Q:
(edited by Tetsuyja.7805)
Q:
Sword #2 now: No activation time on Shadow return. You can activate it while stunned.
10th Dec: 1/3 sec activation time. You can’t activate that skill while stunned.
Suggestions: No Activation time on “Infiltrators Return” (Sword #2). Activate if not stunned.
Problem solved.
In other words: we can still activate Shadow Return because the patch which should remove the stun breaker, was only a bad modification of Shadow Return: the stun break should removed and nobody cared about shadow stepping away still being stunned. Take away the 1/3 activation time and nobody will complain.
(edited by Tetsuyja.7805)
Better, but I’ll still complain because mesmers have a sudo-stunbreak (same as sword) traitable to 6 seconds on staff and an actual (un-noted in tooltip) stunbreak on their sword traitable to 7.7ish seconds. They should just reduce the return range to match the mesmer ranges. I don’t want nerfs to mesmers, but I would like some consistency.
If you fix Mesmer they will break but if you fix Thief it is to save the game.
whats wrong with it the way it is? its really the only defense s/d has to AOE and stuns….
D/D has cripple and stealth and leap aways.
P/D unblockable shadow strike gap maker and immob
P/P is kittened but can immob atleast
S/P has long evade
s/d doesnt deserve that lil bit?
whats wrong with it the way it is? its really the only defense s/d has to AOE and stuns….
D/D has cripple and stealth and leap aways.
P/D unblockable shadow strike gap maker and immob
P/P is kittened but can immob atleast
S/P has long evades/d doesnt deserve that lil bit?
s/d has cripple and stealth too…
Also, the evade frame on s/p is very hard to use defensively.
But yeah, I don’t agree with the sword changes at all. With the amount of CC/fear flying around in group fights, it’s pretty much crucial to the weapon set.
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