leave us pve’ers out of the way of your nerf bat! We were in a good place before and now we feel clumsy and off-balance.

Check out my page for some good thiefisms :)
http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid

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Posted by: Rafahil.2857

Rafahil.2857

They won’t revert it as that would mean they were wrong and they can’t have that.

I just hope they compensate us for it, but also not seeing that happen any time soon…..

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Posted by: LordSlack.4685

LordSlack.4685

Agreed, you should post this in your Violated PvE thread again and keep that one floating so devs know it is an issue that won’t die out so quickly.

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Posted by: Redscope.6215

Redscope.6215

The +1s on revealed debuff is still very much a problem and NEEDS to be reverted. It was a terrible balancing decision and failed to hit it’s targeted group of wvw and pvp thieves. The only ones feeling the massive pain of this nerf is us pve thieves. If you’re wanting to nerf wvw and pvp then leave us pve’ers out of the way of your nerf bat! We were in a good place before and now we feel clumsy and off-balance.

You do realize that the added second was a lesser nerf than what they were going to do to stealth right? They were about to make stealth cast revealed every time it went down regardless of how you come out of it. Massive thief QQ changed their mind.

Actually, I like to believe this happened:
Anet tried to nerf Stealth, but it stealthed up and Anet missed. They went off in a different direction and stealth got away with minor injuries. Stealth is so OP it can escape the nerf bat!

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Posted by: randomfightfan.4091

randomfightfan.4091

You do realize that the added second was a lesser nerf than what they were going to do to stealth right? They were about to make stealth cast revealed every time it went down regardless of how you come out of it. Massive thief QQ changed their mind.

Actually, I like to believe this happened:
Anet tried to nerf Stealth, but it stealthed up and Anet missed. They went off in a different direction and stealth got away with minor injuries. Stealth is so OP it can escape the nerf bat!

I very VERY much so feel that this stealth change is insanely worse than revealed on stealth exit. Just be aggressive and use the stealth attack then you’ll never feel like you were nerfed. And if you need to be invis for longer, use other stealth skills to keep the stealth uptime up longer

Check out my page for some good thiefisms :)
http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid

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Posted by: Silver.4798

Silver.4798

I primarily use stealth defensively so I for one am quite happy they decided to ax the original idea.

But, Anet seemed to imply that along with the stealth nerf they were also working on making thieves more “slippery,” which I hope helps offset the PvE issues. Or at least add a new dimension to the thief

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Posted by: randomfightfan.4091

randomfightfan.4091

Yea I just don’t understand how people can play a passive thief while in combat. IMO, if you want passive, play a ret guardian or bomb engi. Always tank, never die, always boring.

Check out my page for some good thiefisms :)
http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid

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Posted by: Goloith.6349

Goloith.6349

Can anyone explain what the new stealth is after the nerf? Never played a Thief so I was wondering how it affects them. Is it a debuff at the end of stealth that makes it so a Thief can’t be stealth continually or what?

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Posted by: Taril.8619

Taril.8619

Can anyone explain what the new stealth is after the nerf? Never played a Thief so I was wondering how it affects them. Is it a debuff at the end of stealth that makes it so a Thief can’t be stealth continually or what?

Basically, if you leave stealth via attacking something while stealthed you get a debuff called Revealed which lasts for 4 seconds. While you have the Revealed debuff you cannot go into stealth by any means.

The nerf just made it so that Revealed lasts for 4 seconds instead of 3, which while it doesn’t sound like much, that 1 extra second makes a huge difference when you rely on going into stealth often.

“Pull the trigger, move out ahead,
There’s two kinds of people… The quick and the dead”

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Posted by: Goloith.6349

Goloith.6349

Can anyone explain what the new stealth is after the nerf? Never played a Thief so I was wondering how it affects them. Is it a debuff at the end of stealth that makes it so a Thief can’t be stealth continually or what?

Basically, if you leave stealth via attacking something while stealthed you get a debuff called Revealed which lasts for 4 seconds. While you have the Revealed debuff you cannot go into stealth by any means.

The nerf just made it so that Revealed lasts for 4 seconds instead of 3, which while it doesn’t sound like much, that 1 extra second makes a huge difference when you rely on going into stealth often.

Ah so it’s at the end of it, good to know. I see the #1 skill requires stealth to really hit hard so I can see that being important.

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Posted by: LordSlack.4685

LordSlack.4685

Can anyone explain what the new stealth is after the nerf? Never played a Thief so I was wondering how it affects them. Is it a debuff at the end of stealth that makes it so a Thief can’t be stealth continually or what?

Basically, if you leave stealth via attacking something while stealthed you get a debuff called Revealed which lasts for 4 seconds. While you have the Revealed debuff you cannot go into stealth by any means.

The nerf just made it so that Revealed lasts for 4 seconds instead of 3, which while it doesn’t sound like much, that 1 extra second makes a huge difference when you rely on going into stealth often.

This extra second delay doesn’t affect PvP or WvW much either, it mostly screws with PvE rotations so you get significantly fewer backstabs into a boss over a lengthy fight.

If a fight lasts 2 minutes and you can CnD/Backstab every 3 seconds, you used to deal 40 backstabs. Now, a thief can only deal 30 backstabs, and the loss of 10 CnD/Backstabs is a TON of damage for thieves who rely on it, especially when our DPS wasn’t top tier to begin with.

