Weapons and their damage type
We need better weapon set definition (especially P/P), but I don’t like your recommended way of achieving it. What if I want to play condi D/D? Or zerk P/P? There are better ways to achieve balance than making it so cut and dry.
Now if you want to play a condi d/d you’ll spam 3 3 3 3
I think it’s better to be limited to a certain weapon set then to a single skill.
Now if you want to play a condi d/d you’ll spam 3 3 3 3
I think it’s better to be limited to a certain weapon set then to a single skill.
as someone who mains Condi D/D Thief, I can say that I’d rather not lose access to daggers, seeing how intrinsic to the thematic they are. (also, you’re not giving us an off-hand melee condi weapon, how cruel)
I think a better way would be to have conditions and damage on all skills. as dumb as this might sound, the scaling of power/CD would mean these were relevant for those builds, without being redundant for others.
alternatively, have two sets of skills – 1 power based, 1 condi based, and let players choose.
(as a side note, Condi D/D thief can spam 3s, use the 1 chain (poison, from triats and the chain finisher, stack half-decently) and often use heartseeker simply for the utility (leap))