What I would love to see.
@Dacromir
I don’t really think we need another. Thread addressing this topic as there are many active ones still going. Among these numerous threads are many with bunker builds showing their gear and the dps that was done.
Your question is also a trap. The reason being that you say both stats and play need to be accounted for. IE if they show you stats you’ll say its their build, and if their stats are weak (defensively) you can claim stats. It also empowers you to judge a build. Now you may have never played the class but you set yourself up as the authority on build making.
You set up a statement with only one logical outcome. That is that it could not possibly have been the backstab thief it must be the player who lost who was fully at fault for losing. Conversely I could make the argument that if you cant 3 second shot with backstab build than you must be dong it wrong because I can.
I said from the start I routinely beat backstabber but that doesn’t mean its balanced. Just because you can beat backstabbers doesn’t mean its balanced.
See my point?
Do you think bunker builds are balanced? I have beat a few bunker players on both thief and ele. If I use your logic all bunker builds are balanced since they can be beat.
Also there is no need for a new thread closing this one would be a good idea.
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele
Your question is also a trap. The reason being that you say both stats and play need to be accounted for. IE if they show you stats you’ll say its their build, and if their stats are weak (defensively) you can claim stats. It also empowers you to judge a build. Now you may have never played the class but you set yourself up as the authority on build making.
I’m of the opinion that a full glass cannon build should be able to down a build with no defenses in mere seconds. The glass cannon has sacrificed virtually all defenses, utility, or support in exchange for more damage. The victim has made a conscious decision to take low toughness/vitality, knowing that they’ll be extremely vulnerable to burst. So, player A has put all of their points into one trick, and player B has decided to leave themselves completely open to that one trick. That trick should be super-effective against player B, meaning that if that one trick is burst damage then player A should be able to down player B in seconds.
I mean, you wouldn’t say condition builds are overpowered, would you? A Warrior can apply 21k damage worth of bleeding in two seconds. Two seconds. Against someone who made a conscious choice not to take any condition removal, a condition damage warrior (or any condition spec) can absolutely melt them once they get some condition stacks going. However, if someone went on the forums and whined about how taking 2k damage per second in bleeding was OP, we’d laugh them off. We all know that any player who chooses not to take any condition removal deserves to die from conditions. It’s a simple fact of PvP.
I’m not saying that people have to play full bunker builds, but if they choose not to take any defenses against burst damage, I’m okay with glass cannons killing them in a couple of seconds. In my opinion, it’s only OP if a balanced build (meaning some sort of stun break and some sort of burst defense) can still be defeated in a couple of seconds.
You set up a statement with only one logical outcome. That is that it could not possibly have been the backstab thief it must be the player who lost who was fully at fault for losing. Conversely I could make the argument that if you cant 3 second shot with backstab build than you must be dong it wrong because I can.
No, I gave glass cannon a try. I could 2-second shot people with no defenses who just sat there and took it. However, plenty of players were able to survive my burst, and they were able to absolutely wreck me because they actually had control and survival skills.
I said from the start I routinely beat backstabber but that doesn’t mean its balanced. Just because you can beat backstabbers doesn’t mean its balanced.
Really… why not? I mean, to me “imbalanced” means something that provides an advantage such that players with good builds and equivalent levels of skill can’t beat it. So if players with some defense against burst and equal skill can defeat the burst, then yes, it’s balanced. Sure, burst might be able to take down a squishy build, but every build in this game has something they’re really strong against. There are also insane hard counters to thief burst. Give a Warrior Endure Pain and a hammer, and you have an insane hard counter to Thief BS burst.
See my point?
Do you think bunker builds are balanced? I have beat a few bunker players on both thief and ele. If I use your logic all bunker builds are balanced since they can be beat.
I’ve only run into a few bunker builds that were so strong I couldn’t kill them, and they couldn’t do any damage to me at all. So yes, I think that they’re balanced.