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Posted by: Goloith.6349

Goloith.6349

That’s exactly what I needed to know. Too bad they didn’t make that recent nerf just WvW based if that was the case.

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Posted by: Dual.8953

Dual.8953

The +1s on revealed debuff is still very much a problem and NEEDS to be reverted. It was a terrible balancing decision and failed to hit it’s targeted group of wvw and pvp thieves. The only ones feeling the massive pain of this nerf is us pve thieves. If you’re wanting to nerf wvw and pvp then leave us pve’ers out of the way of your nerf bat! We were in a good place before and now we feel clumsy and off-balance.

You do realize that the added second was a lesser nerf than what they were going to do to stealth right? They were about to make stealth cast revealed every time it went down regardless of how you come out of it. Massive thief QQ changed their mind.

Actually, I like to believe this happened:
Anet tried to nerf Stealth, but it stealthed up and Anet missed. They went off in a different direction and stealth got away with minor injuries. Stealth is so OP it can escape the nerf bat!

No this nerf is worse. It cripples our ability to fight by delaying our access to stealth bonuses by +33% and leaves the narbs who spend all their time restealthing with CnD whenever stealth ends entirely alone.
If you’re on the attack you need to stealth as often as possible to access your stealth skills and stealth trait buffs. You ideally will only stay stealthed for less then a second at a time.

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Posted by: Kneru.8014

Kneru.8014

You do realize that the added second was a lesser nerf than what they were going to do to stealth right? They were about to make stealth cast revealed every time it went down regardless of how you come out of it. Massive thief QQ changed their mind.

Actually, I like to believe this happened:
Anet tried to nerf Stealth, but it stealthed up and Anet missed. They went off in a different direction and stealth got away with minor injuries. Stealth is so OP it can escape the nerf bat!

I very VERY much so feel that this stealth change is insanely worse than revealed on stealth exit. Just be aggressive and use the stealth attack then you’ll never feel like you were nerfed. And if you need to be invis for longer, use other stealth skills to keep the stealth uptime up longer

Well, lets be honest, stealth isnt the god mode some claim/feel it is. But A Net had to do something besides telling people to L2P.

That said, they need to revert the change (-1 sec on Revealed), and find another way other than that/3 second reveal no matter what, and figure out another way to stop the cheesing.

Even if they did 3 second revealed to matter what, if I’m playing another class the thief is gonna be a free kill. It would make Shadow Refuge even more required.

If I’m on another class all I would have to due is dodge/port to the point you would have to blow a utility to catch up before stealth runs out, and you’re revealed before you can hit Backstab. Now you’re pretty much dead.

If Mesmer – blink or decoy, wait out their stealth, maybe switch to staff, throw out a chaos storm, or use the #2 staff (forget the name). Hell, hit Illusionary Wave and there goes half your stealth time.

Guardian – Use Hammer #5 to keep them out, or #3 to immobilize them right as they go into stealth.

Etc, etc.

If we’re gonna get the revealed debuff no matter what, I hope we get some health compensation. >.>

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Posted by: Vargs.6234

Vargs.6234

That this hasn’t been changed back is ridiculous. It was hasty, poorly thought out move that served no purpose and makes the class feel unpolished. If anet really can’t swallow their pride and admit they made a mistake then I will lose whatever shred of faith I still have in them. Time it back up with the autoattack chain.

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Posted by: MrForz.1953

MrForz.1953

We are doomed, all of us.

Disgruntled Charr Engineer and Thief – Jade Quarry.

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Posted by: Dual.8953

Dual.8953

You do realize that the added second was a lesser nerf than what they were going to do to stealth right? They were about to make stealth cast revealed every time it went down regardless of how you come out of it. Massive thief QQ changed their mind.

Actually, I like to believe this happened:
Anet tried to nerf Stealth, but it stealthed up and Anet missed. They went off in a different direction and stealth got away with minor injuries. Stealth is so OP it can escape the nerf bat!

I very VERY much so feel that this stealth change is insanely worse than revealed on stealth exit. Just be aggressive and use the stealth attack then you’ll never feel like you were nerfed. And if you need to be invis for longer, use other stealth skills to keep the stealth uptime up longer

Well, lets be honest, stealth isnt the god mode some claim/feel it is. But A Net had to do something besides telling people to L2P.

That said, they need to revert the change (-1 sec on Revealed), and find another way other than that/3 second reveal no matter what, and figure out another way to stop the cheesing.

Even if they did 3 second revealed to matter what, if I’m playing another class the thief is gonna be a free kill. It would make Shadow Refuge even more required.

If I’m on another class all I would have to due is dodge/port to the point you would have to blow a utility to catch up before stealth runs out, and you’re revealed before you can hit Backstab. Now you’re pretty much dead.

If Mesmer – blink or decoy, wait out their stealth, maybe switch to staff, throw out a chaos storm, or use the #2 staff (forget the name). Hell, hit Illusionary Wave and there goes half your stealth time.

Guardian – Use Hammer #5 to keep them out, or #3 to immobilize them right as they go into stealth.

Etc, etc.

If we’re gonna get the revealed debuff no matter what, I hope we get some health compensation. >.>

I’m guessing you aren’t familiar with the wonderful train, Cloaked in Shadows. This cooldownless trait makes everyone around you blind when you stealth. That’s not all there is either. If you stealth, Shadow Arts has you covered.

Registered Altaholic
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Posted by: Faeyd.5094

Faeyd.5094

Tiger