What does "boon duration" do for us?

What does "boon duration" do for us?

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Posted by: Daecollo.9578

Daecollo.9578

We don’t have heavy access to any sort of boon like most other classes, why do we have “Boon Duration?” it should be replaced with “Stealth Duration.”

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Posted by: Mavec.7469

Mavec.7469

15 points in acrobatics turns those 2 sec evade swiftness boons into 3 sec swiftness boons. If you want +1 sec stealth duration put the 15 into shadow arts and get it. It also syncs up nicely with power of inertia and the 2 stacks of might per stealth buff.

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Posted by: LameFox.6349

LameFox.6349

Also regen (which is handy since that line also adds more HP to heal up in the first place).

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Posted by: Daecollo.9578

Daecollo.9578

So an extra 0.6 seconds of 8% runspeed (SoS is 25%, 33% Replaces it, not adds to it.) and an extra 1.5 seconds of regeneration we can pretty much get infinite of anyways because of Cloak And Dagger for 30 traits in vitality.

Meanwhile, other classes can make there buffs permament, gaining infinite fury or vigor or swiftness.

Our Traits/Skills don’t give enough boons to have 30% Boon Duration as a Mastery Trait.

@Mavec
I’m sorry your math is incorrect.
15 points in Vitality is 15% Boon Duration.
2 seconds + 15% = 2.3 seconds of swiftness.

Extra % Stealth would make our “Regeneration in Stealth” Moves 100% better, that IS our Buffs.

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(edited by Daecollo.9578)

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Posted by: bomber.1540

bomber.1540

we have plenty of abilities to stack might, fury, regen and swiftness and increasing the duration by upto 30% is massive

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Posted by: Daecollo.9578

Daecollo.9578

we have plenty of abilities to stack might, fury, regen and swiftness and increasing the duration by upto 30% is massive

Not really, going from 10 duration to 13 on Thrill of the Crime, and 10 to 13 is weaksauce for 30 points, Compare this to the boons every other class recieves, its all effected by boon duration.

Almost every other class has boons that last up to 30 seconds, or heavy stacks of protection and regeneration that can last forever with this buffs.

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Posted by: Dacromir.6207

Dacromir.6207

I get:

  • 10s of Fury/Might/Swiftness to myself and allies from Steal
  • 15s of Vigor to myself and allies from Steal
  • 2 stolen boons to myself and allies from Steal
  • 15s of Might (x2) when I stealth
  • 2s of Swiftness from dodging
  • 4s of Regeneration from my heal

I take 15 Acrobatics, and then another +30% boon duration from runes (Monk and Water). This gives me:

  • 4.5s of Fury/Might/Swiftness when I Steal
  • 6.75s of Vigor to myself and allies from Steal
  • +45% duration to the stolen boons
  • 6.75s of Might (x2) when I stealth
  • 1s of Swiftness from dodging
  • 1.75s of Regeneration from my heal.

To me, that’s definitely worth it.

Now, is it worth going into Acrobatics solely for the boon duration? No. It’s also not worth it to go into Trickery solely for the condition damage. You put points into traitlines for the trait bonuses, not for the stats you get. However, the boon duration from Acrobatics is very helpful, and it meshes well with my build. I chose Acrobatics for the boon duration and the mobility/dodging. Without one or the other, I would have rather put my points in trickery.

Boon duration is great, and doesn’t need to be changed. We can use it to keep permanent swiftness and vigor on ourselves, as well as self-stacking a ton of might and high regen uptime. I’m sorry that it doesn’t fit with your build specifically, but it’s still great for some people.

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Posted by: Rystlwulf.1476

Rystlwulf.1476

Wow a call for increased stealth duration when everyone is screaming for a stealth nerf – an invitation to flamers.

We don’t need boon love, we just don’t need to be broken.

Maguuma Rystlwulf – 80 Ranger
Ryst Stryden – 80 Thief
Rystle – 80 Mesmer

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Posted by: Mavec.7469

Mavec.7469

@Mavec
I’m sorry your math is incorrect.
15 points in Vitality is 15% Boon Duration.
2 seconds + 15% = 2.3 seconds of swiftness.

Extra % Stealth would make our “Regeneration in Stealth” Moves 100% better, that IS our Buffs.

Feel free to test it, the boon duration increases from 1sec remaining on application to 2sec remaining on application with 15 points into acrobatics (it counts zero as a full second on the countdown timer). Its along the same lines of 15% sigil of Paralyzation increasing our 2sec sword daze into a 3sec daze. It is an anomaly with their rounding not my math, I understand how percentages work. I don’t understand why these 15% increases result in a full second added the duration of these abilities.

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Posted by: spif.7580

spif.7580

@Mavec
I’m sorry your math is incorrect.
15 points in Vitality is 15% Boon Duration.
2 seconds + 15% = 2.3 seconds of swiftness.

Extra % Stealth would make our “Regeneration in Stealth” Moves 100% better, that IS our Buffs.

Feel free to test it, the boon duration increases from 1sec remaining on application to 2sec remaining on application with 15 points into acrobatics (it counts zero as a full second on the countdown timer). Its along the same lines of 15% sigil of Paralyzation increasing our 2sec sword daze into a 3sec daze. It is an anomaly with their rounding not my math, I understand how percentages work. I don’t understand why these 15% increases result in a full second added the duration of these abilities.

It could be a simple float to integer conversion situation coupled with network code minimization.

I assume it benefits everyone equally though and certainly changes the min/maxing a bit (not having to stack mesmer runes if you have para sigil for example).

