https://twitter.com/TalathionEQ2
Weapon switching should restore initiative.
https://twitter.com/TalathionEQ2
Yeah, I thought it was rather sad that there’s no reason to having nothing in your off-hand. Some kind of highly specific fringe benefit would be nice.
you get 3 ini from grand master trait on the acrobatics tree \o/
i don’t use, since it kills my sb/p-p, or i need to have 2 sets of each
it would be nice to spam the weapon switch +3ini / every 9 seconds automatically
(edited by DanH.5879)
Quick Pockets. 15 char.
Quick Pockets. 15 char.
Quick Pockets should be changed to restore all the Initiative, or make weapon swapping recharge 5 seconds faster.
https://twitter.com/TalathionEQ2
Quick Pockets. 15 char.
blah blah fully restore initiative
say whaaaaaaa
Quick Pockets. 15 char.
Quick Pockets should be changed to restore all the Initiative, or make weapon swapping recharge 5 seconds faster.
No! period never gonna happen give it up. There is too much synergy between our sets for that in combat.
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele
Quick Pockets. 15 char.
Quick Pockets should be changed to restore all the Initiative, or make weapon swapping recharge 5 seconds faster.
Lol’d so hard mothakittenas wanna fine me.
3 initiative every 9 secs isn’t good enough? I’d agree its definitely not worth 30 points in acrobatics but if you can’t manage your init then /shrug. You can put 10 points in shadow arts for infusion of shadows so your shadow refuge fully recharges your init.
Before… Each weapon had it’s own separate initiative. When you switched, you had a bra new bar to spend, but… too bad players abused #2 so they had to take this feature out
would be interesting if they cut down thief over all damage by half, decreased the cost of skills and added easier ways to get initiative allowing players to use skills much more often. would everyone still 2? or try new combos?
I’d say if thief gets hardcore nerfs, this option would help to even it out a little, but atm, would be too much, and would defeat the point of trying to drain his initiative, the most successful way of fighting a thief…
it’s the con of not having cooldowns … i don’t think a weapon swap should restore any initiative, it will be OP.
This would buff unicorn thieves way too immensely. This would be way too OP.
This would buff unicorn thieves way too immensely. This would be way too OP.
^^
d/p-init return build swap to shortbow and full bar holy crap
like there isn’t enough ppl crying about thieves already. what you guys want to do, get the class deleted?
This would buff unicorn thieves way too immensely. This would be way too OP.
^^
d/p-init return build swap to shortbow and full bar holy crap
like there isn’t enough ppl crying about thieves already. what you guys want to do, get the class deleted?
yes! let’s all reroll eles and let ‘em see what’s really OP. lol
This would buff unicorn thieves way too immensely. This would be way too OP.
i have to agreee tho not saying i woudnt want to see the people’s reaction to it
its not like the endless dodger builds arent OP already
here’s mine , this build made me never want to use stealth again
and to show people thiefs can be annoying without the use of stealth to
copy past it if you want to see it :s
cheerz
If we had no way to speed up intitiative recovery, I would agree with you.
But we already have traits that grant 2 init on stealth, 2 init every 10s, increased init regen in stealth, 3 init on weapon swap, 4 init on heal, 20% chance for 1 init on crit, 7% chance for 1 init on autoattack, and 3 init on steal. Also, a signet that grants 1 init every 10s, and a stunbreaker that restores 6 init.
Just look at what you can cram into 0/0/10/30/30 – 2i on stealth, 3i on swap, 2i every 10s, 4i on heal, 7% chance to regain 1i on auto attack, 3i on steal AND a base pool of 15i. It’d just be silly.
I would however (maybe) support quick pockets being changed to 6 init on swap – its a grand master trait, 3 ini feels a bit cheap (especially considering all the other ways we can gain initiative – its only slightly better than Quick recovery if you switch weapons every 9s, and that’s not a likely scenario outside double weaponset builds who are designed to take advantage of Quick pockets and Weapon swap runes), though I might be biased on the subject – playtesting might be required.
pre-ordered HOT at this point,
save yourself the money and don’t bother.
(edited by evilapprentice.6379)
This thread is stupiiiiid
Just look at what you can cram into 0/0/10/30/30 – 2i on stealth, 3i on swap, 2i every 10s, 4i on heal, 7% chance to regain 1i on auto attack, 3i on steal AND a base pool of 15i. It’d just be silly.
I do this. Death Blossom spam forever.
Sounds like a skillseeker spammer is running out of init :-P
Quick Pockets. 15 char.
I love this trait name. Quick Pockets, as opposed to slow pockets?
Brought to you by ArenaNet. Soon™.
(edited by Rusc.4978)
Yeah, I thought it was rather sad that there’s no reason to having nothing in your off-hand. Some kind of highly specific fringe benefit would be nice.
I was also really disappointed with this, especially since there’s a (lame) unique dual skill for only holding a mainhand weapon. Twisting Fangs and Stab were both mind-numbingly underwhelming.
Brought to you by ArenaNet. Soon™.
Switching weapons should restore half your initiative, other classes cool-downs from other weapons keep going, but thieves do not have cool-downs.
I feel that the thief class should be redesigned a little around having one weapon, or we should get something for switching weapons.
God, where is "-1" button?
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)
Quick Pockets. 15 char.
Quick Pockets should be changed to restore all the Initiative, or make weapon swapping recharge 5 seconds faster.
Bhhahah… And Mug should be an instant kill AT LEAST. Also Shadowstep should be a map-wide instant teleport.
I don’t know which is sadder, the thought that you might be trolling, or that you might not be trolling at all… Allow me to facilitate your edification:
Thief doesn’t have cooldowns. They don’t benefit from weapon switching by default because they already benefit from not having any cooldowns at all. Normal classes don’t get any bonuses to their cooldowns by switching weapons, they just have cooldowns they need to manage. The thief doesn’t.
The idea behind Initiative costs instead of cooldowns on thieves is that it trades short term skill management for long term.
Most classes are limited in what skills they can use at any one point based on when they last used them. A ranger can’t just spam barrage or the shortbow dazing shot three times in a row because they have to wait several seconds between each activation. You can use any skill whenever it’s ready, any ranger can use barrage right as it comes off cooldown, but not a second before.
Thieves, instead, can spam any skill as they please, no cooldown whatsoever, but instead they use a different form of “currency” – initiative. This means thieves can choose to blow all of their initiative to use any skills they wish in a burst fashion, at the cost of having to wait to use any skill right after. Or they can manage their initiative and spread out the use of their skills, like any other class.
To put it another way: Other classes need to switch weapons to get “new” cooldowns if they blow all of their weapon cooldowns. The Thief does not. They can switch weapons (if they want the different skills) or not. It doesn’t matter to them. They have no short term limit.
If you feel you’re not getting enough “spammability” out of your initiative pool that’s what certain trees and traits are there for. It forces you to give up some damage, survivability or utility for a better ability to spam your skills.
You are, essentially, proverbially requesting to have your cake and eat it as well. Short answer: No.
Well let’s see thievs maximum have 15 ini, the lowest skill cost is 3 so on all the ini thieves can use 5 skills maximum. meanwhile all the other classes can use 8 skills in raw by switching weapons (eles can use 16!!!!)
Think will be fare than if all other classes will have comon cd for 2-5 so if they use 3 for example and switch to other weapon 3 is on cd already