Min Scherzo roaming/dueling:
https://www.youtube.com/channel/UC26wB_T1KTQ7WR6ceyj8ABA
https://www.youtube.com/channel/UC26wB_T1KTQ7WR6ceyj8ABA
(edited by tomwjd.8172)
There was a thread proposal to roll back SE to prepatch when it cleared all types of condition periodically but for the sake of counter play (immobilize, fear, etc) I do not mind the change.
What I do mind is not being able to clear weakness condition.
Unlike other professions, we lack vitality/traits that give passive defense from conditions/damage and we are forced to rely heavily on well timed dodges aside from our blinds, stealth, and shadowstep.
Weakness condition is very debilitating to thieves especially because we need our energy regen to dodge as well as be able to pressure (best offense is also our defense) when we land burst in stealth. When we are afflicted with longer duration of weakness, our damage potential and pressure is meaningless even with fury boon because half our hits are 1/2 dmg so even when we have our steal and initiative up for burst its often nullified by weakness condition. On top of all that, we are very vulnerable because we won’t be able to dodge key attacks and condition bombs.
The nerf on vigor was also a big hit to thieves running bountiful theft (encouraged in meta to strip important boons) because we depend on dodges more than other professions.
Weakness in general is just another utility that passive condi builds can utilize to hardcounter power builds even more…
Right now, thieves are pigeon holed into camping stealth because of stronger condis after patch and SE is our ONLY reliable way to clear condis aside from burning important cds.
When we are fighting professions that can reveal for long durations (engi), our whole trait line is countered and we are forced to burn our cds and intiative to hopefully survive the pressure.
With that said, the deadly arts line definitely seems to be in our current meta and every single thief is most likely running panic strike trait because often times it outshines revealed training. On top of that, the trait seems to encourage RNG along with improv.
(Edit) My proposal is that revealed training trait not only gives extra power while being revealed, it should also clear 2 conditions upon entering reveal with an ICD of 15~20 sec.
This way, we are not completely hard countered by reveal and it ALSO discourages stealth camping because right now a smart thief is forced to wait out the duration of debilitating conditions (weakness,chill,etc) before attempting to burst from stealth.
This should also provide some build diversity within Deadly Arts line as well as give those pve meta thieves(DA/Critical strikes/Trickery) a way to condi clear using the revealed training trait.
(edited by tomwjd.8172)
As we already discussed in game, I suggested that using steal should remove 2 condis or using steal bundles should remove 1 condi per use. That might be a nice alternative to what you suggested.
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