—- Kaineng : Nuke → Saarc ---

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Posted by: Daecollo.9578

Daecollo.9578

Wow a call for increased stealth duration when everyone is screaming for a stealth nerf – an invitation to flamers.

We don’t need boon love, we just don’t need to be broken.

Its mostly the rendering issue, not our actual stealth, you have no idea how much of a difference it will make.

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Posted by: Eduardo.4675

Eduardo.4675

@Mavec
I’m sorry your math is incorrect.
15 points in Vitality is 15% Boon Duration.
2 seconds + 15% = 2.3 seconds of swiftness.

Extra % Stealth would make our “Regeneration in Stealth” Moves 100% better, that IS our Buffs.

Feel free to test it, the boon duration increases from 1sec remaining on application to 2sec remaining on application with 15 points into acrobatics (it counts zero as a full second on the countdown timer). Its along the same lines of 15% sigil of Paralyzation increasing our 2sec sword daze into a 3sec daze. It is an anomaly with their rounding not my math, I understand how percentages work. I don’t understand why these 15% increases result in a full second added the duration of these abilities.

You are wrong.
When u test something,its better to control the environment to the fullest,so has to not have discrepancies. The 15% extension on a 2 secs duration is dificult on the naked eye to gauge perfectly, and u definetely did not use a cronograph to get those results, so im gonna tell you how to do it, so u can see for urself.
Equip withdraw, and put those 15 in acro; then chose vigorous recovery to get more dodging; now, if ur theory is correct, if u chain 3 dodges together u should be getting 9 secs of swift. When u use withdraw, this skill is an instant cast skill followed by a dodge roll that last for roughly 1 second.You can observe that after using withdraw, the timer of the skill will start on 14 secs. This will be ur meter.
Now,use withdraw. After the roll, spam dodge button 3 times to get 9 secs of swiftness. Since the timer/meter starts at 14 secs, ur swiftness should end by the 5 secs mark on the meter (cooldown of withdraw), but in fact, it will end at the 7 secs mark…
Now, add to ur equipment rune of air, speed or centaur.If using rune of air or centaur,u must only get enough runes to get the 20% increase, dont use full set of centaur coz it will give u swiftness on heal,the same goes for air runes. Do the same test and watch as ur swftness increases almost to the 5 secs mark on timer.This is how u control an exp+eriment, more repetitiions to have a more plausible gauge on effects.
As for the sigil of paralyze, ur 100% correct.
By the way, vigorous renewal vigor is not affected by ur boon extension.

Adapt or die. I never die.

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Posted by: Mavec.7469

Mavec.7469

Well I just used the stopwatch on my phone and got 2.2-2.4 repeatedly with 15 in acrobatics so the 2.3 definitely works out in this. I’m usually pretty good at counting seconds in my head but I guess not in this situation, I may have also had Runes of Air in my armor without realizing it since I almost always use Divinity but may have been testing the reactive Lightning DD since I’ve heard some outrageous damage claims from that ability. So I’ll apologize in that regard anyway.

Guess sigil of paralyzation definitely is a bug and I was really hoping it was their math with small integers just working in our favor.

Also you get a 33% increase in stealth duration increase for only 15 points into Shadow Arts, pretty good return for such a strong ability there if you ask me stealth doesn’t need any other buffs in duration there is a reason they capped its total possible duration.

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Posted by: PopeUrban.2578

PopeUrban.2578

Boon duration is fine, like most other classes if you want to maximize a bonus like boon duration you really do need to build around it.

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Posted by: Tulisin.6945

Tulisin.6945

As a thief that enjoys stacking lots of might and granting buffs to my group via Thrill of the Crime, Pack runes, and Battle Roar I definitely get my money’s worth out of +boon duration. Boon duration isn’t the only stat that is nearly useless if you leave it un-utilized though. +Condition damage, for instance, does nothing for many S/P or S/D setups. The fact is that there is good potential for synergy (only 5 points in Acrobatics will give you a free boon), even if not every thief chooses to utilize it.

Not that I’d mind seeing more boons on thief weapon skills. A might, fury, or vigor-granting weapon skill would be most welcome.

(edited by Tulisin.6945)

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Posted by: Daecollo.9578

Daecollo.9578

As a thief that enjoys stacking lots of might and granting buffs to my group via Thrill of the Crime, Pack runes, and Battle Roar I definitely get my money’s worth out of +boon duration. Boon duration isn’t the only stat that is nearly useless if you leave it un-utilized though. +Condition damage, for instance, does nothing for many S/P or S/D setups. The fact is that there is good potential for synergy (only 5 points in Acrobatics will give you a free boon), even if not every thief chooses to utilize it.

Not that I’d mind seeing more boons on thief weapon skills. A might, fury, or vigor-granting weapon skill would be most welcome.

To bad boon duration does not effect our defensive things like it does every other class.

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Posted by: blackgoat.5172

blackgoat.5172

I get:

  • 2 stolen boons to myself and allies from Steal

I’m Assuming your talking about Bountiful Thief here, Does it give yo the 2 boons as well as Vigor? Because of the way the tool tip is worded (see below) I thought you just got Vigor and allies got Vigor and up to 2 boons but now I’m currious.

Bountiful Thief:

Stealing grants you and all nearby allies vigor for 15 seconds.
Up to two boons are also ripped from your target and granted to nearby allies.

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Posted by: Rottaran Owain.6789

Rottaran Owain.6789

Whenever a tooltip says your allies get something, it’s safe to assume you get it to.