Weapon Swap

Weapon Swap

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Posted by: Iruy Ariviel.3605

Iruy Ariviel.3605

I don’t know where or even if there is a place to post suggestions in this forum, but I came to point something that doesn’t makes sense to me and I think that should be changed.

Why Thieves have cooldown in weapon swapping?

I think they shouldn’t for the simple reason they use initiative instead of cooldown for their skills. Plus, they are thieves, put on some extra flexibility and adaptation on them.
I’ve posted here since I wanted some feedback from the community about this question, and honestly in all my inocence I wish it got changed. Thank you for reading.

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Posted by: Sir Kaboomski.1508

Sir Kaboomski.1508

Someone suggesting a buff… I think I almost just cried out of happiness… lol!

I don’t know if it should have no cooldown at all though, I would say since weapon swap isn’t a thief-specific mechanic it doesn’t really make sense to make cooldown completely non-existent. I would however support a 5 second cooldown instead of 10. But then all the warriors would be all “waah why can thief swap weapon as fast as me!!!”. ;-P

Anyone who comes in intending to yell “OP!”… seriously, just let it go, let us relish the moment that we have someone asking for a buff for once!

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Posted by: TundraQualle.8204

TundraQualle.8204

It would be great, if “Quick Pockets” gets a weapon swap CD reduction of 5 seconds. Of course the “gain initiative on weapon swap” receives an ICD of 10 sec. Then it would be more like a grandmaster trait in my opinion.

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Posted by: Arkantos.7460

Arkantos.7460

5s on weapon swap would provide a swap spamming and using effects of weapon swapping sigils
and yep, there would be more flamers … so sad

Good Thiefs are average,
Skilled Thiefs are dangerous

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Posted by: TundraQualle.8204

TundraQualle.8204

On swap-effects have an internal cooldown of 9(?) seconds. Still no need to call the OP-police.

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Posted by: OIIIIIO.7825

OIIIIIO.7825

On Swap Sigil – Cooldown listed on Wiki

Battle – The sigil has an internal 10 second cooldown.
Doom – A 10 second internal cooldown for swap.
Energy – Cooldown: 9 seconds
Geomancy – Cooldown: 9 seconds
Hydromancy – Cooldown: 9 seconds
Intelligence – None Listed
Leeching – internal cooldown of 9 seconds
Renewal – None listed (Mentioned in discussion tab there is no cooldown)

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

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Posted by: Travlane.5948

Travlane.5948

u know….i really cant say any reason why not? as long as sigil swaps have Internal cooldowns….. thiswould be anice lil buff to thief making them more versatile but not a dmg buff or anything too too strong.

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Posted by: Viking Jorun.5413

Viking Jorun.5413

I’m not usually one to advocate major buffs or nerfs.. But a cooldown reduction at the least would be amazing.

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Posted by: Iruy Ariviel.3605

Iruy Ariviel.3605

Thanks for all the feedback, it seems the idea isn’t so bad, at least lowering the cooldown time that is. As for completelly removing it… those sigils without cooldown can be worrisome. I also didn’t knew about the trait that gave you initiative on weapon swapping, but as suggested above fixing it with a 10 seconds cooldown would literally nullify the problem.